Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
FastMoneyGoon
Terra
Level 159
God Stats
7W - 4L
1,649 SR
Queue Stats
1,345W - 859L
1,725 Elo+
Party 2
Geb
Geb
Jwhite14157
Geb
Level 118
God Stats
12W - 5L
1,779 SR
Queue Stats
535W - 370L
1,696 Elo+
Party 2
Pele
Pele
MHG Exclusive
Pele
Level 156
God Stats
4W - 3L
1,455 SR
Queue Stats
331W - 213L
1,585 Elo+
Party 2
Bastet
Bastet
chaosfighter69
Bastet
Level 125
God Stats
3W - 0L
1,606 SR
Queue Stats
84W - 51L
1,627 Elo+
Party 2
Team Averages
Level 144
1,598 SR
1,627 Elo+

VS

Team Averages
Level 70
1,487 SR
1,440 Elo+
Tiamat
Tiamat
BallTorture
Tiamat
Level 86
God Stats
0W - 1L
1,636 SR
Queue Stats
20W - 18L
1,519 Elo+
Party 1
Hades
Hades
JINXIT1
Hades
Level 16
God Stats
0W - 2L
1,268 SR
Queue Stats
8W - 6L
1,186 Elo+
Party 1
Sylvanus
Sylvanus
MisterDibble
Sylvanus
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,454 Elo+
Solo
Apollo
Apollo
Satiax
Apollo
Level 105
God Stats
0W - 1L
1,543 SR
Queue Stats
23W - 16L
1,590 Elo+
Party 1
Vamana
Vamana
WillyWipeOut570
Vamana
Level 121
God Stats
8W - 6L
1,490 SR
Queue Stats
266W - 306L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
9 / 3 / 19
11,033
919
20,156
11,324
6,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 0 / 23
9,512
793
5,783
11,157
7,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 1 / 21
9,899
825
14,196
20,464
12,568
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 3 / 12
10,336
861
9,430
13,783
6,084
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
10 / 2 / 15
10,630
886
12,321
11,343
4,101
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 8 / 4
8,641
720
11,637
14,618
9,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hades
JINXIT1
Hades
12
0 / 7 / 6
7,296
608
6,306
13,140
8,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
MisterDibble
Sylvanus
12
0 / 7 / 5
7,473
623
6,474
19,555
17,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Satiax
Apollo
17
5 / 6 / 2
9,282
774
16,734
12,788
6,302
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 3 / 0
5,888
491
0
4,351
1,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
24
31
Kills
7
9
Deaths
31
90
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
9
3
19
6.17
L
Tiamat
2
8
4
0.5
W
2
0
23
13.5
L
Hades
JINXIT1
Hades
0
7
6
0.43
W
4
1
21
14.5
W
6
3
12
4
L
Sylvanus
MisterDibble
Sylvanus
0
7
5
0.36
L
Apollo
Satiax
Apollo
5
6
2
1
L
0
3
0
0
W
10
2
15
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,886
Damage
41,151
68,071
Taken
64,452
37,168
Mitigated
44,362
39,602
Healing
10,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
20,156
1,256
112
4,075
11,324
6,969
1,188
4,907
6,392
40,650
0
L
Tiamat
11,637
682
458
2,059
14,618
9,766
0
7,250
7,125
27,137
0
W
5,783
939
10,150
7,258
11,157
7,446
623
4,027
6,410
8,918
0
L
Hades
JINXIT1
Hades
6,306
342
409
872
13,140
8,630
0
7,990
4,844
8,159
0
W
14,196
1,050
965
8,772
20,464
12,568
760
5,746
14,600
22,777
0
W
9,430
1,654
519
1,392
13,783
6,084
1,327
6,349
7,311
0
21,624
L
Sylvanus
MisterDibble
Sylvanus
6,474
2,630
1,835
3,355
19,555
17,920
0
13,654
5,515
11,499
0
L
Apollo
Satiax
Apollo
16,734
8,102
550
838
12,788
6,302
0
6,779
5,739
0
34,996
L
0
0
0
73
4,351
1,744
0
3,206
1,094
0
0
W
12,321
1,467
2,177
4,182
11,343
4,101
1,869
3,034
8,221
0
19,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,410
Gold Earned
38,580
121
Minions Killed
105
0
Camps Cleared
0
1,235,595
Distance Traveled
644,944
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,033
919
47
4
0
221,385
3
L
Tiamat
8,641
720
41
3
0
177,110
0
W
Terra
9,512
793
6
1
0
245,526
0
L
Hades
7,296
608
7
1
0
143,281
0
W
Geb
9,899
825
12
1
0
262,157
0
W
Pele
10,336
861
36
3
0
244,055
0
L
Sylvanus
7,473
623
12
1
0
159,517
1
L
Apollo
9,282
774
45
4
0
165,036
1
L
Vamana
5,888
491
0
0
0
0
0
W
Bastet
10,630
886
20
2
0
262,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role