Player Matchup

Ne Zha
Ne Zha
EatMyKimchi
Ne Zha
Level 123
God Stats
10W - 7L
1,573 SR
Queue Stats
268W - 215L
1,539 Elo+
Party 1
Fenrir
Fenrir
EirVents
Fenrir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 48L
1,518 Elo+
Party 1
Cliodhna
Cliodhna
MrCrispySnipes
Cliodhna
Level 107
God Stats
4W - 7L
1,597 SR
Queue Stats
922W - 782L
1,609 Elo+
Party 1
Nemesis
Nemesis
ShredsWrld-_-
Nemesis
Level 91
God Stats
2W - 0L
1,693 SR
Queue Stats
30W - 36L
1,488 Elo+
Party 1
Neith
Neith
Stargasmic
Neith
Level 106
God Stats
2W - 1L
1,521 SR
Queue Stats
104W - 115L
1,443 Elo+
Party 1
Team Averages
Level 103
1,577 SR
1,519 Elo+

VS

Team Averages
Level 141
1,504 SR
1,488 Elo+
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Akelds
Persephone
Level 139
God Stats
3W - 3L
1,451 SR
Queue Stats
91W - 83L
1,524 Elo+
Party 2
Loki
Loki
GuineaBee420
Loki
Level 159
God Stats
2W - 8L
1,572 SR
Queue Stats
159W - 158L
1,544 Elo+
Party 2
Hades
Hades
KILLA__ANT__
Hades
Level 158
God Stats
1W - 1L
1,512 SR
Queue Stats
3W - 8L
1,338 Elo+
Solo
Scylla
Scylla
xZERO57x
Scylla
Level 143
God Stats
3W - 6L
1,487 SR
Queue Stats
94W - 93L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
11 / 6 / 24
13,059
816
22,038
19,644
18,694
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
EirVents
Fenrir
17
3 / 5 / 16
10,874
680
5,584
16,568
12,999
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cliodhna
20
17 / 6 / 15
15,134
946
22,151
16,196
7,676
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
20
7 / 4 / 21
12,636
790
11,418
18,083
17,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
18
4 / 8 / 18
11,677
730
8,309
13,214
5,593
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
7 / 8 / 11
12,746
797
13,127
16,119
4,993
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Persephone
Akelds
Persephone
16
3 / 7 / 11
11,385
712
8,902
13,967
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 11 / 9
13,013
813
18,793
18,364
6,506
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
3 / 9 / 17
12,314
770
11,297
20,563
18,040
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
xZERO57x
Scylla
19
4 / 7 / 13
12,087
755
12,830
11,836
3,285
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
89
42
Kills
28
29
Deaths
42
94
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
8
11
1.56
L
Persephone
Akelds
Persephone
3
7
11
1.21
W
Ne Zha
11
6
24
3.83
W
Fenrir
EirVents
Fenrir
3
5
16
2.2
L
11
11
9
1.41
L
3
9
17
1.28
W
Cliodhna
17
6
15
4.08
W
Nemesis
7
4
21
4.38
W
Neith
4
8
18
1.63
L
Scylla
xZERO57x
Scylla
4
7
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,500
Damage
64,949
83,705
Taken
80,849
62,395
Mitigated
38,187
27,491
Healing
17,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,127
4,393
374
3,369
16,119
4,993
1,371
34
15,946
25,323
0
L
Persephone
Akelds
Persephone
8,902
356
69
786
13,967
5,363
0
0
13,750
19,920
0
W
Ne Zha
22,038
5,263
849
5,614
19,644
18,694
901
11,705
7,939
0
43,862
W
Fenrir
EirVents
Fenrir
5,584
1,109
2,080
3,435
16,568
12,999
738
7,399
9,169
0
12,376
L
18,793
3,385
3,439
1,850
18,364
6,506
479
0
17,940
0
29,067
L
11,297
959
908
4,446
20,563
18,040
649
0
20,245
26,100
0
W
Cliodhna
22,151
570
923
5,679
16,196
7,676
319
8,713
7,483
0
55,466
W
Nemesis
11,418
3,582
1,626
5,178
18,083
17,433
396
11,129
6,954
187
21,346
W
Neith
8,309
3,332
264
1,843
13,214
5,593
1,880
7,210
6,004
0
18,021
L
Scylla
xZERO57x
Scylla
12,830
64
1,461
946
11,836
3,285
824
133
11,599
29,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,380
Gold Earned
61,545
168
Minions Killed
138
0
Camps Cleared
0
1,427,562
Distance Traveled
1,349,058
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,746
797
31
2
0
257,534
0
L
Persephone
11,385
712
16
1
0
322,809
2
W
Ne Zha
13,059
816
24
2
0
292,612
1
W
Fenrir
10,874
680
17
1
0
294,064
1
L
Loki
13,013
813
17
1
0
275,120
0
L
Hades
12,314
770
38
2
0
220,325
2
W
Cliodhna
15,134
946
70
4
0
285,695
1
W
Nemesis
12,636
790
36
2
0
309,314
2
W
Neith
11,677
730
21
1
0
245,877
0
L
Scylla
12,087
755
36
2
0
273,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role