Player Matchup

Ne Zha
Ne Zha
DabCoach
Ne Zha
Level 157
God Stats
12W - 10L
1,655 SR
Queue Stats
532W - 326L
1,654 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GragDatAshe
Morgan Le Fay
Level 109
God Stats
2W - 1L
1,551 SR
Queue Stats
203W - 114L
1,666 Elo+
Party 1
Scylla
Scylla
Justc0ry
Scylla
Level 137
God Stats
1W - 0L
1,431 SR
Queue Stats
133W - 103L
1,625 Elo+
Party 1
Athena
Athena
Wolflovesanimes
Athena
Level 129
God Stats
2W - 2L
1,710 SR
Queue Stats
51W - 43L
1,585 Elo+
Party 1
Discordia
Discordia
Xuasr
Discordia
Level 28
God Stats
1W - 0L
1,679 SR
Queue Stats
19W - 3L
1,781 Elo+
Party 1
Team Averages
Level 112
1,605 SR
1,662 Elo+

VS

Team Averages
Level 87
1,491 SR
1,472 Elo+
Fenrir
Fenrir
Coatsworth
Fenrir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,460 Elo+
Party 2
Merlin
Merlin
DadsOfDeath
Merlin
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,441 Elo+
Party 2
Sobek
Sobek
Juanzzini
Sobek
Level 119
God Stats
3W - 5L
1,417 SR
Queue Stats
216W - 204L
1,450 Elo+
Solo
Cernunnos
Cernunnos
Nailnut
Cernunnos
Level 137
God Stats
1W - 1L
1,776 SR
Queue Stats
37W - 41L
1,487 Elo+
Party 2
Nox
Nox
Wirenut220
Nox
Level 29
God Stats
1W - 1L
1,265 SR
Queue Stats
5W - 6L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DabCoach
Ne Zha
17
12 / 2 / 16
10,173
1,017
17,138
11,120
7,291
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
GragDatAshe
Morgan Le Fay
16
6 / 3 / 19
9,645
965
13,337
8,354
4,256
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
Justc0ry
Scylla
17
12 / 2 / 11
10,151
1,015
11,875
6,007
2,777
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 2 / 28
9,435
944
4,168
10,980
14,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Xuasr
Discordia
14
4 / 3 / 18
8,686
869
7,453
5,357
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Coatsworth
Fenrir
13
2 / 7 / 6
8,182
818
6,143
11,046
8,279
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
15
2 / 7 / 6
8,404
840
10,902
9,922
3,333
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
Juanzzini
Sobek
14
2 / 5 / 4
8,576
858
3,034
15,494
20,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
Nailnut
Cernunnos
14
2 / 8 / 5
8,029
803
5,639
11,687
4,479
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 8 / 3
7,977
798
4,970
9,762
3,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
34
35
Kills
10
12
Deaths
35
92
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Coatsworth
Fenrir
2
7
6
0.71
W
Ne Zha
DabCoach
Ne Zha
12
2
16
10
L
Merlin
2
7
6
0.71
W
Morgan Le Fay
GragDatAshe
Morgan Le Fay
6
3
19
5.17
L
Sobek
Juanzzini
Sobek
2
5
4
0.8
W
Scylla
Justc0ry
Scylla
12
2
11
8.75
L
Cernunnos
Nailnut
Cernunnos
2
8
5
0.56
L
2
8
3
0.44
W
1
2
28
7.5
W
Discordia
Xuasr
Discordia
4
3
18
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,971
Damage
30,688
41,818
Taken
57,911
30,844
Mitigated
40,245
12,920
Healing
7,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Coatsworth
Fenrir
6,143
913
0
290
11,046
8,279
0
5,887
5,066
0
7,990
W
Ne Zha
DabCoach
Ne Zha
17,138
2,931
1,182
3,243
11,120
7,291
1,386
3,994
7,126
0
31,240
L
Merlin
10,902
487
216
653
9,922
3,333
472
5,961
3,955
27,085
0
W
Morgan Le Fay
GragDatAshe
Morgan Le Fay
13,337
1,229
127
1,554
8,354
4,256
1,727
5,649
2,705
22,714
0
L
Sobek
Juanzzini
Sobek
3,034
448
447
2,889
15,494
20,724
108
9,953
5,386
10,202
0
W
Scylla
Justc0ry
Scylla
11,875
1,211
212
573
6,007
2,777
420
2,905
3,102
25,573
0
L
Cernunnos
Nailnut
Cernunnos
5,639
1,904
727
887
11,687
4,479
830
7,462
4,207
0
20,156
L
4,970
137
598
549
9,762
3,430
225
7,260
2,464
6,417
0
W
4,168
785
1,926
2,497
10,980
14,470
627
3,895
7,085
9,311
0
W
Discordia
Xuasr
Discordia
7,453
78
1,143
463
5,357
2,050
332
2,463
2,894
11,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,090
Gold Earned
41,168
113
Minions Killed
96
0
Camps Cleared
0
1,072,387
Distance Traveled
811,004
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,182
818
4
0
0
180,305
0
W
Ne Zha
10,173
1,017
33
3
0
218,884
0
L
Merlin
8,404
840
34
3
0
169,687
0
W
Morgan Le Fay
9,645
965
28
3
0
203,140
0
L
Sobek
8,576
858
9
1
0
164,367
0
W
Scylla
10,151
1,015
30
3
0
199,524
0
L
Cernunnos
8,029
803
38
4
0
151,042
1
L
Nox
7,977
798
11
1
0
145,603
0
W
Athena
9,435
944
13
1
0
226,493
3
W
Discordia
8,686
869
9
1
0
224,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role