Player Matchup

Gilgamesh
Gilgamesh
KightsRanger0168
Gilgamesh
Level 87
God Stats
32W - 19L
1,639 SR
Queue Stats
109W - 68L
1,603 Elo+
Party 1
Cliodhna
Cliodhna
Matticas1992
Cliodhna
Level 126
God Stats
2W - 2L
1,102 SR
Queue Stats
178W - 178L
1,486 Elo+
Solo
Bastet
Bastet
Rebeakah
Bastet
Level 27
God Stats
7W - 4L
1,609 SR
Queue Stats
9W - 8L
1,551 Elo+
Party 1
Atlas
Atlas
Tacentem
Atlas
Level 127
God Stats
17W - 10L
1,602 SR
Queue Stats
213W - 219L
1,589 Elo+
Party 1
Sol
Sol
WorldKami
Sol
Level 135
God Stats
2W - 0L
1,380 SR
Queue Stats
105W - 99L
1,530 Elo+
Party 1
Team Averages
Level 100
1,466 SR
1,552 Elo+

VS

Team Averages
Level 56
1,583 SR
1,532 Elo+
Atlas
Atlas
BeardedWhiteGuy
Atlas
Level 38
God Stats
17W - 4L
1,787 SR
Queue Stats
195W - 165L
1,548 Elo+
Party 2
Izanami
Izanami
Boblet_OF_fire
Izanami
Level 42
God Stats
86W - 67L
1,547 SR
Queue Stats
205W - 166L
1,541 Elo+
Party 3
Kukulkan
Kukulkan
Clayz10
Kukulkan
Level 86
God Stats
2W - 3L
1,458 SR
Queue Stats
8W - 6L
1,579 Elo+
Solo
Arachne
Arachne
MCTITEEZ
Arachne
Level 26
God Stats
27W - 26L
1,484 SR
Queue Stats
121W - 105L
1,474 Elo+
Party 3
Freya
Freya
TurnTables69
Freya
Level 88
God Stats
53W - 39L
1,640 SR
Queue Stats
531W - 491L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
14
2 / 1 / 8
8,089
1,011
5,138
9,037
8,026
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cliodhna
Matticas1992
Cliodhna
14
4 / 1 / 7
8,652
1,082
11,906
7,689
3,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
Rebeakah
Bastet
13
4 / 1 / 3
7,834
979
2,527
3,814
1,277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Tacentem
Atlas
14
1 / 0 / 12
8,659
1,082
7,822
13,348
10,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 1 / 6
8,280
1,035
13,538
7,878
3,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

344

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
8,014
1,002
6,869
13,292
12,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 1 / 1
7,633
954
4,333
4,270
1,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Clayz10
Kukulkan
13
0 / 3 / 3
7,457
932
11,323
5,938
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
MCTITEEZ
Arachne
12
1 / 4 / 2
7,097
887
2,732
7,062
3,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 4
7,134
892
11,282
12,191
4,520
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
14
Kills
4
4
Deaths
14
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
2
1
1
2.5
L
Kukulkan
Clayz10
Kukulkan
0
3
3
0.5
W
Gilgamesh
2
1
8
6
L
Arachne
MCTITEEZ
Arachne
1
4
2
0.5
W
Cliodhna
Matticas1992
Cliodhna
4
1
7
7.5
W
Bastet
Rebeakah
Bastet
4
1
3
5.5
W
Atlas
Tacentem
Atlas
1
0
12
7
L
0
3
4
0.67
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,931
Damage
36,539
41,766
Taken
42,753
26,624
Mitigated
23,420
6,756
Healing
5,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,869
2,657
1,296
1,248
13,292
12,079
0
6,540
6,466
12,071
0
L
4,333
2,983
0
0
4,270
1,471
0
2,045
2,144
0
16,905
L
Kukulkan
Clayz10
Kukulkan
11,323
978
0
0
5,938
2,238
0
2,704
3,201
37,286
0
W
Gilgamesh
5,138
693
0
171
9,037
8,026
0
6,355
2,464
0
21,342
L
Arachne
MCTITEEZ
Arachne
2,732
1,615
0
394
7,062
3,112
0
2,846
4,103
0
4,003
W
Cliodhna
Matticas1992
Cliodhna
11,906
1,315
0
840
7,689
3,607
0
4,866
2,661
0
23,125
W
Bastet
Rebeakah
Bastet
2,527
425
0
96
3,814
1,277
0
3,223
437
0
4,308
W
Atlas
Tacentem
Atlas
7,822
3,665
0
3,327
13,348
10,393
0
9,997
3,183
17,664
0
L
11,282
3,845
0
2,102
12,191
4,520
0
5,638
6,438
15,947
0
W
13,538
6,142
0
2,322
7,878
3,321
0
4,197
3,547
28,473
3,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,514
Gold Earned
37,335
151
Minions Killed
123
7
Camps Cleared
4
789,592
Distance Traveled
684,372
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,014
1,002
4
1
1
157,175
0
L
Izanami
7,633
954
38
5
1
104,152
0
L
Kukulkan
7,457
932
66
8
2
141,350
0
W
Gilgamesh
8,089
1,011
39
5
4
170,874
0
L
Arachne
7,097
887
5
1
0
124,307
1
W
Cliodhna
8,652
1,082
33
4
0
164,698
0
W
Bastet
7,834
979
7
1
0
155,905
0
W
Atlas
8,659
1,082
20
3
1
157,588
5
L
Freya
7,134
892
10
1
0
157,388
1
W
Sol
8,280
1,035
52
7
2
140,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role