Player Matchup

Eset
Eset
Gauriaysu91
Eset
Level 67
God Stats
0W - 2L
1,369 SR
Queue Stats
36W - 31L
1,615 Elo+
Party 1
Tyr
Tyr
GeneraLightning
Tyr
Level 29
God Stats
0W - 1L
1,549 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
Piano11
Nemesis
Level 10
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 35
1,393 SR
1,538 Elo+

VS

Team Averages
Level 66
1,469 SR
1,667 Elo+
Sobek
Sobek
BendableChip
Sobek
Level 47
God Stats
8W - 3L
1,595 SR
Queue Stats
173W - 105L
1,687 Elo+
Party 2
Tiamat
Tiamat
ImMugi
Tiamat
Level 125
God Stats
1W - 1L
1,293 SR
Queue Stats
90W - 67L
1,626 Elo+
Solo
Fenrir
Fenrir
Plat Cama
Fenrir
Level 26
God Stats
1W - 1L
1,520 SR
Queue Stats
33W - 9L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 2
8,743
729
9,241
12,876
4,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 7 / 3
8,000
667
4,470
14,715
7,300
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Piano11
Nemesis
10
1 / 10 / 2
7,665
639
2,632
11,511
4,657
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 23
9,726
811
5,224
13,310
15,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
ImMugi
Tiamat
15
5 / 2 / 17
9,635
803
12,884
8,233
4,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Plat Cama
Fenrir
15
19 / 1 / 6
11,173
931
16,635
13,163
11,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
72
4
Kills
26
26
Deaths
4
7
Assists
46
Player
Kills
Deaths
Assists
KDA
W
2
1
23
13.5
L
2
9
2
0.33
L
1
7
3
0.36
W
Tiamat
ImMugi
Tiamat
5
2
17
6.75
L
Nemesis
Piano11
Nemesis
1
10
2
0.2
W
Fenrir
Plat Cama
Fenrir
19
1
6
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,343
Damage
34,743
39,102
Taken
34,706
16,500
Mitigated
31,539
5,339
Healing
9,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,224
184
0
4,136
13,310
15,547
0
3,101
9,967
11,891
0
L
9,241
516
907
992
12,876
4,543
0
5,932
6,785
33,809
0
L
4,470
711
108
2,501
14,715
7,300
0
7,683
6,635
0
8,972
W
Tiamat
ImMugi
Tiamat
12,884
1,292
0
1,616
8,233
4,056
1,469
2,917
5,094
41,583
0
L
Nemesis
Piano11
Nemesis
2,632
1,233
0
831
11,511
4,657
0
4,587
6,656
146
6,692
W
Fenrir
Plat Cama
Fenrir
16,635
4,565
0
3,300
13,163
11,936
663
3,123
9,754
0
46,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,408
Gold Earned
30,534
89
Minions Killed
145
0
Camps Cleared
11
595,152
Distance Traveled
720,527
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,726
811
11
1
0
250,922
3
L
Eset
8,743
729
72
6
0
177,144
2
L
Tyr
8,000
667
8
1
0
219,444
1
W
Tiamat
9,635
803
73
6
5
231,220
1
L
Nemesis
7,665
639
9
1
0
198,564
0
W
Fenrir
11,173
931
61
5
6
238,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role