Player Matchup

Cupid
Cupid
Gold V
 
Cupid
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver II
 
Ares
Silver II
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
Amir_Ali_2003
Geb
Silver III
Level 97
God Stats
3W - 1L
1,619 SR
Queue Stats
17W - 24L
1,126 MMR
Solo
Scylla
Scylla
Silver II
RED D 4 U
Scylla
Silver II
Level 149
God Stats
1W - 0L
1,770 SR
Queue Stats
121W - 123L
1,068 MMR
Solo
Loki
Loki
Silver II
WhiteBoyPat
Loki
Silver II
Level 114
God Stats
28W - 24L
1,541 SR
Queue Stats
451W - 471L
1,071 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,586 SR
1,253 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,348 SR
1,068 MMR
Anhur
Anhur
Silver II
Bliht
Anhur
Silver II
Level 124
God Stats
0W - 2L
1,284 SR
Queue Stats
49W - 57L
1,107 MMR
Party 1
Ra
Ra
Silver III
James is Proud
Ra
Silver III
Level 128
God Stats
1W - 4L
1,389 SR
Queue Stats
51W - 66L
1,103 MMR
Solo
Fenrir
Fenrir
Silver II
JoeHuck Ruck
Fenrir
Silver II
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,121 MMR
Party 2
Odin
Odin
Bronze V
Madurosss
Odin
Bronze V
Level 89
God Stats
0W - 1L
1,334 SR
Queue Stats
2W - 21L
838 MMR
Party 2
Kuzenbo
Kuzenbo
Silver II
Teak808
Kuzenbo
Silver II
Level 119
God Stats
0W - 1L
1,233 SR
Queue Stats
10W - 18L
1,170 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
7 / 1 / 2
7,914
609
7,625
6,122
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ares
 
Ares
11
1 / 1 / 6
6,934
533
3,427
8,939
7,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 0 / 2
7,849
604
8,563
7,318
6,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
RED D 4 U
Scylla
13
1 / 0 / 1
7,637
587
2,670
5,622
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 2 / 3
7,925
610
5,887
7,580
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
HadesZeusBastetDanzaburou

VS

Bans
KhepriMulanAthenaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bliht
Anhur
7
1 / 3 / 0
5,240
403
1,152
5,397
1,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 2 / 2
6,655
512
4,923
5,282
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
3 / 5 / 0
7,413
570
4,536
12,398
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
10
0 / 4 / 0
5,982
460
2,138
10,899
4,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Teak808
Kuzenbo
7
0 / 3 / 3
5,086
391
2,570
6,976
4,538
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
17
Kills
4
4
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
7
1
2
8
W
Ares
 
Ares
1
1
6
4
W
4
0
2
5
L
Anhur
Bliht
Anhur
1
3
0
0.33
L
0
2
2
0.5
L
Fenrir
3
5
0
0.6
L
Odin
0
4
0
0
W
Scylla
RED D 4 U
Scylla
1
0
1
1.5
L
Kuzenbo
Teak808
Kuzenbo
0
3
3
0.5
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,172
Damage
15,319
35,581
Taken
40,952
20,701
Mitigated
16,374
12,670
Healing
9,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
7,625
3,949
56
2,780
6,122
2,200
710
1,028
5,066
0
42,958
W
Ares
 
Ares
3,427
131
0
3,340
8,939
7,181
0
2,699
6,120
33,178
0
W
8,563
1,113
0
2,928
7,318
6,265
232
460
6,532
40,319
0
L
Anhur
Bliht
Anhur
1,152
563
0
855
5,397
1,336
0
1,316
4,081
0
17,623
L
4,923
280
9
1,296
5,282
1,566
0
1,487
3,542
41,033
0
L
Fenrir
4,536
1,082
0
4,802
12,398
4,218
0
4,357
7,834
0
39,852
L
Odin
2,138
536
0
2,078
10,899
4,716
0
5,148
5,112
0
23,874
W
Scylla
RED D 4 U
Scylla
2,670
0
0
1,720
5,622
1,849
327
2,337
3,025
44,331
0
L
Kuzenbo
Teak808
Kuzenbo
2,570
1,341
219
655
6,976
4,538
12
1,194
5,723
8,400
0
W
5,887
1,994
0
1,846
7,580
3,206
0
493
7,063
0
52,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,259
Gold Earned
30,376
403
Minions Killed
301
0
Camps Cleared
0
1,278,316
Distance Traveled
1,065,009
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,914
609
83
6
0
223,800
1
W
Ares
6,934
533
39
3
0
242,501
6
W
Geb
7,849
604
87
7
0
273,585
4
L
Anhur
5,240
403
46
4
0
156,608
2
L
Ra
6,655
512
89
7
0
232,440
2
L
Fenrir
7,413
570
77
6
0
237,512
4
L
Odin
5,982
460
73
6
0
249,837
2
W
Scylla
7,637
587
97
7
0
256,260
4
L
Kuzenbo
5,086
391
16
1
0
188,612
0
W
Loki
7,925
610
97
7
0
282,170
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role