Player Matchup

Ymir
Ymir
AJRJMJ
Ymir
Level 13
God Stats
2W - 4L
1,334 SR
Queue Stats
6W - 13L
1,351 Elo+
Party 1
Ra
Ra
JDM2099
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Jake1-up
Chaac
Level 89
God Stats
3W - 5L
1,892 SR
Queue Stats
29W - 42L
1,382 Elo+
Party 1
Team Averages
Level 35
1,575 SR
1,411 Elo+

VS

Team Averages
Level 99
1,696 SR
1,416 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
CaRrYlAnEBuLlY
Hachiman
Level 85
God Stats
1W - 1L
1,700 SR
Queue Stats
58W - 90L
1,343 Elo+
Party 2
Sun Wukong
Sun Wukong
scorched1_
Sun Wukong
Level 88
God Stats
1W - 2L
1,888 SR
Queue Stats
72W - 79L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AJRJMJ
Ymir
12
2 / 9 / 3
8,327
641
4,729
14,967
8,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
1 / 16 / 3
7,397
569
6,131
14,787
3,315
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
Jake1-up
Chaac
13
3 / 5 / 1
9,174
706
15,728
21,005
16,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
17 / 0 / 10
11,712
901
24,633
16,071
8,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
15
9 / 2 / 13
10,407
801
12,358
8,509
3,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
scorched1_
Sun Wukong
13
4 / 5 / 17
9,687
745
8,978
13,539
9,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
6
Kills
30
30
Deaths
7
7
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
17
0
10
22
L
Ymir
AJRJMJ
Ymir
2
9
3
0.39
W
Hachiman
9
2
13
7.75
L
1
16
3
0.16
L
Chaac
Jake1-up
Chaac
3
5
1
0.7
W
Sun Wukong
scorched1_
Sun Wukong
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,588
Damage
45,969
50,759
Taken
38,119
28,520
Mitigated
21,266
10,700
Healing
12,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
24,633
10,395
0
8,821
16,071
8,357
585
4,879
10,670
0
62,274
L
Ymir
AJRJMJ
Ymir
4,729
1,160
0
0
14,967
8,981
0
0
14,394
15,633
0
W
Hachiman
12,358
7,510
0
1,344
8,509
3,687
1,433
1,728
6,488
0
30,341
L
6,131
1,287
873
112
14,787
3,315
0
0
14,526
15,208
0
L
Chaac
Jake1-up
Chaac
15,728
2,645
684
9,031
21,005
16,224
0
98
19,966
0
39,183
W
Sun Wukong
scorched1_
Sun Wukong
8,978
1,546
0
2,685
13,539
9,222
365
5,119
7,952
0
23,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,898
Gold Earned
31,806
97
Minions Killed
147
2
Camps Cleared
8
592,347
Distance Traveled
703,538
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,712
901
72
6
5
263,089
1
L
Ymir
8,327
641
22
2
0
186,131
1
W
Hachiman
10,407
801
43
3
2
207,995
0
L
Ra
7,397
569
24
2
0
164,454
0
L
Chaac
9,174
706
51
4
2
241,762
2
W
Sun Wukong
9,687
745
32
2
1
232,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role