Player Matchup

Sylvanus
Sylvanus
DaPack
Sylvanus
Level 69
God Stats
4W - 3L
1,633 SR
Queue Stats
19W - 18L
1,511 Elo+
Party 1
Ravana
Ravana
PENRAY
Ravana
Level 136
God Stats
66W - 31L
1,631 SR
Queue Stats
1,605W - 1,183L
1,603 Elo+
Party 1
Zhong Kui
Zhong Kui
frozeya
Zhong Kui
Level 68
God Stats
1W - 3L
1,522 SR
Queue Stats
210W - 156L
1,549 Elo+
Party 1
Team Averages
Level 91
1,595 SR
1,554 Elo+

VS

Team Averages
Level 51
1,548 SR
1,591 Elo+
Merlin
Merlin
Arthur6051
Merlin
Level 29
God Stats
3W - 0L
1,676 SR
Queue Stats
23W - 7L
1,629 Elo+
Party 2
Sylvanus
Sylvanus
MomSnatcher2167
Sylvanus
Level 108
God Stats
5W - 1L
1,652 SR
Queue Stats
48W - 32L
1,645 Elo+
Party 2
Fenrir
Fenrir
blackguy338
Fenrir
Level 15
God Stats
1W - 0L
1,317 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DaPack
Sylvanus
13
1 / 5 / 5
10,089
561
10,583
15,170
10,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ravana
PENRAY
Ravana
14
7 / 7 / 1
11,367
632
12,759
16,166
14,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
frozeya
Zhong Kui
14
1 / 9 / 5
10,481
582
13,052
25,744
15,347
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arthur6051
Merlin
19
13 / 1 / 7
13,475
749
23,908
12,585
7,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
17
6 / 3 / 14
13,624
757
13,152
19,984
18,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
13
2 / 5 / 9
10,816
601
5,468
14,079
5,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
9
Kills
21
21
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
Arthur6051
Merlin
13
1
7
16.5
L
Sylvanus
DaPack
Sylvanus
1
5
5
0.7
W
Sylvanus
6
3
14
4.33
L
Ravana
PENRAY
Ravana
7
7
1
1.07
W
Fenrir
2
5
9
1.3
L
Zhong Kui
frozeya
Zhong Kui
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,394
Damage
42,528
57,080
Taken
46,648
40,120
Mitigated
30,079
18,477
Healing
23,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Arthur6051
Merlin
23,908
3,112
1,283
6,290
12,585
7,064
828
6,071
6,206
89,299
0
L
Sylvanus
DaPack
Sylvanus
10,583
3,170
2,160
4,225
15,170
10,165
209
9,801
5,369
28,933
5,486
W
Sylvanus
13,152
2,294
4,649
9,664
19,984
18,011
1,307
11,363
7,768
29,534
0
L
Ravana
PENRAY
Ravana
12,759
4,386
757
2,679
16,166
14,608
115
9,439
6,727
0
33,990
W
Fenrir
5,468
1,052
0
1,691
14,079
5,004
345
6,261
7,579
0
13,913
L
Zhong Kui
frozeya
Zhong Kui
13,052
1,142
0
8,656
25,744
15,347
896
17,999
7,745
50,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,937
Gold Earned
37,915
185
Minions Killed
199
7
Camps Cleared
7
786,569
Distance Traveled
864,364
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,475
749
126
7
7
278,344
3
L
Sylvanus
10,089
561
69
4
2
236,616
0
W
Sylvanus
13,624
757
52
3
0
284,803
4
L
Ravana
11,367
632
42
2
3
281,782
0
W
Fenrir
10,816
601
21
1
0
301,217
0
L
Zhong Kui
10,481
582
74
4
2
268,171
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role