Player Matchup

Hachiman
Hachiman
EldondelaEsquina
Hachiman
Level 111
God Stats
9W - 6L
1,615 SR
Queue Stats
509W - 547L
1,527 Elo+
Party 1
Ymir
Ymir
Gl3int
Ymir
Level 117
God Stats
12W - 17L
1,422 SR
Queue Stats
614W - 589L
1,588 Elo+
Party 1
Chronos
Chronos
ILSM Shadow
Chronos
Level 142
God Stats
14W - 8L
1,666 SR
Queue Stats
824W - 798L
1,562 Elo+
Party 1
Cabrakan
Cabrakan
ScorpionI10I
Cabrakan
Level 119
God Stats
13W - 6L
1,719 SR
Queue Stats
594W - 580L
1,559 Elo+
Party 1
Loki
Loki
YoungPliskersx92
Loki
Level 159
God Stats
3W - 3L
1,625 SR
Queue Stats
304W - 275L
1,573 Elo+
Solo
Team Averages
Level 130
1,609 SR
1,562 Elo+

VS

Team Averages
Level 117
1,598 SR
1,521 Elo+
He Bo
He Bo
 
He Bo
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Big_Daddy_Shrek_
Chaac
Level 127
God Stats
8W - 10L
1,584 SR
Queue Stats
351W - 331L
1,553 Elo+
Solo
Charybdis
Charybdis
Friends_Kill
Charybdis
Level 124
God Stats
3W - 2L
1,841 SR
Queue Stats
75W - 69L
1,547 Elo+
Party 2
Khepri
Khepri
ItzAxton
Khepri
Level 111
God Stats
2W - 0L
1,731 SR
Queue Stats
13W - 14L
1,508 Elo+
Party 2
Pele
Pele
LegendaryMe1579
Pele
Level 103
God Stats
3W - 1L
1,334 SR
Queue Stats
17W - 21L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 5 / 3
5,301
530
7,361
6,546
1,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Gl3int
Ymir
9
1 / 1 / 2
5,141
514
3,324
5,783
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
ILSM Shadow
Chronos
9
1 / 5 / 3
5,372
537
3,793
7,410
2,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
ScorpionI10I
Cabrakan
6
1 / 6 / 2
4,590
459
5,095
7,348
5,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
1 / 2 / 1
4,835
484
2,507
5,963
1,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
7 / 3 / 3
6,673
667
7,034
5,696
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 3
5,710
571
5,185
7,015
4,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
Friends_Kill
Charybdis
9
5 / 1 / 7
5,858
586
6,660
7,239
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
ItzAxton
Khepri
8
3 / 1 / 11
6,116
612
2,532
8,128
3,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
4 / 0 / 7
6,101
610
2,560
4,623
1,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
6
Kills
19
19
Deaths
6
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
3
3
2.83
W
0
1
3
1.5
L
2
5
3
0.7
W
Charybdis
Friends_Kill
Charybdis
5
1
7
8.5
L
Ymir
Gl3int
Ymir
1
1
2
2
L
Chronos
ILSM Shadow
Chronos
1
5
3
0.5
W
Khepri
ItzAxton
Khepri
3
1
11
8.5
W
4
0
7
7.5
L
Cabrakan
ScorpionI10I
Cabrakan
1
6
2
0.33
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,080
Damage
23,971
33,050
Taken
32,701
13,560
Mitigated
13,059
7,259
Healing
12,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,034
243
0
1,213
5,696
1,616
59
1,969
3,642
28,781
0
W
5,185
718
0
2,792
7,015
4,613
0
2,546
4,401
0
28,035
L
7,361
3,503
0
1,057
6,546
1,535
0
1,808
4,694
0
21,823
W
Charybdis
Friends_Kill
Charybdis
6,660
3,393
0
1,712
7,239
1,931
1,045
3,772
3,374
0
23,141
L
Ymir
Gl3int
Ymir
3,324
471
0
2,030
5,783
2,602
0
548
4,876
16,715
342
L
Chronos
ILSM Shadow
Chronos
3,793
1,676
0
1,391
7,410
2,595
0
4,095
3,105
25,666
2,827
W
Khepri
ItzAxton
Khepri
2,532
635
1,092
2,350
8,128
3,785
24
2,555
5,415
9,924
0
W
2,560
544
0
2,966
4,623
1,114
0
345
4,278
0
27,641
L
Cabrakan
ScorpionI10I
Cabrakan
5,095
963
0
1,011
7,348
5,476
0
1,923
5,327
10,670
0
L
2,507
629
0
1,770
5,963
1,352
0
825
4,992
0
19,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,239
Gold Earned
30,458
188
Minions Killed
226
0
Camps Cleared
0
1,017,534
Distance Traveled
998,558
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,673
667
52
5
0
191,638
3
W
Chaac
5,710
571
57
6
0
191,497
2
L
Hachiman
5,301
530
33
3
0
194,384
2
W
Charybdis
5,858
586
38
4
0
190,040
0
L
Ymir
5,141
514
37
4
0
209,248
3
L
Chronos
5,372
537
53
5
0
200,232
5
W
Khepri
6,116
612
17
2
0
195,989
5
W
Pele
6,101
610
62
6
0
229,394
1
L
Cabrakan
4,590
459
16
2
0
179,355
1
L
Loki
4,835
484
49
5
0
234,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role