Player Matchup

Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Kaeso8
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 205L
1,534 Elo+
Party 1
Kuzenbo
Kuzenbo
Scoogers
Kuzenbo
Level 68
God Stats
0W - 1L
1,464 SR
Queue Stats
21W - 24L
1,476 Elo+
Party 1
Charybdis
Charybdis
milady4919
Charybdis
Level 137
God Stats
7W - 4L
1,542 SR
Queue Stats
203W - 184L
1,506 Elo+
Party 1
Nike
Nike
sangindawg
Nike
Level 147
God Stats
0W - 1L
1,333 SR
Queue Stats
149W - 135L
1,500 Elo+
Party 1
Team Averages
Level 122
1,468 SR
1,503 Elo+

VS

Team Averages
Level 109
1,448 SR
1,469 Elo+
Cerberus
Cerberus
 
Cerberus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ASESINODEINDIOS
Hun Batz
Level 122
God Stats
5W - 2L
1,187 SR
Queue Stats
976W - 1,026L
1,507 Elo+
Party 2
Hercules
Hercules
JChis13
Hercules
Level 109
God Stats
3W - 1L
1,535 SR
Queue Stats
14W - 10L
1,408 Elo+
Solo
Scylla
Scylla
JP150621
Scylla
Level 69
God Stats
5W - 3L
1,479 SR
Queue Stats
263W - 281L
1,447 Elo+
Party 2
Izanami
Izanami
eggyyee
Izanami
Level 103
God Stats
37W - 32L
1,540 SR
Queue Stats
122W - 148L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 3 / 3
6,563
547
8,035
7,733
2,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Kaeso8
Hun Batz
10
3 / 3 / 0
6,275
523
5,905
8,715
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Scoogers
Kuzenbo
7
0 / 3 / 0
4,994
416
3,285
8,622
4,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
milady4919
Charybdis
10
0 / 2 / 0
5,709
476
1,345
5,373
874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
6,255
521
4,960
7,533
3,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 1 / 11
6,498
542
5,119
10,409
7,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
11
4 / 2 / 3
6,719
560
3,671
8,138
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
JChis13
Hercules
10
1 / 0 / 2
5,797
483
2,457
9,538
4,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
JP150621
Scylla
12
2 / 2 / 5
6,419
535
4,676
6,120
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
eggyyee
Izanami
13
7 / 0 / 0
8,119
677
7,681
5,685
1,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
14
14
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
3
3
0.83
W
Cerberus
 
Cerberus
0
1
11
5.5
W
Hun Batz
4
2
3
2.75
W
Hercules
JChis13
Hercules
1
0
2
2
W
Scylla
JP150621
Scylla
2
2
5
2.25
L
Hun Batz
Kaeso8
Hun Batz
3
3
0
1
L
Kuzenbo
Scoogers
Kuzenbo
0
3
0
0
W
Izanami
eggyyee
Izanami
7
0
0
7
L
Charybdis
milady4919
Charybdis
0
2
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,530
Damage
23,604
37,976
Taken
39,890
14,040
Mitigated
18,234
10,998
Healing
14,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,035
2,332
96
2,572
7,733
2,050
294
3,203
4,287
39,541
0
W
Cerberus
 
Cerberus
5,119
256
138
2,973
10,409
7,085
0
4,834
5,535
19,536
0
W
Hun Batz
3,671
706
0
3,344
8,138
2,571
0
1,991
6,067
0
28,229
W
Hercules
JChis13
Hercules
2,457
685
0
2,820
9,538
4,896
0
614
8,500
0
24,450
W
Scylla
JP150621
Scylla
4,676
408
0
1,838
6,120
1,937
838
3,065
3,055
30,641
0
L
Hun Batz
Kaeso8
Hun Batz
5,905
2,285
0
3,060
8,715
2,276
0
2,198
6,390
0
30,822
L
Kuzenbo
Scoogers
Kuzenbo
3,285
1,503
0
1,842
8,622
4,968
0
2,448
6,152
10,167
0
W
Izanami
eggyyee
Izanami
7,681
4,994
338
2,664
5,685
1,745
596
1,281
4,404
0
63,306
L
Charybdis
milady4919
Charybdis
1,345
545
0
2,051
5,373
874
0
576
4,797
0
36,210
L
4,960
1,181
0
1,377
7,533
3,872
0
1,008
6,250
725
32,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,796
Gold Earned
33,552
308
Minions Killed
324
0
Camps Cleared
0
1,116,896
Distance Traveled
1,174,227
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,563
547
79
7
0
199,470
0
W
Cerberus
6,498
542
37
3
0
221,718
1
W
Hun Batz
6,719
560
59
5
0
262,008
3
W
Hercules
5,797
483
55
5
0
257,296
1
W
Scylla
6,419
535
45
4
0
217,279
4
L
Hun Batz
6,275
523
69
6
0
233,341
3
L
Kuzenbo
4,994
416
16
1
0
237,554
3
W
Izanami
8,119
677
128
11
0
215,926
4
L
Charybdis
5,709
476
75
6
0
211,559
5
L
Nike
6,255
521
69
6
0
234,972
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role