Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Blakerz885188
Fenrir
Level 126
God Stats
2W - 4L
1,151 SR
Queue Stats
8W - 8L
1,555 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kurt_Angle58
Morgan Le Fay
Level 89
God Stats
11W - 18L
1,468 SR
Queue Stats
61W - 78L
1,442 Elo+
Party 3
Chaac
Chaac
Nick NYG
Chaac
Level 116
God Stats
19W - 20L
1,500 SR
Queue Stats
195W - 203L
1,460 Elo+
Party 2
Medusa
Medusa
oeduma11
Medusa
Level 114
God Stats
0W - 2L
1,563 SR
Queue Stats
90W - 97L
1,452 Elo+
Party 3
Team Averages
Level 115
1,436 SR
1,482 Elo+

VS

Team Averages
Level 119
1,427 SR
1,495 Elo+
Zhong Kui
Zhong Kui
NumeralFire
Zhong Kui
Level 127
God Stats
8W - 4L
1,582 SR
Queue Stats
222W - 186L
1,552 Elo+
Party 1
Artio
Artio
SullenestMass26
Artio
Level 155
God Stats
3W - 2L
1,361 SR
Queue Stats
62W - 67L
1,457 Elo+
Solo
Neith
Neith
Yoruichi-x_x
Neith
Level 67
God Stats
26W - 14L
1,628 SR
Queue Stats
41W - 21L
1,521 Elo+
Party 1
Sol
Sol
lKenpachii-
Sol
Level 160
God Stats
1W - 2L
1,314 SR
Queue Stats
364W - 303L
1,523 Elo+
Party 1
Nemesis
Nemesis
zChronoz-
Nemesis
Level 88
God Stats
1W - 1L
1,252 SR
Queue Stats
124W - 112L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
10 / 3 / 8
11,744
489
9,561
20,791
29,312
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
4 / 5 / 4
11,319
472
6,456
20,983
7,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Kurt_Angle58
Morgan Le Fay
18
6 / 4 / 7
12,408
517
23,018
20,113
6,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Nick NYG
Chaac
17
5 / 9 / 6
11,823
493
21,495
30,662
22,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
oeduma11
Medusa
18
2 / 4 / 10
11,979
499
12,844
15,724
5,620
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
NumeralFire
Zhong Kui
18
2 / 6 / 6
12,512
521
14,294
21,643
14,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 10 / 9
10,154
423
4,763
24,575
25,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 3 / 5
10,997
458
6,510
9,149
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
14 / 2 / 5
14,335
597
40,298
32,532
23,022
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
zChronoz-
Nemesis
20
8 / 6 / 7
13,327
555
14,292
19,052
8,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
57
27
Kills
25
25
Deaths
27
35
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
10
3
8
4.67
L
4
5
4
1.2
L
Morgan Le Fay
Kurt_Angle58
Morgan Le Fay
6
4
7
2.38
L
Chaac
Nick NYG
Chaac
5
9
6
0.89
W
Zhong Kui
NumeralFire
Zhong Kui
2
6
6
0.83
W
0
10
9
0.45
W
1
3
5
1.17
W
14
2
5
8.25
L
Medusa
oeduma11
Medusa
2
4
10
1.75
W
Nemesis
zChronoz-
Nemesis
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,374
Damage
80,157
108,273
Taken
106,951
71,634
Mitigated
75,244
31,316
Healing
43,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
9,561
1,468
749
4,080
20,791
29,312
0
9,585
11,206
40,792
0
L
6,456
969
748
8,784
20,983
7,377
1,819
10,852
10,131
0
67,002
L
Morgan Le Fay
Kurt_Angle58
Morgan Le Fay
23,018
2,778
0
6,155
20,113
6,651
786
12,664
7,449
84,029
0
L
Chaac
Nick NYG
Chaac
21,495
7,344
0
8,604
30,662
22,674
780
18,380
12,282
0
74,172
W
Zhong Kui
NumeralFire
Zhong Kui
14,294
2,405
1,634
8,054
21,643
14,077
3,075
9,073
12,392
91,496
0
W
4,763
668
573
4,246
24,575
25,910
32
8,929
15,552
18,682
0
W
6,510
2,079
0
2,046
9,149
3,901
3,344
3,118
6,031
0
75,088
W
40,298
19,734
0
22,237
32,532
23,022
5,903
6,404
25,153
116,873
0
L
Medusa
oeduma11
Medusa
12,844
7,421
0
2,196
15,724
5,620
2,876
8,130
7,594
0
94,936
W
Nemesis
zChronoz-
Nemesis
14,292
6,644
0
4,598
19,052
8,334
2,190
5,341
13,416
0
85,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,273
Gold Earned
61,325
576
Minions Killed
594
0
Camps Cleared
0
2,190,780
Distance Traveled
2,218,830
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,744
489
57
2
0
408,169
2
L
Fenrir
11,319
472
116
5
0
472,404
0
L
Morgan Le Fay
12,408
517
134
6
0
436,741
3
L
Chaac
11,823
493
116
5
0
446,963
0
W
Zhong Kui
12,512
521
137
6
0
406,966
4
W
Artio
10,154
423
20
1
0
461,307
6
W
Neith
10,997
458
139
6
0
433,486
4
W
Sol
14,335
597
157
7
0
414,771
0
L
Medusa
11,979
499
153
6
0
426,503
0
W
Nemesis
13,327
555
141
6
0
502,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role