Player Matchup

Set
Set
PureHerbs9919
Set
Level 85
God Stats
0W - 2L
1,557 SR
Queue Stats
15W - 26L
1,346 Elo+
Party 1
Merlin
Merlin
TheLegion1417
Merlin
Level 56
God Stats
4W - 4L
1,373 SR
Queue Stats
26W - 26L
1,398 Elo+
Party 1
Bacchus
Bacchus
XxGoDzBulletxX
Bacchus
Level 94
God Stats
7W - 5L
1,501 SR
Queue Stats
37W - 45L
1,385 Elo+
Party 1
Team Averages
Level 78
1,477 SR
1,376 Elo+

VS

Team Averages
Level 131
1,716 SR
1,658 Elo+
Ymir
Ymir
Alex21069948
Ymir
Level 88
God Stats
2W - 4L
1,464 SR
Queue Stats
72W - 86L
1,421 Elo+
Solo
Sol
Sol
CammTheGemini
Sol
Level 144
God Stats
43W - 22L
1,763 SR
Queue Stats
889W - 628L
1,768 Elo+
Party 2
Bastet
Bastet
philmkraken420
Bastet
Level 160
God Stats
13W - 2L
1,921 SR
Queue Stats
305W - 126L
1,787 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 0
5,586
559
4,210
11,103
3,890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 8 / 0
5,537
554
3,655
9,760
2,828
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 6 / 0
5,519
552
3,534
14,896
10,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 14
7,728
773
3,244
4,948
4,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 0 / 12
8,743
874
13,716
6,090
3,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
12 / 0 / 6
8,774
877
13,819
10,596
4,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
53
0
Kills
21
21
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
1
0
14
8
W
8
0
12
14
L
0
7
0
0
L
0
8
0
0
L
0
6
0
0
W
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,399
Damage
30,779
35,759
Taken
21,634
16,797
Mitigated
12,605
4,050
Healing
11,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,244
809
0
1,823
4,948
4,381
525
2,113
2,835
12,077
0
W
13,716
6,872
398
4,353
6,090
3,503
2,684
2,088
4,002
32,527
4,263
L
4,210
1,343
0
1,229
11,103
3,890
0
4,116
6,729
0
17,922
L
3,655
211
100
977
9,760
2,828
0
4,689
4,809
12,040
0
L
3,534
563
437
1,307
14,896
10,079
0
6,838
7,762
11,835
0
W
13,819
4,451
0
5,083
10,596
4,721
153
3,492
7,104
0
26,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,642
Gold Earned
25,245
61
Minions Killed
103
1
Camps Cleared
8
438,066
Distance Traveled
556,504
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,728
773
26
3
0
173,527
1
W
Sol
8,743
874
50
5
6
181,588
2
L
Set
5,586
559
26
3
0
136,507
4
L
Merlin
5,537
554
17
2
1
148,587
2
L
Bacchus
5,519
552
18
2
0
152,972
0
W
Bastet
8,774
877
27
3
2
201,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role