Player Matchup

Hel
Hel
anthousai966
Hel
Level 53
God Stats
26W - 21L
1,530 SR
Queue Stats
101W - 104L
1,469 Elo+
Party 2
Fenrir
Fenrir
okumasakiTV
Fenrir
Level 45
God Stats
1W - 0L
1,163 SR
Queue Stats
111W - 92L
1,595 Elo+
Party 2
Hercules
Hercules
sfosls
Hercules
Level 67
God Stats
30W - 37L
1,475 SR
Queue Stats
206W - 169L
1,570 Elo+
Party 2
Team Averages
Level 55
1,389 SR
1,545 Elo+

VS

Team Averages
Level 37
1,427 SR
1,312 Elo+
Kukulkan
Kukulkan
AjaMicky
Kukulkan
Level 47
God Stats
57W - 68L
1,403 SR
Queue Stats
64W - 85L
1,282 Elo+
Party 1
Chiron
Chiron
dominic_D_coco
Chiron
Level 48
God Stats
70W - 96L
1,404 SR
Queue Stats
75W - 110L
1,318 Elo+
Party 1
Zeus
Zeus
emolus
Zeus
Level 16
God Stats
9W - 11L
1,474 SR
Queue Stats
21W - 23L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 18
12,452
655
7,883
13,205
7,295
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
17
9 / 4 / 10
12,760
672
12,943
14,525
6,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
sfosls
Hercules
18
11 / 1 / 10
13,279
699
22,343
25,770
18,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AjaMicky
Kukulkan
14
1 / 11 / 4
11,195
589
13,176
16,818
6,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 5 / 2
11,986
631
9,235
16,012
6,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
emolus
Zeus
15
2 / 7 / 3
11,492
605
15,958
13,408
4,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
23
Kills
6
6
Deaths
23
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AjaMicky
Kukulkan
1
11
4
0.27
W
3
1
18
12
L
3
5
2
0.8
L
Zeus
emolus
Zeus
2
7
3
0.5
W
Fenrir
9
4
10
3.5
W
Hercules
sfosls
Hercules
11
1
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,169
Damage
38,369
53,500
Taken
46,238
32,009
Mitigated
17,881
27,066
Healing
7,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AjaMicky
Kukulkan
13,176
91
0
1,543
16,818
6,944
687
1,918
14,900
36,830
0
W
7,883
171
6,510
8,554
13,205
7,295
890
9,053
4,152
39,713
0
L
9,235
2,845
612
3,306
16,012
6,278
884
4,599
11,413
0
29,363
L
Zeus
emolus
Zeus
15,958
1,544
270
1,395
13,408
4,659
181
1,729
11,679
42,479
0
W
Fenrir
12,943
2,500
0
1,944
14,525
6,414
1,544
8,505
6,020
0
58,653
W
Hercules
sfosls
Hercules
22,343
6,913
0
10,058
25,770
18,300
911
12,815
12,955
0
53,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,491
Gold Earned
34,673
194
Minions Killed
183
14
Camps Cleared
3
1,109,783
Distance Traveled
969,568
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,195
589
59
3
0
297,134
6
W
Hel
12,452
655
66
3
2
381,009
1
L
Chiron
11,986
631
59
3
0
356,387
2
L
Zeus
11,492
605
65
3
3
316,047
6
W
Fenrir
12,760
672
60
3
9
330,630
5
W
Hercules
13,279
699
68
4
3
398,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role