Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Belle77
Ah Muzen Cab
Level 86
God Stats
1W - 1L
1,695 SR
Queue Stats
2W - 3L
1,322 Elo+
Solo
Cerberus
Cerberus
Viperdan1976
Cerberus
Level 18
God Stats
0W - 3L
1,177 SR
Queue Stats
3W - 15L
1,210 Elo+
Party 1
Loki
Loki
servedjagger
Loki
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 44L
1,061 Elo+
Party 1
Team Averages
Level 51
1,457 SR
1,198 Elo+

VS

Team Averages
Level 80
1,576 SR
1,568 Elo+
Fenrir
Fenrir
CrypticDVK
Fenrir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,487 Elo+
Party 2
He Bo
He Bo
Mingas
He Bo
Level 160
God Stats
10W - 9L
1,729 SR
Queue Stats
184W - 171L
1,720 Elo+
Solo
Sobek
Sobek
xiBeanZ
Sobek
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 9L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Belle77
Ah Muzen Cab
11
1 / 7 / 3
8,258
590
14,348
11,059
4,312
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Viperdan1976
Cerberus
12
0 / 6 / 5
8,508
608
6,758
14,129
14,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
4 / 13 / 1
9,673
691
3,960
14,357
5,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CrypticDVK
Fenrir
15
14 / 2 / 7
11,595
828
12,078
16,304
12,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

He Bo
Mingas
He Bo
16
10 / 2 / 14
11,524
823
16,951
8,766
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
xiBeanZ
Sobek
14
2 / 1 / 20
10,932
781
2,884
13,511
13,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
67
5
Kills
26
26
Deaths
5
9
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Belle77
Ah Muzen Cab
1
7
3
0.36
W
Fenrir
CrypticDVK
Fenrir
14
2
7
8.75
W
He Bo
Mingas
He Bo
10
2
14
8.5
L
Cerberus
Viperdan1976
Cerberus
0
6
5
0.42
L
4
13
1
0.35
W
Sobek
xiBeanZ
Sobek
2
1
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,066
Damage
31,913
39,545
Taken
38,581
24,406
Mitigated
29,234
4,168
Healing
12,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Belle77
Ah Muzen Cab
14,348
4,540
0
1,183
11,059
4,312
0
4,583
6,476
0
41,864
W
Fenrir
CrypticDVK
Fenrir
12,078
3,936
0
5,546
16,304
12,244
1,108
3,221
13,083
153
23,304
W
He Bo
Mingas
He Bo
16,951
1,557
0
1,008
8,766
3,158
673
1,408
7,358
67,911
0
L
Cerberus
Viperdan1976
Cerberus
6,758
384
0
2,606
14,129
14,662
0
7,988
6,141
16,982
0
L
3,960
1,197
0
379
14,357
5,432
0
7,668
6,689
0
19,013
W
Sobek
xiBeanZ
Sobek
2,884
420
504
5,152
13,511
13,832
588
2,827
10,684
10,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,439
Gold Earned
34,051
131
Minions Killed
158
2
Camps Cleared
9
667,606
Distance Traveled
793,637
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,258
590
45
3
0
211,383
3
W
Fenrir
11,595
828
35
3
3
270,267
2
W
He Bo
11,524
823
111
8
6
247,754
5
L
Cerberus
8,508
608
59
4
1
246,365
3
L
Loki
9,673
691
27
2
1
209,858
0
W
Sobek
10,932
781
12
1
0
275,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role