Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
TheDeathKid
Artio
Level 67
God Stats
1W - 3L
1,318 SR
Queue Stats
65W - 65L
1,462 Elo+
Solo
Sol
Sol
Wifeosaurus
Sol
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 95L
1,439 Elo+
Party 2
Medusa
Medusa
Zhutro
Medusa
Level 89
God Stats
145W - 136L
1,538 SR
Queue Stats
147W - 137L
1,521 Elo+
Solo
Janus
Janus
dooken
Janus
Level 106
God Stats
0W - 5L
1,255 SR
Queue Stats
78W - 106L
1,443 Elo+
Party 2
Team Averages
Level 87
1,422 SR
1,473 Elo+

VS

Team Averages
Level 152
1,674 SR
1,707 Elo+
Bastet
Bastet
Chuuck
Bastet
Level 159
God Stats
5W - 2L
1,913 SR
Queue Stats
81W - 57L
1,712 Elo+
Party 1
Cerberus
Cerberus
Dutsher
Cerberus
Level 160
God Stats
1W - 1L
1,782 SR
Queue Stats
114W - 53L
1,748 Elo+
Party 1
Atlas
Atlas
Flareb00t
Atlas
Level 159
God Stats
2W - 1L
1,401 SR
Queue Stats
53W - 20L
1,760 Elo+
Party 1
Poseidon
Poseidon
Hanblower
Poseidon
Level 120
God Stats
2W - 1L
1,303 SR
Queue Stats
99W - 135L
1,456 Elo+
Solo
Bacchus
Bacchus
Tallentoss
Bacchus
Level 160
God Stats
2W - 0L
1,973 SR
Queue Stats
184W - 41L
1,858 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
2 / 8 / 3
8,548
950
12,801
20,773
4,682
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 12 / 3
8,288
921
6,482
27,759
25,521
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 11 / 1
7,746
861
3,899
15,113
3,001
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Zhutro
Medusa
14
2 / 8 / 2
8,824
980
17,308
19,363
4,814
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
dooken
Janus
14
0 / 7 / 3
7,922
880
10,303
12,503
2,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

358

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Chuuck
Bastet
18
20 / 0 / 18
12,678
1,409
33,048
11,714
4,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Dutsher
Cerberus
17
13 / 1 / 26
12,344
1,372
16,883
15,257
12,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
Flareb00t
Atlas
17
3 / 1 / 36
10,999
1,222
12,526
12,518
13,613
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Poseidon
Hanblower
Poseidon
17
4 / 3 / 15
9,759
1,084
12,332
6,634
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Tallentoss
Bacchus
17
6 / 0 / 33
10,847
1,205
12,894
15,004
17,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
174
5
Kills
46
46
Deaths
5
12
Assists
128
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
8
3
0.44
W
Bastet
Chuuck
Bastet
20
0
18
29
W
Cerberus
Dutsher
Cerberus
13
1
26
26
W
Atlas
Flareb00t
Atlas
3
1
36
21
W
Poseidon
Hanblower
Poseidon
4
3
15
3.83
W
Bacchus
Tallentoss
Bacchus
6
0
33
22.5
L
1
12
3
0.21
L
0
11
1
0.05
L
Medusa
Zhutro
Medusa
2
8
2
0.38
L
Janus
dooken
Janus
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,793
Damage
87,683
95,511
Taken
61,127
40,378
Mitigated
50,156
3,016
Healing
20,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
12,801
1,910
0
22
20,773
4,682
0
13,188
7,585
0
17,851
W
Bastet
Chuuck
Bastet
33,048
11,516
0
2,898
11,714
4,596
0
3,684
7,792
0
47,385
W
Cerberus
Dutsher
Cerberus
16,883
1,849
599
5,860
15,257
12,593
0
6,211
9,046
25,758
0
W
Atlas
Flareb00t
Atlas
12,526
5,547
3,820
2,496
12,518
13,613
0
4,287
8,231
23,455
0
W
Poseidon
Hanblower
Poseidon
12,332
1,966
0
0
6,634
2,134
0
1,675
4,959
41,384
0
W
Bacchus
Tallentoss
Bacchus
12,894
2,472
837
4,073
15,004
17,220
0
4,827
10,177
19,486
0
L
6,482
760
959
1,430
27,759
25,521
0
13,990
13,769
10,375
0
L
3,899
845
0
441
15,113
3,001
0
8,721
6,392
11,235
0
L
Medusa
Zhutro
Medusa
17,308
5,437
0
0
19,363
4,814
0
11,882
7,481
0
44,664
L
Janus
dooken
Janus
10,303
267
0
164
12,503
2,360
0
6,854
5,649
25,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,328
Gold Earned
56,627
110
Minions Killed
179
3
Camps Cleared
6
767,934
Distance Traveled
975,759
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,548
950
10
1
0
176,556
1
W
Bastet
12,678
1,409
33
4
1
223,803
0
W
Cerberus
12,344
1,372
32
4
1
187,154
0
W
Atlas
10,999
1,222
22
2
1
193,781
2
W
Poseidon
9,759
1,084
76
8
2
164,844
0
W
Bacchus
10,847
1,205
16
2
1
206,177
0
L
Artio
8,288
921
8
1
0
156,374
0
L
Sol
7,746
861
16
2
0
137,646
0
L
Medusa
8,824
980
43
5
1
168,341
4
L
Janus
7,922
880
33
4
2
129,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role