Player Matchup

Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
 
Bastet
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
 
Danzaburou
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
SlenderwinMA
Ymir
Level 95
God Stats
12W - 12L
1,520 SR
Queue Stats
570W - 523L
1,537 Elo+
Party 3
Cthulhu
Cthulhu
xGiovanna MA
Cthulhu
Level 24
God Stats
29W - 25L
1,544 SR
Queue Stats
70W - 62L
1,504 Elo+
Party 3
Team Averages
Level 86
1,513 SR
1,508 Elo+

VS

Team Averages
Level 60
1,440 SR
1,442 Elo+
Cerberus
Cerberus
 
Cerberus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
RaggedCash480
Awilix
Level 100
God Stats
5W - 5L
1,230 SR
Queue Stats
438W - 409L
1,447 Elo+
Party 2
Hachiman
Hachiman
Salt2086
Hachiman
Level 33
God Stats
17W - 15L
1,507 SR
Queue Stats
90W - 92L
1,429 Elo+
Party 2
Nox
Nox
xawsc
Nox
Level 16
God Stats
3W - 5L
1,500 SR
Queue Stats
33W - 27L
1,460 Elo+
Party 1
Ares
Ares
xawsd
Ares
Level 63
God Stats
1W - 1L
1,461 SR
Queue Stats
33W - 35L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
2 / 0 / 3
5,566
618
2,856
3,066
784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
 
Bastet
9
5 / 0 / 0
5,441
605
2,952
4,525
1,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
 
Danzaburou
8
1 / 0 / 4
4,644
516
2,094
2,903
643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 0 / 4
4,699
522
1,396
5,833
2,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
xGiovanna MA
Cthulhu
9
1 / 0 / 1
5,171
575
2,546
5,508
2,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 1 / 0
4,494
499
1,736
4,177
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

7
0 / 3 / 0
4,450
494
2,842
5,355
1,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Salt2086
Hachiman
1
0 / 0 / 0
3,171
352
0
204
24
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Nox
xawsc
Nox
7
0 / 2 / 0
3,958
440
1,902
2,704
784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
xawsd
Ares
7
0 / 3 / 0
3,714
413
2,505
5,804
3,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
9
Kills
0
0
Deaths
9
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
3
3.5
W
Bastet
 
Bastet
5
0
0
5
W
Danzaburou
 
Danzaburou
1
0
4
3
L
Cerberus
 
Cerberus
0
1
0
0
L
0
3
0
0
L
Hachiman
Salt2086
Hachiman
0
0
0
0
W
0
0
4
2
W
Cthulhu
xGiovanna MA
Cthulhu
1
0
1
1.5
L
Nox
xawsc
Nox
0
2
0
0
L
Ares
xawsd
Ares
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,844
Damage
8,985
21,835
Taken
18,244
8,036
Mitigated
8,065
7,763
Healing
4,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,856
302
0
814
3,066
784
208
1,195
1,851
29,063
0
W
Bastet
 
Bastet
2,952
1,035
0
1,288
4,525
1,193
0
407
4,058
0
25,214
W
Danzaburou
 
Danzaburou
2,094
840
0
1,020
2,903
643
224
282
2,621
0
18,861
L
Cerberus
 
Cerberus
1,736
95
0
1,324
4,177
1,956
0
1,500
2,339
15,602
0
L
2,842
1,168
0
1,824
5,355
1,473
0
1,702
3,493
0
23,717
L
Hachiman
Salt2086
Hachiman
0
0
0
0
204
24
0
0
204
0
0
W
1,396
456
1,018
1,499
5,833
2,527
0
2,448
3,266
9,142
0
W
Cthulhu
xGiovanna MA
Cthulhu
2,546
119
0
2,124
5,508
2,889
90
1,405
3,896
22,520
0
L
Nox
xawsc
Nox
1,902
40
0
470
2,704
784
0
778
1,826
11,842
0
L
Ares
xawsd
Ares
2,505
278
0
518
5,804
3,828
0
2,108
3,584
8,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,521
Gold Earned
19,787
224
Minions Killed
131
0
Camps Cleared
0
868,160
Distance Traveled
572,755
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,566
618
58
6
0
174,399
2
W
Bastet
5,441
605
51
6
0
184,652
0
W
Danzaburou
4,644
516
37
4
0
170,158
1
L
Cerberus
4,494
499
48
5
0
117,730
1
L
Awilix
4,450
494
56
6
0
171,830
1
L
Hachiman
3,171
352
0
0
0
9,964
0
W
Ymir
4,699
522
23
3
0
165,718
2
W
Cthulhu
5,171
575
55
6
0
173,233
0
L
Nox
3,958
440
21
2
0
129,068
2
L
Ares
3,714
413
6
1
0
144,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role