Player Matchup

Cthulhu
Cthulhu
BlueSharkRQM
Cthulhu
Level 12
God Stats
2W - 4L
1,555 SR
Queue Stats
6W - 4L
1,759 Elo+
Party 1
Chiron
Chiron
Bluekirby
Chiron
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 162L
1,566 Elo+
Party 1
Ao Kuang
Ao Kuang
BrandoBrakin
Ao Kuang
Level 143
God Stats
14W - 9L
1,655 SR
Queue Stats
343W - 216L
1,693 Elo+
Party 1
Chaac
Chaac
Epickiller813
Chaac
Level 50
God Stats
23W - 13L
1,701 SR
Queue Stats
219W - 136L
1,604 Elo+
Party 1
Ullr
Ullr
TurtleWard
Ullr
Level 38
God Stats
52W - 39L
1,659 SR
Queue Stats
124W - 108L
1,592 Elo+
Party 1
Team Averages
Level 59
1,614 SR
1,643 Elo+

VS

Team Averages
Level 75
1,625 SR
1,569 Elo+
Zeus
Zeus
 
Zeus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Izcy
Yemoja
Level 89
God Stats
3W - 3L
1,625 SR
Queue Stats
105W - 80L
1,629 Elo+
Party 2
Ne Zha
Ne Zha
Linedarc
Ne Zha
Level 80
God Stats
2W - 2L
1,801 SR
Queue Stats
108W - 83L
1,627 Elo+
Party 2
Gilgamesh
Gilgamesh
LoussePasLousse
Gilgamesh
Level 149
God Stats
9W - 10L
1,697 SR
Queue Stats
205W - 175L
1,589 Elo+
Party 3
Medusa
Medusa
Sharpwise
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlueSharkRQM
Cthulhu
9
2 / 0 / 4
5,762
576
2,339
4,846
3,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Bluekirby
Chiron
10
2 / 3 / 2
6,328
633
3,312
6,219
1,712
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
BrandoBrakin
Ao Kuang
10
2 / 3 / 3
6,131
613
3,819
6,928
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
5 / 0 / 2
7,239
724
8,315
5,396
2,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 0 / 2
6,089
609
3,410
2,249
658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
4 / 3 / 1
5,837
584
4,493
4,875
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Izcy
Yemoja
8
0 / 1 / 2
5,134
513
2,845
4,781
1,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
Linedarc
Ne Zha
10
2 / 2 / 2
5,727
573
4,229
6,220
1,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
LoussePasLousse
Gilgamesh
9
0 / 3 / 0
5,003
500
3,085
8,406
3,038
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Sharpwise
Medusa
7
0 / 5 / 2
4,542
454
1,829
5,034
673
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
14
Kills
6
6
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
3
1
1.5
W
Cthulhu
BlueSharkRQM
Cthulhu
2
0
4
4
W
Chiron
Bluekirby
Chiron
2
3
2
1
W
Ao Kuang
BrandoBrakin
Ao Kuang
2
3
3
1.17
W
5
0
2
6
L
Yemoja
Izcy
Yemoja
0
1
2
1
L
Ne Zha
Linedarc
Ne Zha
2
2
2
1.5
L
Gilgamesh
LoussePasLousse
Gilgamesh
0
3
0
0
L
Medusa
Sharpwise
Medusa
0
5
2
0.2
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,195
Damage
16,481
25,638
Taken
29,316
11,337
Mitigated
8,914
9,989
Healing
4,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,493
368
0
742
4,875
1,394
152
1,866
2,969
28,085
0
W
Cthulhu
BlueSharkRQM
Cthulhu
2,339
183
50
582
4,846
3,455
175
942
3,904
8,259
0
W
Chiron
Bluekirby
Chiron
3,312
1,868
48
1,670
6,219
1,712
0
2,114
4,105
0
29,282
W
Ao Kuang
BrandoBrakin
Ao Kuang
3,819
1,341
0
2,616
6,928
2,536
0
3,377
3,551
19,367
8,373
W
8,315
2,454
0
3,677
5,396
2,976
67
454
4,942
0
41,064
L
Yemoja
Izcy
Yemoja
2,845
455
454
1,604
4,781
1,902
23
1,696
3,048
14,678
0
L
Ne Zha
Linedarc
Ne Zha
4,229
1,797
0
378
6,220
1,907
0
962
5,219
0
32,294
L
Gilgamesh
LoussePasLousse
Gilgamesh
3,085
1,213
0
846
8,406
3,038
0
354
7,671
0
21,706
L
Medusa
Sharpwise
Medusa
1,829
901
0
151
5,034
673
0
724
4,267
0
12,539
W
3,410
1,689
0
1,346
2,249
658
1,032
451
1,798
0
29,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,549
Gold Earned
26,243
311
Minions Killed
245
0
Camps Cleared
0
1,009,669
Distance Traveled
1,015,559
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,837
584
58
6
0
177,781
2
W
Cthulhu
5,762
576
8
1
0
196,123
5
W
Chiron
6,328
633
71
7
0
181,618
2
W
Ao Kuang
6,131
613
60
6
0
213,929
2
W
Chaac
7,239
724
95
10
0
234,034
2
L
Yemoja
5,134
513
25
3
0
191,054
3
L
Ne Zha
5,727
573
73
7
0
229,146
2
L
Gilgamesh
5,003
500
58
6
0
210,264
0
L
Medusa
4,542
454
31
3
0
207,314
0
W
Ullr
6,089
609
77
8
0
183,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role