Player Matchup

Cthulhu
Cthulhu
Doniz
Cthulhu
Level 148
God Stats
10W - 14L
1,427 SR
Queue Stats
149W - 131L
1,593 Elo+
Party 3
Thanatos
Thanatos
IZ_BEASTMODE_IZ
Thanatos
Level 127
God Stats
4W - 2L
1,573 SR
Queue Stats
103W - 86L
1,594 Elo+
Party 1
Tiamat
Tiamat
NightmareY_
Tiamat
Level 104
God Stats
32W - 17L
1,689 SR
Queue Stats
446W - 401L
1,623 Elo+
Party 1
Chiron
Chiron
TheJager92
Chiron
Level 156
God Stats
16W - 4L
1,787 SR
Queue Stats
495W - 464L
1,628 Elo+
Party 1
Cabrakan
Cabrakan
xxALANxx
Cabrakan
Level 152
God Stats
12W - 10L
1,567 SR
Queue Stats
132W - 111L
1,636 Elo+
Party 3
Team Averages
Level 137
1,608 SR
1,615 Elo+

VS

Team Averages
Level 106
1,535 SR
1,659 Elo+
Chiron
Chiron
AARON019
Chiron
Level 142
God Stats
5W - 2L
1,767 SR
Queue Stats
447W - 325L
1,655 Elo+
Party 2
Ra
Ra
Divine_GreedIV
Ra
Level 99
God Stats
0W - 2L
1,189 SR
Queue Stats
311W - 284L
1,630 Elo+
Solo
King Arthur
King Arthur
G4YLordC
King Arthur
Level 121
God Stats
11W - 9L
1,588 SR
Queue Stats
372W - 241L
1,690 Elo+
Party 2
Ao Kuang
Ao Kuang
IGASTELUM8
Ao Kuang
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 109L
1,685 Elo+
Party 2
Horus
Horus
Lil Briabetic
Horus
Level 98
God Stats
1W - 2L
1,629 SR
Queue Stats
192W - 147L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Doniz
Cthulhu
13
0 / 1 / 1
7,268
519
4,717
7,256
4,152
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
14
5 / 1 / 4
7,902
564
4,679
8,330
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
14
3 / 0 / 4
8,491
607
5,431
5,383
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
TheJager92
Chiron
13
5 / 1 / 7
7,865
562
9,470
6,797
2,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
xxALANxx
Cabrakan
12
2 / 1 / 8
7,426
530
5,522
11,242
14,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AARON019
Chiron
10
2 / 3 / 0
6,659
476
7,133
9,120
2,416
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 5 / 0
6,977
498
3,361
8,629
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
G4YLordC
King Arthur
13
1 / 0 / 1
7,566
540
4,842
6,383
3,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ao Kuang
IGASTELUM8
Ao Kuang
11
1 / 2 / 1
6,543
467
2,423
8,699
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 5 / 3
6,393
457
4,152
12,461
4,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
4
4
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
AARON019
Chiron
2
3
0
0.67
L
0
5
0
0
W
Cthulhu
Doniz
Cthulhu
0
1
1
0.5
L
King Arthur
G4YLordC
King Arthur
1
0
1
1.5
L
Ao Kuang
IGASTELUM8
Ao Kuang
1
2
1
0.75
W
Thanatos
5
1
4
7
L
0
5
3
0.3
W
Tiamat
3
0
4
5
W
Chiron
TheJager92
Chiron
5
1
7
8.5
W
Cabrakan
xxALANxx
Cabrakan
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,819
Damage
21,911
39,008
Taken
45,292
27,001
Mitigated
15,606
21,063
Healing
14,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
AARON019
Chiron
7,133
2,205
399
2,080
9,120
2,416
0
3,346
5,699
0
41,897
L
3,361
320
210
1,800
8,629
2,535
0
4,195
4,136
47,781
0
W
Cthulhu
Doniz
Cthulhu
4,717
77
227
2,061
7,256
4,152
0
252
6,603
47,110
0
L
King Arthur
G4YLordC
King Arthur
4,842
417
0
1,730
6,383
3,657
0
2,984
3,359
0
46,776
L
Ao Kuang
IGASTELUM8
Ao Kuang
2,423
498
0
4,268
8,699
2,318
0
1,816
6,821
26,740
0
W
Thanatos
4,679
1,021
0
8,150
8,330
3,566
614
891
7,362
0
49,964
L
4,152
2,084
583
3,208
12,461
4,680
0
3,184
9,277
0
21,348
W
Tiamat
5,431
584
0
3,344
5,383
2,965
0
1,793
3,494
57,389
0
W
Chiron
TheJager92
Chiron
9,470
4,162
978
3,902
6,797
2,174
1,223
1,136
5,579
0
52,892
W
Cabrakan
xxALANxx
Cabrakan
5,522
1,200
0
2,401
11,242
14,144
376
1,404
9,698
18,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,952
Gold Earned
34,138
442
Minions Killed
403
0
Camps Cleared
0
1,354,309
Distance Traveled
1,276,299
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,659
476
79
6
0
253,856
5
L
Ra
6,977
498
115
8
0
253,145
5
W
Cthulhu
7,268
519
94
7
0
255,551
2
L
King Arthur
7,566
540
107
8
0
201,371
2
L
Ao Kuang
6,543
467
68
5
0
299,809
3
W
Thanatos
7,902
564
91
7
0
317,470
5
L
Horus
6,393
457
34
2
0
268,118
4
W
Tiamat
8,491
607
138
10
0
256,462
5
W
Chiron
7,865
562
97
7
0
255,925
1
W
Cabrakan
7,426
530
22
2
0
268,901
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role