Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
PKU CrankTank
Ganesha
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 208L
1,370 Elo+
Solo
Amaterasu
Amaterasu
THABASHOANGEL
Amaterasu
Level 86
God Stats
0W - 2L
1,301 SR
Queue Stats
17W - 19L
1,401 Elo+
Solo
The Morrigan
The Morrigan
TheDeadeyeNico
The Morrigan
Level 114
God Stats
1W - 3L
1,381 SR
Queue Stats
223W - 236L
1,457 Elo+
Solo
Fenrir
Fenrir
emigrant100
Fenrir
Level 79
God Stats
23W - 27L
1,429 SR
Queue Stats
166W - 189L
1,326 Elo+
Solo
Team Averages
Level 100
1,422 SR
1,411 Elo+

VS

Team Averages
Level 73
1,458 SR
1,382 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Delta2998
Geb
Level 69
God Stats
48W - 47L
1,470 SR
Queue Stats
361W - 408L
1,393 Elo+
Party 1
Skadi
Skadi
Haruka__Blue
Skadi
Level 26
God Stats
10W - 12L
1,395 SR
Queue Stats
53W - 52L
1,367 Elo+
Party 1
Hercules
Hercules
Japie7
Hercules
Level 68
God Stats
1W - 1L
1,280 SR
Queue Stats
254W - 340L
1,282 Elo+
Solo
Sol
Sol
Neoli8
Sol
Level 135
God Stats
11W - 6L
1,643 SR
Queue Stats
490W - 598L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 0 / 0
3,220
644
2,309
1,893
289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
4
0 / 1 / 0
3,113
623
693
4,274
1,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
THABASHOANGEL
Amaterasu
5
0 / 0 / 0
2,766
553
0
2,190
794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

The Morrigan
TheDeadeyeNico
The Morrigan
1
0 / 0 / 0
939
188
0
0
0
Fenrir
1
0 / 0 / 0
939
188
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
5
0 / 1 / 0
3,289
658
494
2,907
779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 0 / 1
3,569
714
808
1,572
615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
1 / 0 / 0
3,495
699
1,838
2,080
634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Japie7
Hercules
7
0 / 0 / 0
3,633
727
736
2,029
815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
Neoli8
Sol
6
0 / 0 / 0
3,624
725
0
1,120
332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
W
Tsukuyomi
 
Tsukuyomi
0
1
0
0
W
0
0
1
0.5
W
1
0
0
1
W
Hercules
Japie7
Hercules
0
0
0
0
W
Sol
Neoli8
Sol
0
0
0
0
L
Ganesha
0
1
0
0
L
Amaterasu
THABASHOANGEL
Amaterasu
0
0
0
0
L
The Morrigan
TheDeadeyeNico
The Morrigan
0
0
0
0
L
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,002
Damage
3,876
8,357
Taken
9,708
2,319
Mitigated
3,175
3,956
Healing
5,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,309
1,063
0
1,254
1,893
289
0
243
1,650
15,221
0
W
Tsukuyomi
 
Tsukuyomi
494
196
0
1,527
2,907
779
0
528
2,379
0
10,733
W
808
258
0
371
1,572
615
0
868
704
6,764
0
W
1,838
1,139
323
1,594
2,080
634
0
1,606
474
0
11,451
W
Hercules
Japie7
Hercules
736
90
0
1,034
2,029
815
134
0
2,029
0
14,262
W
Sol
Neoli8
Sol
0
0
0
714
1,120
332
796
0
1,120
14,574
2,823
L
Ganesha
693
58
452
1,244
4,274
1,236
0
565
3,709
5,606
0
L
Amaterasu
THABASHOANGEL
Amaterasu
0
0
0
1,006
2,190
794
0
0
2,190
0
2,250
L
The Morrigan
TheDeadeyeNico
The Morrigan
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,977
Gold Earned
17,610
45
Minions Killed
153
0
Camps Cleared
0
264,516
Distance Traveled
450,921
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,220
644
38
8
0
80,365
1
W
Tsukuyomi
3,289
658
39
8
0
106,608
0
W
Geb
3,569
714
12
2
0
93,609
0
W
Skadi
3,495
699
34
7
0
84,532
0
W
Hercules
3,633
727
26
5
0
91,048
3
W
Sol
3,624
725
42
8
0
75,124
1
L
Ganesha
3,113
623
3
1
0
91,033
1
L
Amaterasu
2,766
553
4
1
0
93,118
1
L
The Morrigan
939
188
0
0
0
0
0
L
Fenrir
939
188
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role