Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
ARC4NISTER
Chiron
Level 160
God Stats
1W - 0L
1,371 SR
Queue Stats
40W - 14L
1,737 Elo+
Party 2
Cthulhu
Cthulhu
VampaiaDesu
Cthulhu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,724 Elo+
Party 2
Team Averages
Level 114
1,457 SR
1,654 Elo+

VS

Team Averages
Level 89
1,357 SR
1,478 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Larryzinha
Atlas
Level 127
God Stats
0W - 3L
1,070 SR
Queue Stats
105W - 89L
1,478 Elo+
Party 1
Kukulkan
Kukulkan
RafaPezzi
Kukulkan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 2 / 5
9,288
663
6,731
8,105
2,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
ARC4NISTER
Chiron
14
3 / 0 / 3
9,167
655
9,208
9,266
2,995
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
VampaiaDesu
Cthulhu
13
2 / 0 / 4
8,952
639
5,841
9,898
8,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 4 / 1
7,054
504
2,356
8,689
2,824
Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
12
0 / 1 / 2
7,918
566
5,714
10,926
11,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
RafaPezzi
Kukulkan
14
2 / 2 / 0
8,566
612
6,700
6,810
2,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
7
Kills
2
2
Deaths
7
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
5
2.25
L
Ne Zha
 
Ne Zha
0
4
1
0.13
W
Chiron
ARC4NISTER
Chiron
3
0
3
4.5
L
Atlas
0
1
2
1
L
Kukulkan
RafaPezzi
Kukulkan
2
2
0
1
W
Cthulhu
VampaiaDesu
Cthulhu
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,780
Damage
14,770
27,269
Taken
26,425
13,967
Mitigated
16,816
9,938
Healing
1,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,731
2,029
0
3,706
8,105
2,464
2,321
4,450
3,517
40,424
0
L
Ne Zha
 
Ne Zha
2,356
406
0
652
8,689
2,824
0
3,861
4,828
0
11,079
W
Chiron
ARC4NISTER
Chiron
9,208
2,445
514
3,962
9,266
2,995
971
4,771
4,239
0
42,311
L
Atlas
5,714
1,683
0
851
10,926
11,606
0
6,541
4,385
25,974
0
L
Kukulkan
RafaPezzi
Kukulkan
6,700
386
0
430
6,810
2,386
0
2,314
4,496
31,311
0
W
Cthulhu
VampaiaDesu
Cthulhu
5,841
66
336
1,420
9,898
8,508
93
3,726
5,334
22,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,407
Gold Earned
23,538
173
Minions Killed
128
10
Camps Cleared
3
770,695
Distance Traveled
615,726
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,288
663
62
4
7
236,699
2
L
Ne Zha
7,054
504
9
1
0
154,516
7
W
Chiron
9,167
655
74
5
3
259,439
1
L
Atlas
7,918
566
31
2
2
241,641
3
L
Kukulkan
8,566
612
88
6
1
219,569
1
W
Cthulhu
8,952
639
37
3
0
274,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role