Player Matchup

Merlin
Merlin
Namatrix
Merlin
Level 116
God Stats
5W - 1L
1,709 SR
Queue Stats
25W - 20L
1,658 Elo+
Party 1
Osiris
Osiris
Nixion
Osiris
Level 158
God Stats
3W - 1L
1,622 SR
Queue Stats
52W - 37L
1,708 Elo+
Party 1
Neith
Neith
StoneClaymore
Neith
Level 128
God Stats
2W - 0L
1,853 SR
Queue Stats
33W - 26L
1,680 Elo+
Party 1
Ymir
Ymir
TTVCDogWilly
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,901 Elo+
Party 1
Fenrir
Fenrir
nwraged
Fenrir
Level 128
God Stats
4W - 0L
1,553 SR
Queue Stats
35W - 18L
1,742 Elo+
Party 1
Team Averages
Level 107
1,648 SR
1,738 Elo+

VS

Team Averages
Level 64
1,626 SR
1,488 Elo+
Hercules
Hercules
AllMaito
Hercules
Level 107
God Stats
2W - 2L
1,836 SR
Queue Stats
41W - 38L
1,472 Elo+
Party 2
Mercury
Mercury
BrolyAwoken
Mercury
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,505 Elo+
Party 2
Apollo
Apollo
LoloMongo27
Apollo
Level 39
God Stats
0W - 3L
1,217 SR
Queue Stats
47W - 57L
1,484 Elo+
Solo
Janus
Janus
iSoulMaster
Janus
Level 68
God Stats
1W - 1L
1,805 SR
Queue Stats
23W - 17L
1,436 Elo+
Party 2
Cerberus
Cerberus
shotoki
Cerberus
Level 6
God Stats
2W - 4L
1,771 SR
Queue Stats
32W - 32L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Namatrix
Merlin
13
4 / 2 / 4
8,326
640
5,729
5,344
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Nixion
Osiris
13
5 / 1 / 9
8,939
688
5,276
12,158
9,263
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
2 / 0 / 7
9,222
709
6,313
4,778
1,835
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 1 / 5
9,733
749
8,495
11,180
6,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
nwraged
Fenrir
13
3 / 1 / 6
8,146
627
4,899
7,823
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AllMaito
Hercules
12
1 / 3 / 0
6,864
528
4,310
9,847
7,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
BrolyAwoken
Mercury
11
1 / 6 / 3
6,583
506
3,706
9,497
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
10
1 / 3 / 0
5,898
454
1,962
7,311
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 0
6,495
500
4,546
6,686
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cerberus
shotoki
Cerberus
7
0 / 5 / 2
5,174
398
1,910
11,769
5,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
21
Kills
5
5
Deaths
21
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
AllMaito
Hercules
1
3
0
0.33
L
Mercury
BrolyAwoken
Mercury
1
6
3
0.42
L
Apollo
1
3
0
0.33
W
Merlin
Namatrix
Merlin
4
2
4
3
W
Osiris
Nixion
Osiris
5
1
9
9.5
W
2
0
7
5.5
W
7
1
5
9.5
L
2
4
0
0.5
W
Fenrir
nwraged
Fenrir
3
1
6
6
L
Cerberus
shotoki
Cerberus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,712
Damage
16,434
41,283
Taken
45,110
22,049
Mitigated
19,133
14,168
Healing
9,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AllMaito
Hercules
4,310
1,223
0
3,481
9,847
7,517
644
5,045
4,802
0
36,445
L
Mercury
BrolyAwoken
Mercury
3,706
1,498
0
328
9,497
2,759
0
3,761
5,736
0
39,141
L
Apollo
1,962
1,507
0
2,092
7,311
2,038
532
509
6,802
0
34,527
W
Merlin
Namatrix
Merlin
5,729
380
0
1,133
5,344
1,760
371
2,594
2,750
44,506
0
W
Osiris
Nixion
Osiris
5,276
1,620
1,389
3,561
12,158
9,263
675
2,527
9,595
0
26,441
W
6,313
2,704
0
1,723
4,778
1,835
3,155
385
4,393
0
64,879
W
8,495
2,360
0
4,465
11,180
6,161
950
1,593
9,210
55,959
0
L
4,546
401
0
454
6,686
1,586
0
1,992
4,694
36,121
0
W
Fenrir
nwraged
Fenrir
4,899
1,998
0
1,897
7,823
3,030
1,016
1,425
6,398
0
47,512
L
Cerberus
shotoki
Cerberus
1,910
362
0
3,117
11,769
5,233
248
2,917
8,852
5,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,366
Gold Earned
31,014
407
Minions Killed
317
0
Camps Cleared
0
1,312,279
Distance Traveled
1,195,572
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,864
528
87
7
0
230,244
3
L
Mercury
6,583
506
79
6
0
281,618
5
L
Apollo
5,898
454
68
5
0
220,244
1
W
Merlin
8,326
640
71
5
0
243,988
2
W
Osiris
8,939
688
36
3
0
275,189
6
W
Neith
9,222
709
125
10
0
249,977
5
W
Ymir
9,733
749
97
7
0
257,793
2
L
Janus
6,495
500
76
6
0
216,296
3
W
Fenrir
8,146
627
78
6
0
285,332
2
L
Cerberus
5,174
398
7
1
0
247,170
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role