Player Matchup

Fenrir
Fenrir
AkaAzul
Fenrir
Level 107
God Stats
10W - 5L
1,476 SR
Queue Stats
83W - 68L
1,385 Elo+
Party 2
Neith
Neith
BrenoPRC
Neith
Level 67
God Stats
6W - 5L
1,378 SR
Queue Stats
212W - 226L
1,345 Elo+
Solo
Charybdis
Charybdis
DeadlySerpent830
Charybdis
Level 66
God Stats
7W - 3L
1,469 SR
Queue Stats
85W - 108L
1,354 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Plutomanee
Morgan Le Fay
Level 124
God Stats
14W - 2L
1,506 SR
Queue Stats
40W - 28L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
UhLeopard
Cthulhu
Level 22
God Stats
19W - 6L
1,258 SR
Queue Stats
29W - 13L
1,500 Elo+
Party 2
Team Averages
Level 77
1,417 SR
1,406 Elo+

VS

Team Averages
Level 54
1,518 SR
1,397 Elo+
Izanami
Izanami
dante-pino
Izanami
Level 59
God Stats
18W - 17L
1,390 SR
Queue Stats
184W - 220L
1,373 Elo+
Solo
Chaac
Chaac
t8kitIndafAce
Chaac
Level 28
God Stats
1W - 11L
1,775 SR
Queue Stats
25W - 28L
1,427 Elo+
Party 1
Vulcan
Vulcan
xDJ KGFx
Vulcan
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 51L
1,411 Elo+
Party 1
Bacchus
Bacchus
xJELLY KGFx
Bacchus
Level 29
God Stats
6W - 5L
1,500 SR
Queue Stats
35W - 42L
1,408 Elo+
Party 1
Bastet
Bastet
xKazumiiLx
Bastet
Level 86
God Stats
11W - 16L
1,424 SR
Queue Stats
308W - 402L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AkaAzul
Fenrir
14
11 / 3 / 8
9,709
539
10,025
10,692
3,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
BrenoPRC
Neith
17
5 / 0 / 3
10,303
572
4,984
6,182
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
15
6 / 4 / 10
9,962
553
17,660
14,025
4,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
Plutomanee
Morgan Le Fay
19
8 / 1 / 3
11,173
621
12,984
9,859
4,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
UhLeopard
Cthulhu
11
3 / 2 / 8
7,620
423
3,453
8,880
7,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
dante-pino
Izanami
17
0 / 2 / 2
9,679
538
2,969
10,388
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 6 / 1
7,813
434
3,486
15,488
7,183
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
xDJ KGFx
Vulcan
11
1 / 11 / 1
7,199
400
10,753
11,494
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
xJELLY KGFx
Bacchus
12
4 / 8 / 3
9,058
503
6,180
16,009
10,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
xKazumiiLx
Bastet
14
5 / 6 / 2
9,109
506
9,327
13,571
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
33
Kills
10
10
Deaths
33
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AkaAzul
Fenrir
11
3
8
5
W
Neith
BrenoPRC
Neith
5
0
3
6.5
W
Charybdis
6
4
10
2.75
W
Morgan Le Fay
Plutomanee
Morgan Le Fay
8
1
3
9.5
W
Cthulhu
UhLeopard
Cthulhu
3
2
8
3.5
L
Izanami
dante-pino
Izanami
0
2
2
0.5
L
0
6
1
0.08
L
Vulcan
xDJ KGFx
Vulcan
1
11
1
0.14
L
Bacchus
xJELLY KGFx
Bacchus
4
8
3
0.69
L
Bastet
xKazumiiLx
Bastet
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,106
Damage
32,715
49,638
Taken
66,950
23,549
Mitigated
27,645
14,997
Healing
13,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AkaAzul
Fenrir
10,025
1,936
0
2,994
10,692
3,926
315
3,501
7,083
0
38,151
W
Neith
BrenoPRC
Neith
4,984
1,416
0
3,384
6,182
3,129
2,680
307
5,875
0
69,199
W
Charybdis
17,660
7,771
370
4,080
14,025
4,762
2,582
5,629
8,202
0
76,163
W
Morgan Le Fay
Plutomanee
Morgan Le Fay
12,984
2,586
0
4,169
9,859
4,134
1,427
2,124
7,693
79,808
0
W
Cthulhu
UhLeopard
Cthulhu
3,453
557
0
0
8,880
7,598
427
4,810
3,852
11,422
0
L
Izanami
dante-pino
Izanami
2,969
1,729
0
3,581
10,388
3,473
2,528
1,281
9,061
0
74,079
L
3,486
631
0
3,132
15,488
7,183
738
7,679
7,431
0
42,240
L
Vulcan
xDJ KGFx
Vulcan
10,753
4,089
0
480
11,494
2,898
49
1,287
10,177
41,093
0
L
Bacchus
xJELLY KGFx
Bacchus
6,180
384
0
1,500
16,009
10,260
0
3,580
12,357
11,881
0
L
Bastet
xKazumiiLx
Bastet
9,327
2,589
182
5,030
13,571
3,831
285
2,034
11,487
0
48,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,767
Gold Earned
42,858
482
Minions Killed
415
0
Camps Cleared
0
1,599,442
Distance Traveled
1,579,911
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,709
539
51
3
0
370,542
0
W
Neith
10,303
572
149
8
0
273,304
3
W
Charybdis
9,962
553
135
8
0
296,786
5
W
Morgan Le Fay
11,173
621
132
7
0
323,462
1
W
Cthulhu
7,620
423
15
1
0
335,348
0
L
Izanami
9,679
538
171
10
0
317,465
11
L
Chaac
7,813
434
78
4
0
316,592
2
L
Vulcan
7,199
400
76
4
0
301,703
3
L
Bacchus
9,058
503
17
1
0
305,792
0
L
Bastet
9,109
506
73
4
0
338,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role