Player Matchup

Nike
Nike
Itz_Suki
Nike
Level 125
God Stats
3W - 1L
2,008 SR
Queue Stats
337W - 277L
1,630 Elo+
Party 2
Mulan
Mulan
PharahSinManos
Mulan
Level 51
God Stats
43W - 13L
1,798 SR
Queue Stats
284W - 108L
1,667 Elo+
Party 2
Danzaburou
Danzaburou
Zhache_
Danzaburou
Level 55
God Stats
75W - 44L
1,683 SR
Queue Stats
173W - 108L
1,624 Elo+
Party 2
Bellona
Bellona
pafus3
Bellona
Level 115
God Stats
9W - 6L
1,631 SR
Queue Stats
275W - 288L
1,589 Elo+
Party 2
Tiamat
Tiamat
superlolo-ESP
Tiamat
Level 156
God Stats
48W - 39L
1,672 SR
Queue Stats
730W - 699L
1,627 Elo+
Party 2
Team Averages
Level 100
1,758 SR
1,628 Elo+

VS

Team Averages
Level 72
1,508 SR
1,595 Elo+
Zeus
Zeus
DiabloSanchz
Zeus
Level 26
God Stats
3W - 1L
1,473 SR
Queue Stats
112W - 44L
1,689 Elo+
Party 1
Cliodhna
Cliodhna
Elavate2k
Cliodhna
Level 30
God Stats
6W - 2L
1,781 SR
Queue Stats
118W - 61L
1,683 Elo+
Party 1
Sobek
Sobek
MaNameSteel
Sobek
Level 146
God Stats
6W - 10L
1,497 SR
Queue Stats
694W - 602L
1,632 Elo+
Party 1
Mulan
Mulan
NewHolland07
Mulan
Level 88
God Stats
25W - 28L
1,516 SR
Queue Stats
54W - 54L
1,480 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TnO Gizmo
Ah Muzen Cab
Level 68
God Stats
3W - 5L
1,273 SR
Queue Stats
209W - 210L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
0 / 5 / 3
5,684
437
4,605
10,139
4,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 5 / 1
7,265
559
7,622
11,120
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Zhache_
Danzaburou
9
0 / 8 / 2
5,698
438
5,417
9,410
2,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
pafus3
Bellona
12
1 / 2 / 0
6,792
522
5,292
9,995
6,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 4 / 1
7,304
562
3,826
7,464
4,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 3
9,038
695
11,796
6,928
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Elavate2k
Cliodhna
13
3 / 1 / 4
7,803
600
4,126
8,630
2,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 9
7,359
566
5,347
10,682
10,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 1 / 3
7,612
586
6,664
9,676
5,600
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
TnO Gizmo
Ah Muzen Cab
14
9 / 2 / 2
8,868
682
8,490
9,170
3,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
24
24
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
2
3
5.75
W
Cliodhna
Elavate2k
Cliodhna
3
1
4
5
L
Nike
0
5
3
0.3
W
1
0
9
5.5
W
1
1
3
2.5
L
2
5
1
0.5
W
Ah Muzen Cab
TnO Gizmo
Ah Muzen Cab
9
2
2
5
L
Danzaburou
Zhache_
Danzaburou
0
8
2
0.13
L
Bellona
pafus3
Bellona
1
2
0
0.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,762
Damage
36,423
48,128
Taken
45,086
22,213
Mitigated
24,359
9,178
Healing
16,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,796
1,936
0
708
6,928
2,480
53
1,538
5,135
60,140
0
W
Cliodhna
Elavate2k
Cliodhna
4,126
1,197
0
3,229
8,630
2,749
0
609
7,870
0
43,709
L
Nike
4,605
557
0
1,220
10,139
4,188
0
4,704
5,232
0
22,155
W
5,347
1,009
519
4,148
10,682
10,242
189
969
9,278
20,139
0
W
6,664
1,362
0
4,313
9,676
5,600
49
87
9,549
0
40,046
L
7,622
1,284
0
3,365
11,120
4,409
0
3,460
7,508
0
41,022
W
Ah Muzen Cab
TnO Gizmo
Ah Muzen Cab
8,490
3,438
0
3,964
9,170
3,288
3,902
217
8,730
0
67,330
L
Danzaburou
Zhache_
Danzaburou
5,417
1,605
0
1,152
9,410
2,462
0
1,733
7,673
0
25,801
L
Bellona
pafus3
Bellona
5,292
3,025
0
2,565
9,995
6,483
627
1,414
8,539
0
35,425
L
3,826
344
0
876
7,464
4,671
0
5,375
1,858
22,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,743
Gold Earned
40,680
319
Minions Killed
461
0
Camps Cleared
0
1,205,651
Distance Traveled
1,293,189
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,038
695
120
9
0
248,305
1
W
Cliodhna
7,803
600
82
6
0
305,253
2
L
Nike
5,684
437
51
4
0
242,899
1
W
Sobek
7,359
566
32
2
0
258,123
0
W
Mulan
7,612
586
98
8
0
244,241
2
L
Mulan
7,265
559
91
7
0
261,094
1
W
Ah Muzen Cab
8,868
682
129
10
0
237,267
4
L
Danzaburou
5,698
438
52
4
0
227,978
1
L
Bellona
6,792
522
77
6
0
264,070
2
L
Tiamat
7,304
562
48
4
0
209,610
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role