Player Matchup

Thoth
Thoth
CATULLUSXXI
Thoth
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 68L
1,338 Elo+
Party 2
Danzaburou
Danzaburou
Fungsadface
Danzaburou
Level 23
God Stats
0W - 3L
1,151 SR
Queue Stats
46W - 63L
1,292 Elo+
Party 2
Nike
Nike
Ibaryath
Nike
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
85W - 92L
1,382 Elo+
Party 2
Hercules
Hercules
ownurface01
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
venum424
Nemesis
Level 95
God Stats
17W - 21L
1,415 SR
Queue Stats
253W - 255L
1,394 Elo+
Solo
Team Averages
Level 76
1,413 SR
1,381 Elo+

VS

Team Averages
Level 56
1,524 SR
1,449 Elo+
Ne Zha
Ne Zha
Chi-Twn079
Ne Zha
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
249W - 298L
1,390 Elo+
Solo
Guan Yu
Guan Yu
ImThatOneGuyOG
Guan Yu
Level 89
God Stats
6W - 4L
1,571 SR
Queue Stats
231W - 232L
1,565 Elo+
Party 1
Izanami
Izanami
KushSlug
Izanami
Level 62
God Stats
10W - 9L
1,497 SR
Queue Stats
119W - 143L
1,448 Elo+
Party 1
Ra
Ra
MeinSimpf
Ra
Level 3
God Stats
1W - 2L
1,725 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Freya
Freya
i sCAr U 03
Freya
Level 66
God Stats
10W - 16L
1,328 SR
Queue Stats
66W - 98L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 6 / 3
8,433
469
8,143
11,703
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Fungsadface
Danzaburou
11
0 / 5 / 3
6,628
368
3,804
10,371
2,275
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
12
4 / 5 / 1
8,345
464
7,361
15,799
10,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
ownurface01
Hercules
14
0 / 2 / 3
7,851
436
4,116
9,223
7,267
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
venum424
Nemesis
15
4 / 6 / 4
9,191
511
8,869
15,924
5,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Chi-Twn079
Ne Zha
17
3 / 1 / 3
10,123
562
6,924
13,721
6,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
12 / 2 / 5
10,947
608
9,472
15,426
14,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
KushSlug
Izanami
16
3 / 3 / 12
10,905
606
13,318
15,619
5,037
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 5 / 10
9,876
549
6,104
9,366
3,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 3 / 2
10,513
584
11,559
11,894
4,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
14
Kills
24
24
Deaths
14
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
6
6
3
1.25
W
Ne Zha
Chi-Twn079
Ne Zha
3
1
3
4.5
L
Danzaburou
Fungsadface
Danzaburou
0
5
3
0.3
L
Nike
4
5
1
0.9
W
12
2
5
7.25
W
Izanami
KushSlug
Izanami
3
3
12
3
W
2
5
10
1.4
W
4
3
2
1.67
L
Hercules
ownurface01
Hercules
0
2
3
0.75
L
Nemesis
venum424
Nemesis
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,293
Damage
47,377
63,020
Taken
66,026
29,179
Mitigated
33,803
17,304
Healing
28,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,143
993
263
3,296
11,703
3,090
0
2,928
8,517
39,851
0
W
Ne Zha
Chi-Twn079
Ne Zha
6,924
2,852
0
5,097
13,721
6,213
1,111
2,080
11,641
0
83,381
L
Danzaburou
Fungsadface
Danzaburou
3,804
1,072
428
2,494
10,371
2,275
0
447
9,723
0
28,206
L
Nike
7,361
733
158
3,832
15,799
10,788
0
1,621
13,671
0
34,695
W
9,472
1,584
1,466
4,107
15,426
14,138
1,082
2,150
13,276
0
43,960
W
Izanami
KushSlug
Izanami
13,318
8,833
0
7,023
15,619
5,037
142
3,320
12,299
0
89,720
W
6,104
1,240
2,201
3,317
9,366
3,566
1,339
3,940
5,426
44,935
0
W
11,559
3,476
0
4,995
11,894
4,849
1,408
1,681
10,213
46,851
6,551
L
Hercules
ownurface01
Hercules
4,116
801
105
2,248
9,223
7,267
426
5,793
3,342
0
30,840
L
Nemesis
venum424
Nemesis
8,869
2,794
0
4,480
15,924
5,759
0
5,131
10,654
0
62,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,448
Gold Earned
52,364
345
Minions Killed
508
0
Camps Cleared
0
1,667,906
Distance Traveled
1,787,559
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,433
469
63
4
0
324,907
5
W
Ne Zha
10,123
562
117
7
0
381,591
7
L
Danzaburou
6,628
368
55
3
0
323,637
5
L
Nike
8,345
464
62
3
0
340,898
4
W
Guan Yu
10,947
608
64
4
0
398,303
6
W
Izanami
10,905
606
127
7
0
325,241
0
W
Ra
9,876
549
98
5
0
356,646
0
W
Freya
10,513
584
102
6
0
325,778
2
L
Hercules
7,851
436
59
3
0
343,868
0
L
Nemesis
9,191
511
106
6
0
334,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role