Player Matchup

Da Ji
Da Ji
VoorheesFPS
Da Ji
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 2L
2,046 Elo+
Party 2
Khepri
Khepri
epicwhiteguy
Khepri
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 2L
2,046 Elo+
Party 2
Tiamat
Tiamat
shmkevin
Tiamat
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 2L
2,046 Elo+
Party 2
Team Averages
Level 82
1,500 SR
2,046 Elo+

VS

Team Averages
Level 113
1,688 SR
1,490 Elo+
Kukulkan
Kukulkan
AudacioSage
Kukulkan
Level 107
God Stats
0W - 1L
1,617 SR
Queue Stats
48W - 38L
1,548 Elo+
Party 1
Chaac
Chaac
Crazy_hunter781
Chaac
Level 124
God Stats
3W - 1L
1,742 SR
Queue Stats
75W - 74L
1,582 Elo+
Party 1
Bacchus
Bacchus
PopeShotgun
Bacchus
Level 107
God Stats
2W - 1L
1,704 SR
Queue Stats
30W - 45L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 3 / 3
9,221
838
11,457
8,035
4,021
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
11
0 / 1 / 13
7,979
725
4,433
8,522
9,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
shmkevin
Tiamat
12
3 / 2 / 9
7,975
725
7,356
6,943
5,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AudacioSage
Kukulkan
11
2 / 4 / 2
7,111
646
5,809
7,150
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 5 / 4
7,055
641
6,340
11,440
10,114
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bacchus
PopeShotgun
Bacchus
10
2 / 4 / 3
7,137
649
4,075
8,448
4,224
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
13
Kills
6
6
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AudacioSage
Kukulkan
2
4
2
0.75
L
2
5
4
0.8
L
Bacchus
PopeShotgun
Bacchus
2
4
3
0.88
W
10
3
3
3.83
W
Khepri
0
1
13
6.5
W
Tiamat
shmkevin
Tiamat
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,246
Damage
16,224
23,500
Taken
27,038
18,734
Mitigated
16,403
4,043
Healing
3,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AudacioSage
Kukulkan
5,809
820
0
880
7,150
2,065
350
2,777
4,275
32,466
0
L
6,340
645
0
2,709
11,440
10,114
76
4,577
6,524
0
16,294
L
Bacchus
PopeShotgun
Bacchus
4,075
86
0
0
8,448
4,224
416
4,196
4,014
10,076
0
W
11,457
3,348
0
781
8,035
4,021
685
3,846
4,189
0
34,616
W
Khepri
4,433
370
0
1,364
8,522
9,484
215
3,140
5,382
16,413
0
W
Tiamat
shmkevin
Tiamat
7,356
426
0
1,898
6,943
5,229
479
3,394
3,549
18,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,175
Gold Earned
21,303
109
Minions Killed
113
5
Camps Cleared
5
612,069
Distance Traveled
535,762
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,111
646
74
7
2
172,782
4
L
Chaac
7,055
641
24
2
2
185,119
4
L
Bacchus
7,137
649
15
1
1
177,861
0
W
Da Ji
9,221
838
48
4
3
214,872
5
W
Khepri
7,979
725
21
2
1
193,976
3
W
Tiamat
7,975
725
40
4
1
203,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role