Player Matchup

Bakasura
Bakasura
DaVeinyRockhard
Bakasura
Level 126
God Stats
1W - 1L
1,269 SR
Queue Stats
41W - 31L
1,593 Elo+
Party 1
Khepri
Khepri
REDSTEELKILLER
Khepri
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,503 Elo+
Party 1
Tiamat
Tiamat
TIZZAY89
Tiamat
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,363 Elo+
Party 1
Mulan
Mulan
TREBORTECHMAN
Mulan
Level 122
God Stats
1W - 0L
1,578 SR
Queue Stats
52W - 49L
1,506 Elo+
Party 1
Anhur
Anhur
trzmx
Anhur
Level 147
God Stats
2W - 0L
1,742 SR
Queue Stats
42W - 27L
1,617 Elo+
Party 1
Team Averages
Level 122
1,518 SR
1,516 Elo+

VS

Team Averages
Level 129
1,483 SR
1,572 Elo+
Susano
Susano
 
Susano
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ChaoticCurse
Tiamat
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,560 Elo+
Solo
Fafnir
Fafnir
DeathBee
Fafnir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,728 Elo+
Solo
The Morrigan
The Morrigan
Swáyze
The Morrigan
Level 160
God Stats
1W - 4L
1,344 SR
Queue Stats
172W - 154L
1,563 Elo+
Solo
Cerberus
Cerberus
iLiving40
Cerberus
Level 158
God Stats
2W - 2L
1,573 SR
Queue Stats
74W - 78L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
3 / 3 / 5
10,594
757
14,135
16,461
6,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 6 / 3
8,598
614
2,808
12,692
14,343
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
TIZZAY89
Tiamat
17
3 / 3 / 6
10,458
747
11,461
8,973
6,320
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
6 / 3 / 6
11,147
796
16,530
15,298
18,038
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
trzmx
Anhur
16
0 / 3 / 8
9,434
674
8,483
9,463
3,375
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
18
2 / 3 / 12
10,176
727
12,015
12,356
6,294
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
19
7 / 3 / 8
11,192
799
14,864
10,830
8,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fafnir
DeathBee
Fafnir
18
5 / 2 / 11
10,462
747
6,789
15,260
18,367
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
Swáyze
The Morrigan
10
1 / 2 / 4
7,987
571
4,193
4,633
1,482
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
iLiving40
Cerberus
16
3 / 3 / 15
10,584
756
11,477
20,236
23,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
68
12
Kills
18
18
Deaths
13
28
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
2
3
12
2.67
L
Tiamat
7
3
8
3.67
W
Bakasura
3
3
5
1.83
L
Fafnir
DeathBee
Fafnir
5
2
11
5.25
W
0
6
3
0.25
L
The Morrigan
Swáyze
The Morrigan
1
2
4
1.5
W
Tiamat
TIZZAY89
Tiamat
3
3
6
2
W
6
3
6
3
L
Cerberus
iLiving40
Cerberus
3
3
15
3.5
W
Anhur
trzmx
Anhur
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,417
Damage
49,338
62,887
Taken
63,315
48,500
Mitigated
58,164
18,564
Healing
28,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
12,015
1,628
2,776
2,608
12,356
6,294
965
2,621
8,834
0
24,584
L
Tiamat
14,864
1,169
2,594
2,788
10,830
8,808
1,139
4,030
6,274
41,852
0
W
Bakasura
14,135
7,637
1,649
4,289
16,461
6,424
1,214
11,708
4,753
0
14,564
L
Fafnir
DeathBee
Fafnir
6,789
2,706
745
4,886
15,260
18,367
715
2,647
11,349
12,388
0
W
2,808
56
467
156
12,692
14,343
148
6,010
6,682
11,793
0
L
The Morrigan
Swáyze
The Morrigan
4,193
249
1,563
2,354
4,633
1,482
0
1,002
3,372
3,998
1,856
W
Tiamat
TIZZAY89
Tiamat
11,461
269
1,889
2,612
8,973
6,320
811
6,113
2,860
28,248
0
W
16,530
587
1,246
3,248
15,298
18,038
340
5,471
9,827
3,630
41,175
L
Cerberus
iLiving40
Cerberus
11,477
644
1,829
6,620
20,236
23,213
695
4,564
13,587
24,367
0
W
Anhur
trzmx
Anhur
8,483
4,773
1,314
1,694
9,463
3,375
3,504
6,165
3,298
0
20,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,231
Gold Earned
50,401
153
Minions Killed
147
0
Camps Cleared
0
1,282,001
Distance Traveled
1,125,233
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,176
727
31
2
0
253,600
2
L
Tiamat
11,192
799
58
4
0
238,338
2
W
Bakasura
10,594
757
29
2
0
270,571
0
L
Fafnir
10,462
747
14
1
0
258,235
1
W
Khepri
8,598
614
10
1
0
235,056
1
L
The Morrigan
7,987
571
0
0
0
132,956
0
W
Tiamat
10,458
747
39
3
0
268,153
0
W
Mulan
11,147
796
49
4
0
270,302
3
L
Cerberus
10,584
756
44
3
0
242,104
2
W
Anhur
9,434
674
26
2
0
237,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role