Player Matchup

Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
BIGGGO
Cernunnos
Level 122
God Stats
2W - 1L
1,680 SR
Queue Stats
202W - 172L
1,543 Elo+
Party 3
Chiron
Chiron
Finesse-Kid2050
Chiron
Level 119
God Stats
1W - 1L
1,270 SR
Queue Stats
527W - 490L
1,587 Elo+
Party 1
Mercury
Mercury
Kammath
Mercury
Level 107
God Stats
8W - 10L
1,454 SR
Queue Stats
116W - 100L
1,545 Elo+
Party 3
Sol
Sol
Yari501
Sol
Level 87
God Stats
11W - 5L
1,705 SR
Queue Stats
295W - 289L
1,576 Elo+
Party 1
Team Averages
Level 109
1,522 SR
1,550 Elo+

VS

Team Averages
Level 138
1,671 SR
1,553 Elo+
Ullr
Ullr
 
Ullr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
ElLoboBorracho
Loki
Level 145
God Stats
0W - 1L
1,852 SR
Queue Stats
121W - 91L
1,639 Elo+
Party 2
Cthulhu
Cthulhu
Skadii2Hotii
Cthulhu
Level 132
God Stats
7W - 10L
1,593 SR
Queue Stats
75W - 57L
1,623 Elo+
Party 2
Vulcan
Vulcan
supfoolll
Vulcan
Level 117
God Stats
2W - 1L
1,909 SR
Queue Stats
172W - 171L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 3 / 1
5,379
538
2,904
9,609
5,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
BIGGGO
Cernunnos
10
2 / 1 / 3
5,845
585
6,677
5,557
1,418
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 2
6,504
650
1,729
4,219
1,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Kammath
Mercury
9
3 / 2 / 2
6,201
620
2,323
5,900
1,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
13
4 / 0 / 0
7,164
716
6,351
4,848
1,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
1 / 1 / 5
5,384
538
5,549
4,458
1,037
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
9
0 / 4 / 0
4,905
491
1,596
7,688
5,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 3 / 2
5,202
520
3,488
7,445
1,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Skadii2Hotii
Cthulhu
8
3 / 1 / 3
5,138
514
2,604
4,748
2,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
supfoolll
Vulcan
9
1 / 2 / 0
5,539
554
3,783
3,752
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
11
Kills
6
6
Deaths
11
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
1
0.5
L
Ullr
 
Ullr
1
1
5
3.5
L
Ymir
 
Ymir
0
4
0
0
W
Cernunnos
BIGGGO
Cernunnos
2
1
3
3.5
L
1
3
2
0.67
W
1
0
2
2
W
Mercury
Kammath
Mercury
3
2
2
2
L
Cthulhu
Skadii2Hotii
Cthulhu
3
1
3
4.5
W
Sol
4
0
0
4
L
Vulcan
supfoolll
Vulcan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,984
Damage
17,020
30,133
Taken
28,091
11,243
Mitigated
11,848
11,303
Healing
7,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,904
338
257
2,710
9,609
5,741
0
2,116
7,186
12,346
0
L
Ullr
 
Ullr
5,549
2,130
0
1,250
4,458
1,037
0
501
3,957
0
30,122
L
Ymir
 
Ymir
1,596
593
0
1,791
7,688
5,688
0
5,800
1,888
17,966
2,106
W
Cernunnos
BIGGGO
Cernunnos
6,677
2,338
0
1,505
5,557
1,418
0
722
4,737
0
33,769
L
3,488
927
0
2,000
7,445
1,748
0
2,125
5,320
0
30,162
W
1,729
462
80
2,319
4,219
1,241
356
2,119
1,980
0
42,342
W
Mercury
Kammath
Mercury
2,323
814
0
625
5,900
1,426
422
831
4,995
0
31,955
L
Cthulhu
Skadii2Hotii
Cthulhu
2,604
628
388
1,165
4,748
2,257
0
493
4,255
10,638
0
W
Sol
6,351
3,237
0
3,807
4,848
1,417
414
1,470
3,378
47,474
0
L
Vulcan
supfoolll
Vulcan
3,783
1,298
0
561
3,752
1,118
0
336
3,416
27,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,093
Gold Earned
26,168
359
Minions Killed
255
0
Camps Cleared
0
1,004,282
Distance Traveled
957,012
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,379
538
20
2
0
195,151
2
L
Ullr
5,384
538
60
6
0
202,942
1
L
Ymir
4,905
491
43
4
0
165,408
3
W
Cernunnos
5,845
585
73
7
0
182,825
2
L
Loki
5,202
520
56
6
0
204,723
2
W
Chiron
6,504
650
94
9
0
193,808
4
W
Mercury
6,201
620
64
6
0
236,589
0
L
Cthulhu
5,138
514
15
2
0
175,357
2
W
Sol
7,164
716
108
11
0
195,909
5
L
Vulcan
5,539
554
81
8
0
208,582
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role