Player Matchup

Gilgamesh
Gilgamesh
CommanderChunky
Gilgamesh
Level 107
God Stats
141W - 113L
1,621 SR
Queue Stats
560W - 641L
1,441 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
JakeDK007
Morgan Le Fay
Level 106
God Stats
0W - 1L
1,553 SR
Queue Stats
10W - 13L
1,449 Elo+
Party 1
King Arthur
King Arthur
JoeSwanson907
King Arthur
Level 64
God Stats
7W - 8L
1,616 SR
Queue Stats
89W - 86L
1,492 Elo+
Party 1
Izanami
Izanami
REDGAMERS
Izanami
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,685 Elo+
Solo
Cthulhu
Cthulhu
SlumpEmperor
Cthulhu
Level 102
God Stats
24W - 16L
1,639 SR
Queue Stats
539W - 529L
1,501 Elo+
Party 3
Team Averages
Level 101
1,586 SR
1,514 Elo+

VS

Team Averages
Level 103
1,559 SR
1,493 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
MatMurdock
Horus
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 117L
1,450 Elo+
Solo
Hades
Hades
Nilbas
Hades
Level 73
God Stats
10W - 5L
1,615 SR
Queue Stats
65W - 51L
1,513 Elo+
Solo
Sol
Sol
Saltncakes
Sol
Level 122
God Stats
12W - 8L
1,503 SR
Queue Stats
114W - 110L
1,482 Elo+
Solo
Kali
Kali
SweatGodSquee
Kali
Level 105
God Stats
11W - 7L
1,678 SR
Queue Stats
584W - 576L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CommanderChunky
Gilgamesh
13
3 / 2 / 3
8,034
536
5,073
10,460
3,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
JakeDK007
Morgan Le Fay
9
0 / 6 / 1
6,252
417
5,028
8,619
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
JoeSwanson907
King Arthur
12
5 / 3 / 2
7,824
522
9,988
13,361
8,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
REDGAMERS
Izanami
10
0 / 4 / 0
6,623
442
2,823
7,763
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SlumpEmperor
Cthulhu
10
1 / 2 / 2
6,216
414
6,905
11,611
6,912
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
3 / 1 / 9
8,076
538
7,816
5,153
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
11
0 / 0 / 11
7,746
516
2,879
7,193
4,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
Nilbas
Hades
13
1 / 4 / 4
8,388
559
5,723
10,565
5,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
6 / 1 / 3
8,741
583
10,853
8,816
3,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
7 / 3 / 6
9,443
630
10,041
13,178
5,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
9
Kills
17
17
Deaths
9
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
1
9
7.5
L
Gilgamesh
CommanderChunky
Gilgamesh
3
2
3
2.25
L
Morgan Le Fay
JakeDK007
Morgan Le Fay
0
6
1
0.08
L
King Arthur
JoeSwanson907
King Arthur
5
3
2
2
W
Horus
0
0
11
5.5
W
Hades
Nilbas
Hades
1
4
4
0.75
L
Izanami
REDGAMERS
Izanami
0
4
0
0
W
6
1
3
7.5
L
Cthulhu
SlumpEmperor
Cthulhu
1
2
2
1
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,817
Damage
37,312
51,814
Taken
44,905
23,299
Mitigated
21,431
9,706
Healing
19,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
7,816
1,408
0
1,109
5,153
1,983
450
826
4,190
34,697
0
L
Gilgamesh
CommanderChunky
Gilgamesh
5,073
678
0
2,247
10,460
3,471
0
4,441
6,019
406
51,547
L
Morgan Le Fay
JakeDK007
Morgan Le Fay
5,028
352
0
980
8,619
2,146
0
2,575
6,044
27,088
0
L
King Arthur
JoeSwanson907
King Arthur
9,988
2,084
0
2,044
13,361
8,842
18
7,021
6,340
0
31,332
W
Horus
2,879
1,340
2,898
3,218
7,193
4,837
0
2,517
4,485
0
10,879
W
Hades
Nilbas
Hades
5,723
658
270
3,295
10,565
5,436
0
3,054
6,920
41,965
0
L
Izanami
REDGAMERS
Izanami
2,823
2,189
0
1,063
7,763
1,928
932
3,137
4,626
0
35,367
W
10,853
4,409
0
2,911
8,816
3,456
0
1,669
7,022
58,052
8,952
L
Cthulhu
SlumpEmperor
Cthulhu
6,905
507
1,778
1,594
11,611
6,912
0
6,013
5,598
21,669
0
W
10,041
2,944
0
5,790
13,178
5,719
0
3,851
8,979
0
75,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,949
Gold Earned
42,394
321
Minions Killed
392
0
Camps Cleared
0
1,499,865
Distance Traveled
1,513,385
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,076
538
55
4
0
296,522
7
L
Gilgamesh
8,034
536
97
6
0
332,638
4
L
Morgan Le Fay
6,252
417
66
4
0
277,601
4
L
King Arthur
7,824
522
57
4
0
301,192
0
W
Horus
7,746
516
11
1
0
338,713
0
W
Hades
8,388
559
105
7
0
265,259
6
L
Izanami
6,623
442
73
5
0
273,729
2
W
Sol
8,741
583
112
7
0
276,227
4
L
Cthulhu
6,216
414
28
2
0
314,705
5
W
Kali
9,443
630
109
7
0
336,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role