Player Matchup

Hera
Hera
Bronze III
 
Hera
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze I
 
Ares
Bronze I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
Th3-_-Sho0Th3r
Medusa
Gold IV
Level 122
God Stats
14W - 4L
1,915 SR
Queue Stats
74W - 68L
1,428 MMR
Solo
Fenrir
Fenrir
Silver II
khorwenn
Fenrir
Silver II
Level 109
God Stats
1W - 1L
1,528 SR
Queue Stats
154W - 160L
1,073 MMR
Solo
Bellona
Bellona
Gold V
psyhcogunniboy
Bellona
Gold V
Level 123
God Stats
175W - 179L
1,522 SR
Queue Stats
378W - 377L
1,108 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,593 SR
1,322 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,494 SR
1,237 MMR
Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold I
Ayoub_Sheikh
Olorun
Gold I
Level 154
God Stats
0W - 1L
1,428 SR
Queue Stats
204W - 204L
1,556 MMR
Party 1
Ymir
Ymir
Silver III
Helix_Fedesam69
Ymir
Silver III
Level 86
God Stats
4W - 3L
1,519 SR
Queue Stats
50W - 63L
920 MMR
Solo
Izanami
Izanami
Silver III
Mourrrou
Izanami
Silver III
Level 77
God Stats
2W - 7L
1,455 SR
Queue Stats
140W - 146L
879 MMR
Solo
Ullr
Ullr
Gold V
NINJA___O_o
Ullr
Gold V
Level 158
God Stats
38W - 40L
1,566 SR
Queue Stats
367W - 372L
1,333 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
3 / 1 / 4
8,154
582
5,807
5,468
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
 
Ares
11
1 / 1 / 7
7,396
528
3,396
9,325
7,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 2 / 4
8,238
588
8,738
10,767
3,676
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
khorwenn
Fenrir
13
9 / 6 / 2
8,436
603
8,555
12,593
5,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 3
8,652
618
7,743
11,362
12,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
LokiGebAthenaCliodhna

VS

Bans
AnubisBastetAwilixAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
6 / 5 / 1
8,284
592
7,776
11,886
5,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
11
2 / 2 / 3
7,167
512
3,468
6,826
1,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 3 / 2
6,231
445
5,058
9,880
7,400
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Mourrrou
Izanami
10
1 / 7 / 1
6,165
440
8,107
12,544
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 2 / 2
8,001
572
4,608
7,559
2,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
19
Kills
12
12
Deaths
19
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
1
4
5
W
Ares
 
Ares
1
1
7
4.5
L
Nemesis
 
Nemesis
6
5
1
1.3
L
Olorun
2
2
3
1.75
L
0
3
2
0.33
L
Izanami
Mourrrou
Izanami
1
7
1
0.21
L
3
2
2
2
W
4
2
4
3
W
Fenrir
khorwenn
Fenrir
9
6
2
1.67
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,239
Damage
29,017
49,515
Taken
48,695
31,108
Mitigated
20,067
13,101
Healing
10,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
5,807
2,506
0
1,565
5,468
1,961
306
1,746
3,722
47,208
0
W
Ares
 
Ares
3,396
295
628
2,074
9,325
7,670
0
2,746
6,579
14,737
0
L
Nemesis
 
Nemesis
7,776
3,629
0
3,260
11,886
5,960
0
1,242
10,564
0
63,677
L
Olorun
3,468
2,060
261
2,532
6,826
1,653
0
2,239
4,509
29,822
0
L
5,058
719
30
982
9,880
7,400
26
2,706
7,104
24,735
0
L
Izanami
Mourrrou
Izanami
8,107
4,765
0
3,198
12,544
2,693
201
1,818
10,706
0
38,212
L
4,608
1,962
0
250
7,559
2,361
0
910
6,609
0
40,831
W
8,738
5,096
0
3,355
10,767
3,676
1,295
1,579
9,188
0
65,080
W
Fenrir
khorwenn
Fenrir
8,555
2,776
0
3,637
12,593
5,227
0
1,457
11,136
0
42,495
W
7,743
3,083
0
1,842
11,362
12,574
260
1,066
10,296
0
56,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,876
Gold Earned
35,848
409
Minions Killed
353
0
Camps Cleared
0
1,377,629
Distance Traveled
1,306,635
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,154
582
88
6
0
274,124
3
W
Ares
7,396
528
24
2
0
277,303
1
L
Nemesis
8,284
592
101
7
0
298,217
1
L
Olorun
7,167
512
57
4
0
220,221
6
L
Ymir
6,231
445
36
3
0
281,030
4
L
Izanami
6,165
440
72
5
0
246,616
3
L
Ullr
8,001
572
87
6
0
260,551
0
W
Medusa
8,238
588
105
8
0
273,243
5
W
Fenrir
8,436
603
73
5
0
270,825
3
W
Bellona
8,652
618
119
9
0
282,134
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role