Player Matchup

Zeus
Zeus
Ingell
Zeus
Level 127
God Stats
9W - 3L
1,649 SR
Queue Stats
229W - 214L
1,534 Elo+
Party 1
Fafnir
Fafnir
Lleucu
Fafnir
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 47L
1,528 Elo+
Solo
Sun Wukong
Sun Wukong
Papalem
Sun Wukong
Level 49
God Stats
8W - 14L
1,484 SR
Queue Stats
123W - 153L
1,504 Elo+
Solo
Izanami
Izanami
Vonz777
Izanami
Level 160
God Stats
1W - 0L
1,611 SR
Queue Stats
20W - 20L
1,453 Elo+
Party 1
Gilgamesh
Gilgamesh
brvndvn93
Gilgamesh
Level 101
God Stats
16W - 15L
1,450 SR
Queue Stats
664W - 681L
1,479 Elo+
Solo
Team Averages
Level 99
1,539 SR
1,500 Elo+

VS

Team Averages
Level 83
1,546 SR
1,553 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Africantilope
Bacchus
Level 128
God Stats
0W - 1L
1,705 SR
Queue Stats
30W - 19L
1,519 Elo+
Solo
Neith
Neith
CopyrightedSong
Neith
Level 38
God Stats
2W - 8L
1,500 SR
Queue Stats
115W - 110L
1,587 Elo+
Solo
Charybdis
Charybdis
Diablo567
Charybdis
Level 45
God Stats
7W - 8L
1,459 SR
Queue Stats
40W - 39L
1,555 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PanSeared
Morgan Le Fay
Level 64
God Stats
9W - 7L
1,568 SR
Queue Stats
150W - 123L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Ingell
Zeus
16
3 / 1 / 1
9,867
987
11,028
6,336
2,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Lleucu
Fafnir
16
1 / 0 / 6
10,748
1,075
7,762
16,545
23,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Papalem
Sun Wukong
16
2 / 2 / 2
9,092
909
8,259
13,252
11,011
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Vonz777
Izanami
17
2 / 2 / 5
10,532
1,053
8,474
8,048
3,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
brvndvn93
Gilgamesh
16
2 / 5 / 7
9,796
980
11,395
17,757
17,135
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

240

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
2 / 5 / 8
10,305
1,031
14,643
13,360
5,632
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
16
1 / 2 / 7
10,371
1,037
10,571
14,563
16,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
7 / 1 / 2
11,134
1,113
15,643
9,383
3,786
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Diablo567
Charybdis
13
0 / 0 / 0
6,360
636
0
0
0
Morgan Le Fay
PanSeared
Morgan Le Fay
16
0 / 2 / 7
9,492
949
15,863
12,399
5,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
34
10
Kills
10
10
Deaths
10
21
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
5
8
1.2
L
Bacchus
1
2
7
2.25
L
7
1
2
8
L
Charybdis
Diablo567
Charybdis
0
0
0
0
W
Zeus
Ingell
Zeus
3
1
1
3.5
W
Fafnir
Lleucu
Fafnir
1
0
6
4
L
Morgan Le Fay
PanSeared
Morgan Le Fay
0
2
7
1.75
W
Sun Wukong
Papalem
Sun Wukong
2
2
2
1.5
W
Izanami
Vonz777
Izanami
2
2
5
2.25
W
Gilgamesh
brvndvn93
Gilgamesh
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,918
Damage
56,720
61,938
Taken
49,705
57,949
Mitigated
30,794
9,037
Healing
6,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
14,643
2,706
0
2,908
13,360
5,632
0
5,976
7,384
0
40,017
L
Bacchus
10,571
771
0
736
14,563
16,295
0
5,894
8,669
17,191
0
L
15,643
11,181
0
1,436
9,383
3,786
0
4,511
4,872
0
36,313
L
Charybdis
Diablo567
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
Ingell
Zeus
11,028
589
0
297
6,336
2,527
0
2,878
3,400
32,312
0
W
Fafnir
Lleucu
Fafnir
7,762
2,674
1,511
3,918
16,545
23,326
0
7,539
8,670
13,570
0
L
Morgan Le Fay
PanSeared
Morgan Le Fay
15,863
2,171
96
1,770
12,399
5,081
0
4,329
8,070
41,735
0
W
Sun Wukong
Papalem
Sun Wukong
8,259
772
0
865
13,252
11,011
0
4,063
8,969
6,193
12,376
W
Izanami
Vonz777
Izanami
8,474
5,652
0
269
8,048
3,950
0
3,456
4,519
0
45,493
W
Gilgamesh
brvndvn93
Gilgamesh
11,395
2,178
576
1,601
17,757
17,135
0
7,539
9,946
0
19,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,035
Gold Earned
47,662
204
Minions Killed
202
9
Camps Cleared
6
1,040,905
Distance Traveled
818,666
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,305
1,031
43
4
3
203,384
2
L
Bacchus
10,371
1,037
24
2
0
207,242
0
L
Neith
11,134
1,113
61
6
3
195,324
0
L
Charybdis
6,360
636
0
0
0
0
0
W
Zeus
9,867
987
58
6
1
202,820
0
W
Fafnir
10,748
1,075
6
1
0
224,326
1
L
Morgan Le Fay
9,492
949
74
7
0
212,716
0
W
Sun Wukong
9,092
909
24
2
0
203,909
0
W
Izanami
10,532
1,053
93
9
6
197,148
0
W
Gilgamesh
9,796
980
23
2
2
212,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role