Player Matchup

Medusa
Medusa
DaBlurrr
Medusa
Level 28
God Stats
1W - 2L
1,313 SR
Queue Stats
31W - 29L
1,510 Elo+
Party 2
Ymir
Ymir
DaHazeee
Ymir
Level 42
God Stats
16W - 21L
1,547 SR
Queue Stats
50W - 57L
1,461 Elo+
Party 2
Sol
Sol
GhostlyAbyss
Sol
Level 89
God Stats
9W - 2L
1,659 SR
Queue Stats
64W - 62L
1,530 Elo+
Party 2
Zhong Kui
Zhong Kui
JONNIEBAG308
Zhong Kui
Level 98
God Stats
7W - 5L
1,604 SR
Queue Stats
153W - 159L
1,529 Elo+
Party 2
Da Ji
Da Ji
Kami913
Da Ji
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 65L
1,591 Elo+
Party 2
Team Averages
Level 70
1,525 SR
1,524 Elo+

VS

Team Averages
Level 36
1,570 SR
1,468 Elo+
Zhong Kui
Zhong Kui
MortalJoker204
Zhong Kui
Level 13
God Stats
1W - 2L
1,546 SR
Queue Stats
19W - 18L
1,548 Elo+
Party 3
Thor
Thor
OdinRavenKing
Thor
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 12L
1,221 Elo+
Party 1
Cthulhu
Cthulhu
SlimAddictionz
Cthulhu
Level 39
God Stats
0W - 2L
1,296 SR
Queue Stats
109W - 117L
1,462 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
WomanHater
Morgan Le Fay
Level 38
God Stats
3W - 4L
1,613 SR
Queue Stats
112W - 116L
1,468 Elo+
Party 1
Izanami
Izanami
coldarmorTBG
Izanami
Level 75
God Stats
0W - 1L
1,895 SR
Queue Stats
69W - 44L
1,640 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DaBlurrr
Medusa
11
1 / 1 / 2
6,443
537
6,143
5,388
1,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
1 / 0 / 5
6,197
516
1,475
6,831
2,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
9 / 0 / 2
8,091
674
11,843
9,910
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
JONNIEBAG308
Zhong Kui
12
2 / 0 / 2
7,587
632
3,386
7,095
5,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
Kami913
Da Ji
13
7 / 0 / 4
8,020
668
8,082
6,489
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MortalJoker204
Zhong Kui
8
0 / 5 / 0
5,192
433
5,234
11,031
6,751
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 6 / 0
4,977
415
1,887
8,043
2,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 1
4,916
410
3,071
10,677
4,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Morgan Le Fay
WomanHater
Morgan Le Fay
9
0 / 4 / 0
5,557
463
4,297
6,217
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
coldarmorTBG
Izanami
9
1 / 2 / 0
5,541
462
4,157
6,386
1,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
20
Kills
1
1
Deaths
20
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
DaBlurrr
Medusa
1
1
2
2
W
Ymir
1
0
5
3.5
W
9
0
2
10
W
Zhong Kui
JONNIEBAG308
Zhong Kui
2
0
2
3
W
Da Ji
Kami913
Da Ji
7
0
4
9
L
Zhong Kui
MortalJoker204
Zhong Kui
0
5
0
0
L
0
6
0
0
L
0
3
1
0.17
L
Morgan Le Fay
WomanHater
Morgan Le Fay
0
4
0
0
L
Izanami
coldarmorTBG
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,929
Damage
18,646
35,713
Taken
42,354
15,763
Mitigated
16,345
17,985
Healing
10,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DaBlurrr
Medusa
6,143
2,888
0
2,440
5,388
1,150
37
703
4,613
0
44,524
W
Ymir
1,475
203
176
2,616
6,831
2,995
0
1,565
5,005
14,255
0
W
11,843
4,981
0
6,974
9,910
3,628
511
4,982
4,820
46,709
5,118
W
Zhong Kui
JONNIEBAG308
Zhong Kui
3,386
814
17
4,126
7,095
5,253
134
3,422
3,173
39,737
0
W
Da Ji
Kami913
Da Ji
8,082
2,789
0
1,636
6,489
2,737
0
969
5,500
0
52,353
L
Zhong Kui
MortalJoker204
Zhong Kui
5,234
494
0
3,871
11,031
6,751
0
5,075
5,956
27,730
0
L
1,887
764
0
1,554
8,043
2,151
0
2,329
5,714
0
19,583
L
3,071
438
197
3,081
10,677
4,009
0
3,240
7,437
14,311
0
L
Morgan Le Fay
WomanHater
Morgan Le Fay
4,297
395
0
702
6,217
2,000
0
3,309
2,908
26,814
0
L
Izanami
coldarmorTBG
Izanami
4,157
2,540
0
1,261
6,386
1,434
0
1,429
4,957
0
36,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,338
Gold Earned
26,183
386
Minions Killed
251
0
Camps Cleared
0
1,224,719
Distance Traveled
998,544
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,443
537
93
8
0
245,123
4
W
Ymir
6,197
516
17
1
0
258,103
1
W
Sol
8,091
674
89
7
0
228,409
1
W
Zhong Kui
7,587
632
96
8
0
216,844
2
W
Da Ji
8,020
668
91
8
0
276,240
0
L
Zhong Kui
5,192
433
54
5
0
208,861
1
L
Thor
4,977
415
44
4
0
176,569
0
L
Cthulhu
4,916
410
19
2
0
209,395
4
L
Morgan Le Fay
5,557
463
53
4
0
179,419
5
L
Izanami
5,541
462
81
7
0
224,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role