Player Matchup

Set
Set
Ajiex
Set
Level 36
God Stats
1W - 1L
1,725 SR
Queue Stats
131W - 164L
1,478 Elo+
Solo
Tyr
Tyr
Bru7ality
Tyr
Level 66
God Stats
4W - 8L
1,439 SR
Queue Stats
320W - 306L
1,491 Elo+
Solo
The Morrigan
The Morrigan
Dzaddy
The Morrigan
Level 76
God Stats
2W - 3L
1,365 SR
Queue Stats
149W - 136L
1,418 Elo+
Solo
Fenrir
Fenrir
Murmansk
Fenrir
Level 152
God Stats
6W - 5L
1,555 SR
Queue Stats
145W - 159L
1,520 Elo+
Solo
Medusa
Medusa
dworg
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,294 Elo+
Solo
Team Averages
Level 72
1,517 SR
1,440 Elo+

VS

Team Averages
Level 79
1,316 SR
1,416 Elo+
Sol
Sol
ChickenSoup6946
Sol
Level 28
God Stats
1W - 1L
1,053 SR
Queue Stats
15W - 20L
1,378 Elo+
Solo
Sobek
Sobek
Granaten-Fritz
Sobek
Level 112
God Stats
3W - 1L
1,515 SR
Queue Stats
363W - 351L
1,442 Elo+
Solo
Tiamat
Tiamat
Reaper1706
Tiamat
Level 67
God Stats
1W - 1L
1,165 SR
Queue Stats
9W - 9L
1,384 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SilhouetteHippo
Ah Muzen Cab
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 37L
1,400 Elo+
Solo
Hun Batz
Hun Batz
TaJIycMaH
Hun Batz
Level 160
God Stats
1W - 2L
1,348 SR
Queue Stats
209W - 231L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Ajiex
Set
15
0 / 5 / 14
7,664
697
8,911
10,513
11,154
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
5 / 4 / 9
9,073
825
8,559
14,809
9,672
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
Dzaddy
The Morrigan
8
3 / 0 / 2
6,727
612
1,501
1,231
379
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fenrir
Murmansk
Fenrir
14
5 / 6 / 9
8,551
777
8,862
9,405
5,942
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
dworg
Medusa
15
5 / 6 / 10
8,590
781
7,783
10,324
3,582
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 10
9,341
849
8,461
7,421
3,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 4 / 11
9,307
846
5,438
13,279
13,825
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
Reaper1706
Tiamat
15
2 / 4 / 10
8,867
806
6,956
11,071
7,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
SilhouetteHippo
Ah Muzen Cab
14
4 / 5 / 12
9,122
829
8,024
7,481
3,064
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
TaJIycMaH
Hun Batz
18
8 / 4 / 8
10,551
959
11,388
9,950
4,769
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
72
18
Kills
21
21
Deaths
20
44
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Set
Ajiex
Set
0
5
14
1.4
L
5
4
9
2.38
W
4
3
10
3
L
The Morrigan
Dzaddy
The Morrigan
3
0
2
4
W
3
4
11
2.13
L
Fenrir
Murmansk
Fenrir
5
6
9
1.58
W
Tiamat
Reaper1706
Tiamat
2
4
10
1.75
W
Ah Muzen Cab
SilhouetteHippo
Ah Muzen Cab
4
5
12
2
W
Hun Batz
TaJIycMaH
Hun Batz
8
4
8
3
L
Medusa
dworg
Medusa
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,616
Damage
40,267
46,282
Taken
49,202
30,729
Mitigated
33,008
9,001
Healing
13,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
Ajiex
Set
8,911
2,440
977
1,952
10,513
11,154
0
5,411
5,102
0
16,027
L
8,559
570
679
3,201
14,809
9,672
0
7,079
7,730
0
24,028
W
8,461
2,265
291
1,557
7,421
3,472
1,711
0
7,342
16,608
1,312
L
The Morrigan
Dzaddy
The Morrigan
1,501
220
92
342
1,231
379
0
499
732
3,456
1,867
W
5,438
520
577
3,882
13,279
13,825
606
166
12,261
15,743
0
L
Fenrir
Murmansk
Fenrir
8,862
1,442
0
456
9,405
5,942
0
3,392
6,013
0
9,583
W
Tiamat
Reaper1706
Tiamat
6,956
1,182
298
3,552
11,071
7,878
983
176
10,669
16,923
0
W
Ah Muzen Cab
SilhouetteHippo
Ah Muzen Cab
8,024
2,054
671
890
7,481
3,064
1,100
0
7,397
0
18,080
W
Hun Batz
TaJIycMaH
Hun Batz
11,388
2,105
662
1,527
9,950
4,769
491
87
9,785
0
29,098
L
Medusa
dworg
Medusa
7,783
2,731
417
885
10,324
3,582
0
3,792
6,532
0
16,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,605
Gold Earned
47,188
103
Minions Killed
111
0
Camps Cleared
0
837,959
Distance Traveled
958,221
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,664
697
20
2
0
197,149
0
L
Tyr
9,073
825
33
3
0
212,440
0
W
Sol
9,341
849
24
2
0
187,400
0
L
The Morrigan
6,727
612
15
1
0
62,973
0
W
Sobek
9,307
846
16
1
0
185,731
0
L
Fenrir
8,551
777
4
0
0
182,254
3
W
Tiamat
8,867
806
19
2
0
197,153
0
W
Ah Muzen Cab
9,122
829
16
1
0
193,704
0
W
Hun Batz
10,551
959
36
3
0
194,233
0
L
Medusa
8,590
781
31
3
0
183,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role