Player Matchup

Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
CrimsonMonk
Geb
Level 124
God Stats
3W - 1L
1,551 SR
Queue Stats
125W - 111L
1,536 Elo+
Party 1
Jing Wei
Jing Wei
DkDragon1
Jing Wei
Level 80
God Stats
2W - 3L
1,467 SR
Queue Stats
59W - 53L
1,554 Elo+
Solo
Hercules
Hercules
bibidibob
Hercules
Level 88
God Stats
19W - 7L
1,693 SR
Queue Stats
93W - 78L
1,520 Elo+
Party 1
Team Averages
Level 122
1,542 SR
1,522 Elo+

VS

Team Averages
Level 116
1,573 SR
1,522 Elo+
Artemis
Artemis
LBFI20
Artemis
Level 102
God Stats
30W - 21L
1,582 SR
Queue Stats
281W - 257L
1,526 Elo+
Party 2
Odin
Odin
Neftalii
Odin
Level 104
God Stats
2W - 2L
1,677 SR
Queue Stats
273W - 259L
1,532 Elo+
Solo
Chang'e
Chang'e
R0B H1MSELF
Chang'e
Level 129
God Stats
12W - 14L
1,684 SR
Queue Stats
159W - 157L
1,468 Elo+
Party 2
Da Ji
Da Ji
SeveredBone
Da Ji
Level 117
God Stats
0W - 1L
1,321 SR
Queue Stats
190W - 146L
1,558 Elo+
Party 2
Fafnir
Fafnir
jcwdozer66
Fafnir
Level 129
God Stats
2W - 3L
1,599 SR
Queue Stats
205W - 197L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 0 / 2
6,453
645
5,283
3,941
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
9
2 / 1 / 1
5,755
576
2,801
5,915
1,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 1
4,788
479
2,026
5,663
1,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
DkDragon1
Jing Wei
9
1 / 0 / 0
5,240
524
2,840
3,277
653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
bibidibob
Hercules
11
2 / 1 / 2
6,193
619
4,078
5,854
3,280
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LBFI20
Artemis
8
2 / 2 / 1
5,009
501
4,880
4,582
1,304
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
9
0 / 1 / 1
5,137
514
1,956
6,101
2,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
R0B H1MSELF
Chang'e
3
0 / 1 / 0
3,686
369
771
1,790
348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 3 / 1
5,413
541
3,944
6,035
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
jcwdozer66
Fafnir
8
1 / 1 / 3
5,521
552
1,710
7,886
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
8
Kills
5
5
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
2
4
W
Fenrir
 
Fenrir
2
1
1
2.5
W
0
3
1
0.17
W
Jing Wei
DkDragon1
Jing Wei
1
0
0
1
L
Artemis
LBFI20
Artemis
2
2
1
1.25
L
Odin
0
1
1
0.5
L
Chang'e
R0B H1MSELF
Chang'e
0
1
0
0
L
2
3
1
0.83
W
Hercules
bibidibob
Hercules
2
1
2
3
L
Fafnir
jcwdozer66
Fafnir
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,028
Damage
13,261
24,650
Taken
26,394
8,908
Mitigated
12,147
9,492
Healing
7,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,283
707
642
2,332
3,941
1,309
437
163
3,648
38,561
0
W
Fenrir
 
Fenrir
2,801
129
0
2,074
5,915
1,704
60
124
5,717
0
26,111
W
2,026
450
0
1,135
5,663
1,962
274
408
5,255
11,578
0
W
Jing Wei
DkDragon1
Jing Wei
2,840
1,624
0
1,711
3,277
653
1,567
195
3,082
0
29,719
L
Artemis
LBFI20
Artemis
4,880
2,348
0
1,507
4,582
1,304
0
1,524
3,058
0
25,082
L
Odin
1,956
636
0
472
6,101
2,468
0
2,835
3,266
0
28,526
L
Chang'e
R0B H1MSELF
Chang'e
771
0
0
894
1,790
348
0
0
1,790
5,168
0
L
3,944
1,414
0
1,928
6,035
1,733
0
1,233
4,802
0
23,406
W
Hercules
bibidibob
Hercules
4,078
1,336
0
1,598
5,854
3,280
1,040
1,485
4,230
0
27,993
L
Fafnir
jcwdozer66
Fafnir
1,710
780
432
2,698
7,886
6,294
0
1,717
6,169
13,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,429
Gold Earned
24,766
282
Minions Killed
210
0
Camps Cleared
0
931,522
Distance Traveled
794,065
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,453
645
85
9
0
197,529
4
W
Fenrir
5,755
576
54
5
0
205,943
6
W
Geb
4,788
479
15
2
0
162,836
1
W
Jing Wei
5,240
524
63
6
0
190,427
3
L
Artemis
5,009
501
62
6
0
159,514
0
L
Odin
5,137
514
69
7
0
196,062
6
L
Chang'e
3,686
369
13
1
0
48,060
0
L
Da Ji
5,413
541
52
5
0
202,431
2
W
Hercules
6,193
619
65
7
0
174,787
0
L
Fafnir
5,521
552
14
1
0
187,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role