Player Matchup

Scylla
Scylla
BBYChalamet
Scylla
Level 74
God Stats
5W - 1L
1,602 SR
Queue Stats
16W - 11L
1,529 Elo+
Party 2
Achilles
Achilles
V Spears V
Achilles
Level 21
God Stats
0W - 1L
1,972 SR
Queue Stats
5W - 5L
1,594 Elo+
Party 2
Izanami
Izanami
adsadadas
Izanami
Level 49
God Stats
0W - 3L
1,196 SR
Queue Stats
86W - 91L
1,415 Elo+
Solo
Team Averages
Level 48
1,590 SR
1,513 Elo+

VS

Team Averages
Level 59
1,629 SR
1,501 Elo+
Cthulhu
Cthulhu
DvineTKO
Cthulhu
Level 94
God Stats
8W - 1L
1,592 SR
Queue Stats
141W - 102L
1,506 Elo+
Party 1
Hades
Hades
VANLUEX1
Hades
Level 60
God Stats
5W - 1L
1,859 SR
Queue Stats
104W - 63L
1,552 Elo+
Party 1
Artemis
Artemis
Vanloonikbeatz
Artemis
Level 24
God Stats
9W - 11L
1,437 SR
Queue Stats
43W - 34L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
1 / 2 / 1
6,576
658
6,630
8,156
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
V Spears V
Achilles
11
2 / 4 / 1
7,383
738
6,064
12,937
11,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
adsadadas
Izanami
7
0 / 8 / 0
5,673
567
2,648
8,175
2,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DvineTKO
Cthulhu
12
4 / 1 / 8
8,212
821
6,051
9,678
9,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
VANLUEX1
Hades
12
3 / 0 / 8
7,657
766
10,473
8,347
6,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
7 / 2 / 6
8,121
812
8,440
5,532
2,265
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
14
14
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
2
1
0.75
W
Cthulhu
DvineTKO
Cthulhu
4
1
8
8
L
Achilles
V Spears V
Achilles
2
4
1
0.63
W
Hades
VANLUEX1
Hades
3
0
8
7
W
7
2
6
5
L
Izanami
adsadadas
Izanami
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,342
Damage
24,964
29,268
Taken
23,557
16,727
Mitigated
17,862
2,920
Healing
8,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,630
963
70
800
8,156
2,609
0
4,580
3,245
18,238
0
W
Cthulhu
DvineTKO
Cthulhu
6,051
331
151
2,583
9,678
9,202
0
2,603
6,416
16,698
0
L
Achilles
V Spears V
Achilles
6,064
1,183
0
2,050
12,937
11,176
0
5,942
6,413
0
10,559
W
Hades
VANLUEX1
Hades
10,473
1,524
499
5,228
8,347
6,395
478
2,658
5,066
34,014
0
W
8,440
3,913
0
0
5,532
2,265
430
1,430
3,882
0
18,592
L
Izanami
adsadadas
Izanami
2,648
1,731
0
0
8,175
2,942
0
4,881
3,086
0
13,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,632
Gold Earned
23,990
70
Minions Killed
117
0
Camps Cleared
7
492,304
Distance Traveled
567,095
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,576
658
28
3
0
167,242
1
W
Cthulhu
8,212
821
31
3
2
210,337
0
L
Achilles
7,383
738
13
1
0
184,917
3
W
Hades
7,657
766
64
6
4
191,828
0
W
Artemis
8,121
812
22
2
1
164,930
0
L
Izanami
5,673
567
29
3
0
140,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role