Player Matchup

Zeus
Zeus
Enervate27
Zeus
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 87L
1,339 Elo+
Party 1
Guan Yu
Guan Yu
NightmareHood842
Guan Yu
Level 82
God Stats
23W - 10L
1,743 SR
Queue Stats
337W - 308L
1,455 Elo+
Party 2
Thanatos
Thanatos
Shadowclone7890
Thanatos
Level 46
God Stats
30W - 36L
1,458 SR
Queue Stats
114W - 133L
1,398 Elo+
Party 2
Danzaburou
Danzaburou
eL Fargz
Danzaburou
Level 26
God Stats
3W - 5L
1,203 SR
Queue Stats
19W - 25L
1,233 Elo+
Party 1
Khepri
Khepri
echo4-0
Khepri
Level 67
God Stats
5W - 2L
1,824 SR
Queue Stats
278W - 260L
1,471 Elo+
Party 2
Team Averages
Level 58
1,545 SR
1,379 Elo+

VS

Team Averages
Level 55
1,487 SR
1,338 Elo+
Loki
Loki
FireCascade4557
Loki
Level 68
God Stats
0W - 1L
1,696 SR
Queue Stats
63W - 77L
1,308 Elo+
Solo
Izanami
Izanami
GHOSTW0LF2165
Izanami
Level 35
God Stats
3W - 7L
1,329 SR
Queue Stats
60W - 101L
1,305 Elo+
Party 3
Ymir
Ymir
RRivasIII
Ymir
Level 38
God Stats
30W - 31L
1,476 SR
Queue Stats
74W - 74L
1,350 Elo+
Party 3
Skadi
Skadi
Tanqsam13
Skadi
Level 67
God Stats
202W - 206L
1,445 SR
Queue Stats
227W - 258L
1,347 Elo+
Party 3
Tiamat
Tiamat
Z1SOU
Tiamat
Level 66
God Stats
16W - 18L
1,491 SR
Queue Stats
188W - 213L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 5
7,696
550
4,883
6,105
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 1 / 9
7,271
519
7,213
10,572
4,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
13
7 / 1 / 5
7,818
558
6,105
7,199
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
eL Fargz
Danzaburou
12
3 / 3 / 1
7,207
515
4,759
7,682
2,606
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
echo4-0
Khepri
12
3 / 1 / 10
8,123
580
6,851
10,267
11,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,365
526
3,416
8,613
2,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
11
3 / 5 / 1
6,971
498
5,610
9,659
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
10
0 / 3 / 7
6,137
438
4,942
9,600
6,459
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
Tanqsam13
Skadi
7
0 / 1 / 0
5,332
381
3,024
3,791
702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Z1SOU
Tiamat
11
3 / 5 / 2
7,239
517
8,208
9,924
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
17
Kills
9
9
Deaths
17
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
L
3
3
1
1.17
L
Izanami
3
5
1
0.7
W
1
1
9
5.5
L
Ymir
0
3
7
1.17
W
Thanatos
7
1
5
9.5
L
Skadi
Tanqsam13
Skadi
0
1
0
0
L
Tiamat
Z1SOU
Tiamat
3
5
2
0.8
W
Danzaburou
eL Fargz
Danzaburou
3
3
1
1.17
W
Khepri
echo4-0
Khepri
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,811
Damage
25,200
41,825
Taken
41,587
23,478
Mitigated
15,520
18,014
Healing
8,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,883
90
0
418
6,105
1,705
272
1,312
4,642
42,631
0
L
3,416
1,322
0
2,555
8,613
2,265
0
2,041
6,352
0
38,942
L
Izanami
5,610
5,080
115
2,261
9,659
2,491
331
3,460
6,119
0
32,829
W
7,213
1,082
1,030
4,582
10,572
4,915
466
3,721
6,703
467
31,446
L
Ymir
4,942
1,219
0
0
9,600
6,459
48
3,923
5,533
15,827
0
W
Thanatos
6,105
1,098
168
6,667
7,199
2,323
0
3,068
3,957
0
28,112
L
Skadi
Tanqsam13
Skadi
3,024
1,325
0
1,845
3,791
702
0
0
3,500
0
16,123
L
Tiamat
Z1SOU
Tiamat
8,208
601
43
2,140
9,924
3,603
441
2,041
7,601
33,374
0
W
Danzaburou
eL Fargz
Danzaburou
4,759
2,127
0
3,028
7,682
2,606
580
2,781
4,791
0
39,120
W
Khepri
echo4-0
Khepri
6,851
747
69
2,052
10,267
11,929
356
1,942
8,291
29,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,115
Gold Earned
33,044
293
Minions Killed
280
0
Camps Cleared
0
1,335,616
Distance Traveled
1,122,055
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,696
550
84
6
0
250,164
3
L
Loki
7,365
526
83
6
0
281,042
4
L
Izanami
6,971
498
75
5
0
235,268
0
W
Guan Yu
7,271
519
63
5
0
287,855
4
L
Ymir
6,137
438
22
2
0
260,501
1
W
Thanatos
7,818
558
53
4
0
289,112
0
L
Skadi
5,332
381
37
3
0
99,169
0
L
Tiamat
7,239
517
63
5
0
246,075
3
W
Danzaburou
7,207
515
63
5
0
250,286
0
W
Khepri
8,123
580
30
2
0
258,199
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role