Player Matchup

Agni
Agni
Bee_Tee_66
Agni
Level 108
God Stats
2W - 0L
1,593 SR
Queue Stats
116W - 94L
1,617 Elo+
Party 1
Sun Wukong
Sun Wukong
D4MN-SON99
Sun Wukong
Level 88
God Stats
10W - 5L
1,753 SR
Queue Stats
104W - 126L
1,549 Elo+
Party 2
Serqet
Serqet
JUANCHORRO
Serqet
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 26L
1,554 Elo+
Party 2
Jing Wei
Jing Wei
Mephilis
Jing Wei
Level 75
God Stats
3W - 2L
1,513 SR
Queue Stats
38W - 31L
1,480 Elo+
Solo
Thor
Thor
l1lYannil1l
Thor
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,640 Elo+
Party 1
Team Averages
Level 62
1,572 SR
1,568 Elo+

VS

Team Averages
Level 82
1,487 SR
1,408 Elo+
Apollo
Apollo
Adrian6940
Apollo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 42L
1,248 Elo+
Party 3
Cliodhna
Cliodhna
FeshPinceOfBlair
Cliodhna
Level 89
God Stats
15W - 13L
1,632 SR
Queue Stats
169W - 151L
1,600 Elo+
Party 4
Zeus
Zeus
OniDenki
Zeus
Level 49
God Stats
2W - 4L
1,517 SR
Queue Stats
74W - 64L
1,558 Elo+
Party 4
Vamana
Vamana
TMIHeaven
Vamana
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 191L
1,440 Elo+
Solo
Sobek
Sobek
obiyop
Sobek
Level 158
God Stats
0W - 1L
1,287 SR
Queue Stats
24W - 43L
1,192 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 2
8,258
590
7,605
8,086
2,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
D4MN-SON99
Sun Wukong
14
3 / 0 / 0
8,277
591
6,811
8,105
5,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
JUANCHORRO
Serqet
12
7 / 0 / 7
8,106
579
8,128
9,217
5,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Mephilis
Jing Wei
13
2 / 2 / 3
7,689
549
5,157
9,441
2,743
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 6
7,259
519
3,727
8,683
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Adrian6940
Apollo
10
2 / 8 / 0
6,402
457
2,401
9,576
2,802
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 4 / 2
7,034
502
4,451
8,922
2,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
11
2 / 7 / 0
7,122
509
4,103
8,334
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Vamana
TMIHeaven
Vamana
11
0 / 3 / 0
6,923
495
6,242
11,617
7,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
obiyop
Sobek
9
0 / 2 / 3
6,158
440
3,418
9,478
6,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
22
Kills
6
6
Deaths
24
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
Adrian6940
Apollo
2
8
0
0.25
W
7
1
2
8
W
Sun Wukong
D4MN-SON99
Sun Wukong
3
0
0
3
L
2
4
2
0.75
W
Serqet
JUANCHORRO
Serqet
7
0
7
10.5
W
Jing Wei
Mephilis
Jing Wei
2
2
3
1.75
L
Zeus
2
7
0
0.29
L
Vamana
TMIHeaven
Vamana
0
3
0
0
W
3
3
6
2
L
Sobek
obiyop
Sobek
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,428
Damage
20,615
43,532
Taken
47,927
19,600
Mitigated
22,973
18,695
Healing
10,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Adrian6940
Apollo
2,401
1,999
0
1,026
9,576
2,802
790
65
9,511
0
24,416
W
7,605
645
0
3,381
8,086
2,914
0
2,925
5,161
48,920
0
W
Sun Wukong
D4MN-SON99
Sun Wukong
6,811
1,772
0
4,358
8,105
5,538
121
2,045
6,060
0
56,083
L
4,451
918
0
2,992
8,922
2,697
0
1,842
7,036
0
37,188
W
Serqet
JUANCHORRO
Serqet
8,128
2,480
76
3,157
9,217
5,478
0
1,703
7,514
388
30,236
W
Jing Wei
Mephilis
Jing Wei
5,157
3,940
0
4,640
9,441
2,743
0
1,936
7,505
0
44,829
L
Zeus
4,103
985
0
711
8,334
2,691
0
5,152
3,080
40,824
0
L
Vamana
TMIHeaven
Vamana
6,242
1,991
0
3,692
11,617
7,933
0
457
10,370
8,966
35,380
W
3,727
847
0
3,083
8,683
2,927
174
1,455
7,228
0
32,314
L
Sobek
obiyop
Sobek
3,418
336
0
2,296
9,478
6,850
0
728
8,546
15,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,589
Gold Earned
33,639
399
Minions Killed
341
0
Camps Cleared
0
1,405,224
Distance Traveled
1,319,979
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,402
457
42
3
0
251,043
1
W
Agni
8,258
590
80
6
0
297,261
3
W
Sun Wukong
8,277
591
120
9
0
291,295
1
L
Cliodhna
7,034
502
79
6
0
285,545
2
W
Serqet
8,106
579
48
3
0
287,160
6
W
Jing Wei
7,689
549
84
6
0
244,670
1
L
Zeus
7,122
509
87
6
0
222,269
4
L
Vamana
6,923
495
111
8
0
265,103
3
W
Thor
7,259
519
67
5
0
284,838
1
L
Sobek
6,158
440
22
2
0
296,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role