Player Matchup

Achilles
Achilles
 
Achilles
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Dizzy-Rain9
Merlin
Level 101
God Stats
9W - 7L
1,594 SR
Queue Stats
124W - 121L
1,465 Elo+
Party 1
Geb
Geb
Ghost_the_IV
Geb
Level 102
God Stats
8W - 4L
1,756 SR
Queue Stats
117W - 130L
1,460 Elo+
Party 1
Ra
Ra
Redhead_Kayy02
Ra
Level 7
God Stats
2W - 2L
1,522 SR
Queue Stats
2W - 2L
1,518 Elo+
Party 1
Ao Kuang
Ao Kuang
TwoNastyB
Ao Kuang
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 205L
1,564 Elo+
Party 1
Team Averages
Level 86
1,574 SR
1,501 Elo+

VS

Team Averages
Level 69
1,518 SR
1,498 Elo+
Chernobog
Chernobog
FasterCircle58
Chernobog
Level 39
God Stats
55W - 31L
1,631 SR
Queue Stats
98W - 68L
1,549 Elo+
Party 2
Chang'e
Chang'e
Naz Rakoto
Chang'e
Level 93
God Stats
2W - 1L
1,689 SR
Queue Stats
45W - 59L
1,433 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Stormdanuts
Tsukuyomi
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 64L
1,547 Elo+
Party 2
Bakasura
Bakasura
Tisdivine
Bakasura
Level 128
God Stats
2W - 5L
1,313 SR
Queue Stats
156W - 156L
1,621 Elo+
Party 2
Mulan
Mulan
Youre Terded
Mulan
Level 42
God Stats
5W - 5L
1,457 SR
Queue Stats
29W - 49L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 0 / 0
7,097
591
7,290
7,397
5,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
10
1 / 4 / 0
5,742
479
2,058
5,345
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 2 / 2
6,311
526
3,495
7,684
4,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 8 / 1
4,719
393
681
6,032
449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
TwoNastyB
Ao Kuang
12
2 / 4 / 3
6,623
552
5,009
10,832
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
FasterCircle58
Chernobog
13
4 / 0 / 6
7,721
643
6,622
5,074
1,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Naz Rakoto
Chang'e
12
3 / 2 / 3
7,213
601
5,944
7,035
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
Stormdanuts
Tsukuyomi
11
5 / 2 / 1
6,727
561
3,804
7,941
2,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
Tisdivine
Bakasura
11
6 / 3 / 3
7,451
621
5,211
9,757
3,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 2 / 0
6,743
562
4,182
9,043
5,206
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
18
18
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
0
0
3
L
Merlin
1
4
0
0.25
W
Chernobog
FasterCircle58
Chernobog
4
0
6
7
L
3
2
2
2
W
Chang'e
Naz Rakoto
Chang'e
3
2
3
2.25
L
0
8
1
0.06
W
Tsukuyomi
Stormdanuts
Tsukuyomi
5
2
1
2.75
W
Bakasura
Tisdivine
Bakasura
6
3
3
2.5
L
Ao Kuang
TwoNastyB
Ao Kuang
2
4
3
0.88
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,533
Damage
25,763
37,290
Taken
38,850
15,695
Mitigated
15,256
10,533
Healing
15,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,290
2,436
0
3,432
7,397
5,998
370
0
7,397
8,984
30,261
L
Merlin
2,058
175
0
790
5,345
1,471
0
2,346
2,696
33,798
0
W
Chernobog
FasterCircle58
Chernobog
6,622
3,750
0
2,281
5,074
1,743
305
1,520
3,528
0
52,867
L
3,495
501
0
2,174
7,684
4,721
0
745
6,853
19,658
0
W
Chang'e
Naz Rakoto
Chang'e
5,944
168
294
2,940
7,035
2,296
697
3,726
3,309
40,121
0
L
681
450
97
237
6,032
449
32
0
5,845
8,452
0
W
Tsukuyomi
Stormdanuts
Tsukuyomi
3,804
967
0
2,472
7,941
2,559
141
2,265
5,640
0
28,882
W
Bakasura
Tisdivine
Bakasura
5,211
3,410
871
3,265
9,757
3,452
527
3,482
6,235
0
26,406
L
Ao Kuang
TwoNastyB
Ao Kuang
5,009
2,002
0
3,803
10,832
3,056
0
2,423
7,592
34,634
0
W
4,182
632
0
3,753
9,043
5,206
0
1,721
6,661
0
39,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,492
Gold Earned
35,855
258
Minions Killed
400
0
Camps Cleared
0
1,100,403
Distance Traveled
1,161,372
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,097
591
80
7
0
232,501
3
L
Merlin
5,742
479
64
5
0
213,455
4
W
Chernobog
7,721
643
92
8
0
236,464
4
L
Geb
6,311
526
20
2
0
253,458
2
W
Chang'e
7,213
601
76
6
0
222,534
1
L
Ra
4,719
393
25
2
0
164,738
0
W
Tsukuyomi
6,727
561
61
5
0
244,942
0
W
Bakasura
7,451
621
71
6
0
241,268
3
L
Ao Kuang
6,623
552
69
6
0
236,251
1
W
Mulan
6,743
562
100
8
0
216,164
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role