Player Matchup

Bellona
Bellona
JammyBreak
Bellona
Level 144
God Stats
2W - 3L
1,520 SR
Queue Stats
147W - 169L
1,517 Elo+
Solo
Chang'e
Chang'e
b1ump
Chang'e
Level 76
God Stats
3W - 2L
1,672 SR
Queue Stats
167W - 123L
1,619 Elo+
Party 2
Apollo
Apollo
chupapimunyayo69
Apollo
Level 106
God Stats
5W - 3L
1,633 SR
Queue Stats
567W - 526L
1,546 Elo+
Party 2
Team Averages
Level 109
1,608 SR
1,561 Elo+

VS

Team Averages
Level 75
1,527 SR
1,711 Elo+
Susano
Susano
Aeromannncer
Susano
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 13L
1,723 Elo+
Party 1
Cthulhu
Cthulhu
gesuss
Cthulhu
Level 85
God Stats
2W - 2L
1,582 SR
Queue Stats
14W - 8L
1,705 Elo+
Party 1
Olorun
Olorun
xXMonsterMeatXx
Olorun
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 14L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JammyBreak
Bellona
16
5 / 3 / 11
12,252
766
12,494
24,111
26,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
b1ump
Chang'e
16
4 / 3 / 11
11,164
698
19,037
16,441
6,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
9 / 4 / 6
12,050
753
18,996
17,230
7,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
8 / 8 / 0
11,431
714
15,602
15,432
6,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
gesuss
Cthulhu
12
1 / 4 / 8
9,591
599
13,275
24,437
28,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 6 / 8
10,193
637
18,553
14,563
6,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
18
Kills
10
10
Deaths
18
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Susano
8
8
0
1
W
Bellona
JammyBreak
Bellona
5
3
11
3.5
W
Chang'e
b1ump
Chang'e
4
3
11
3.17
W
9
4
6
3
L
Cthulhu
gesuss
Cthulhu
1
4
8
1.25
L
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,527
Damage
47,430
57,782
Taken
54,432
40,241
Mitigated
41,841
27,357
Healing
8,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
15,602
3,115
0
391
15,432
6,559
0
5,614
9,551
0
25,587
W
Bellona
JammyBreak
Bellona
12,494
3,496
0
8,643
24,111
26,111
642
11,512
11,927
0
30,764
W
Chang'e
b1ump
Chang'e
19,037
2,461
6,424
8,569
16,441
6,968
493
8,047
8,024
53,455
0
W
18,996
9,006
359
3,362
17,230
7,162
1,592
9,171
7,494
0
56,631
L
Cthulhu
gesuss
Cthulhu
13,275
1,343
898
2,706
24,437
28,312
0
8,822
15,110
23,826
0
L
18,553
7,750
1,264
3,354
14,563
6,970
0
3,907
10,480
45,364
4,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,466
Gold Earned
31,215
190
Minions Killed
125
12
Camps Cleared
1
907,820
Distance Traveled
854,720
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,431
714
22
1
0
279,064
3
W
Bellona
12,252
766
33
2
0
309,897
2
W
Chang'e
11,164
698
86
5
5
315,702
4
W
Apollo
12,050
753
71
4
7
282,221
4
L
Cthulhu
9,591
599
23
1
0
294,646
5
L
Olorun
10,193
637
80
5
1
281,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role