Player Matchup

Fafnir
Fafnir
CryingRumble53
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,464 Elo+
Party 2
Cernunnos
Cernunnos
GrimmShark
Cernunnos
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,464 Elo+
Party 2
Atlas
Atlas
Lellysaurus
Atlas
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,464 Elo+
Party 2
Achilles
Achilles
NSHAWKS
Achilles
Level 20
God Stats
0W - 1L
1,513 SR
Queue Stats
1W - 2L
1,464 Elo+
Party 2
Susano
Susano
Randomedicines
Susano
Level 65
God Stats
0W - 1L
1,244 SR
Queue Stats
1W - 2L
1,464 Elo+
Party 2
Team Averages
Level 48
1,451 SR
1,464 Elo+

VS

Team Averages
Level 64
1,524 SR
1,504 Elo+
Tyr
Tyr
Brandonw1994
Tyr
Level 61
God Stats
1W - 2L
1,187 SR
Queue Stats
280W - 262L
1,463 Elo+
Party 1
Da Ji
Da Ji
DEVSTER141
Da Ji
Level 18
God Stats
3W - 0L
1,727 SR
Queue Stats
39W - 27L
1,533 Elo+
Party 1
Sun Wukong
Sun Wukong
ItsJustIggy
Sun Wukong
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 24L
1,583 Elo+
Party 1
Chaac
Chaac
KydWasHere
Chaac
Level 91
God Stats
8W - 4L
1,474 SR
Queue Stats
275W - 301L
1,429 Elo+
Solo
Thoth
Thoth
bballpwner
Thoth
Level 128
God Stats
3W - 0L
1,732 SR
Queue Stats
157W - 150L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 6
7,318
732
4,499
14,799
16,149
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
GrimmShark
Cernunnos
15
3 / 7 / 4
8,788
879
9,202
13,089
5,458
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 4 / 9
7,932
793
7,050
13,449
13,117
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
NSHAWKS
Achilles
13
3 / 5 / 4
8,460
846
3,778
10,581
8,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 10 / 5
7,185
719
6,981
11,996
5,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 21
8,615
862
11,201
12,098
14,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
15
9 / 2 / 16
9,542
954
10,649
7,579
3,310
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
ItsJustIggy
Sun Wukong
15
7 / 1 / 15
9,686
969
6,474
7,238
8,131
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
13
1 / 4 / 26
8,671
867
8,561
20,692
15,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
18
11 / 1 / 13
11,550
1,155
18,630
4,974
2,006
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
123
9
Kills
32
33
Deaths
13
28
Assists
91
Player
Kills
Deaths
Assists
KDA
W
4
5
21
2.9
L
0
7
6
0.43
W
Da Ji
9
2
16
8.5
L
Cernunnos
GrimmShark
Cernunnos
3
7
4
0.71
W
Sun Wukong
ItsJustIggy
Sun Wukong
7
1
15
14.5
W
Chaac
1
4
26
3.5
L
1
4
9
1.38
L
Achilles
NSHAWKS
Achilles
3
5
4
1
L
2
10
5
0.45
W
Thoth
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,510
Damage
55,515
63,914
Taken
52,581
48,364
Mitigated
43,834
3,414
Healing
23,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,201
3,176
2,065
2,075
12,098
14,476
1,301
2,800
9,220
188
15,559
L
4,499
2,086
0
466
14,799
16,149
0
4,244
10,555
6,904
0
W
Da Ji
10,649
2,921
1,140
1,177
7,579
3,310
923
1,104
6,409
0
14,701
L
Cernunnos
GrimmShark
Cernunnos
9,202
2,818
300
2,062
13,089
5,458
0
5,668
7,421
0
27,946
W
Sun Wukong
ItsJustIggy
Sun Wukong
6,474
1,566
1,848
1,797
7,238
8,131
1,090
1,893
5,270
0
10,461
W
Chaac
8,561
1,306
1,887
7,714
20,692
15,911
215
4,026
16,494
0
19,484
L
7,050
2,535
0
0
13,449
13,117
0
3,134
10,315
15,641
0
L
Achilles
NSHAWKS
Achilles
3,778
676
0
556
10,581
8,541
93
1,733
8,848
0
5,120
L
6,981
751
0
30
11,996
5,099
0
4,039
7,957
0
14,665
W
Thoth
18,630
530
2,176
1,378
4,974
2,006
1,448
1,726
3,209
43,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,683
Gold Earned
48,064
65
Minions Killed
90
0
Camps Cleared
0
843,998
Distance Traveled
1,066,118
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,615
862
3
0
0
201,768
0
L
Fafnir
7,318
732
7
1
0
172,250
3
W
Da Ji
9,542
954
5
1
0
211,815
0
L
Cernunnos
8,788
879
43
4
0
166,314
0
W
Sun Wukong
9,686
969
5
1
0
222,585
1
W
Chaac
8,671
867
11
1
0
214,419
1
L
Atlas
7,932
793
8
1
0
205,474
0
L
Achilles
8,460
846
2
0
0
142,566
0
L
Susano
7,185
719
5
1
0
157,394
0
W
Thoth
11,550
1,155
66
7
0
215,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role