Player Matchup

Cthulhu
Cthulhu
MotherCoconuts
Cthulhu
Level 157
God Stats
20W - 5L
1,792 SR
Queue Stats
416W - 158L
1,897 Elo+
Party 1
Scylla
Scylla
Scraggi
Scylla
Level 141
God Stats
5W - 0L
2,151 SR
Queue Stats
220W - 101L
1,854 Elo+
Party 1
Fenrir
Fenrir
tz13
Fenrir
Level 160
God Stats
7W - 4L
1,765 SR
Queue Stats
568W - 182L
1,903 Elo+
Party 1
Team Averages
Level 153
1,903 SR
1,885 Elo+

VS

Team Averages
Level 81
1,426 SR
1,433 Elo+
Ra
Ra
ToffeeDweeb
Ra
Level 139
God Stats
10W - 12L
1,504 SR
Queue Stats
419W - 385L
1,501 Elo+
Party 2
Apollo
Apollo
WhitePaladin80
Apollo
Level 34
God Stats
0W - 2L
1,460 SR
Queue Stats
32W - 56L
1,386 Elo+
Party 2
Tyr
Tyr
cutiewolfzoey
Tyr
Level 69
God Stats
0W - 2L
1,315 SR
Queue Stats
48W - 81L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 3
6,291
629
4,437
5,266
3,608
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Scraggi
Scylla
13
5 / 0 / 1
7,661
766
4,708
2,821
808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
tz13
Fenrir
11
2 / 0 / 6
7,715
772
4,339
5,096
4,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,384
638
3,464
4,584
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
1 / 2 / 1
5,912
591
1,519
6,454
2,070
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 3 / 2
5,686
569
2,027
4,846
2,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
2
2
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
W
Scylla
Scraggi
Scylla
5
0
1
5.5
L
1
3
1
0.5
L
1
2
1
0.75
L
0
3
2
0.33
W
Fenrir
tz13
Fenrir
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,484
Damage
7,010
13,183
Taken
15,884
8,878
Mitigated
5,883
5,240
Healing
1,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,437
560
259
1,218
5,266
3,608
1
2,269
2,749
10,164
0
W
Scylla
Scraggi
Scylla
4,708
401
0
858
2,821
808
0
389
2,346
41,416
0
L
3,464
701
439
791
4,584
1,517
0
2,477
2,055
28,688
0
L
1,519
585
0
0
6,454
2,070
0
4,287
2,027
0
11,853
L
2,027
426
0
488
4,846
2,296
0
2,653
2,147
0
3,803
W
Fenrir
tz13
Fenrir
4,339
870
0
2,905
5,096
4,462
358
821
4,028
0
8,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,667
Gold Earned
17,982
123
Minions Killed
93
6
Camps Cleared
3
433,156
Distance Traveled
501,845
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,291
629
6
1
0
121,205
0
W
Scylla
7,661
766
107
11
3
157,824
5
L
Ra
6,384
638
67
7
1
168,269
4
L
Apollo
5,912
591
21
2
2
195,294
3
L
Tyr
5,686
569
5
1
0
138,282
1
W
Fenrir
7,715
772
10
1
3
154,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role