Player Matchup

Cthulhu
Cthulhu
DisturbedLlama69
Cthulhu
Level 128
God Stats
5W - 10L
1,351 SR
Queue Stats
137W - 192L
1,388 Elo+
Party 1
Danzaburou
Danzaburou
Zegelwitz
Danzaburou
Level 69
God Stats
20W - 15L
1,569 SR
Queue Stats
41W - 69L
1,341 Elo+
Party 1
Chaac
Chaac
temp-901751
Chaac
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,431 Elo+
Party 1
Team Averages
Level 81
1,473 SR
1,387 Elo+

VS

Team Averages
Level 87
1,446 SR
1,445 Elo+
Tiamat
Tiamat
AHSsnowFiend
Tiamat
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DCCDevon
Cabrakan
Level 79
God Stats
3W - 8L
1,360 SR
Queue Stats
315W - 472L
1,339 Elo+
Party 2
Vamana
Vamana
Skinnypop9128
Vamana
Level 80
God Stats
20W - 24L
1,478 SR
Queue Stats
485W - 461L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 1 / 9
17,415
726
34,377
28,237
32,644
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
Zegelwitz
Danzaburou
19
8 / 9 / 7
16,275
678
18,315
20,593
8,380
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 7 / 11
14,516
605
11,450
26,753
39,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 11 / 5
13,084
545
8,651
22,203
10,925
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cabrakan
DCCDevon
Cabrakan
18
5 / 8 / 6
14,704
613
20,057
28,571
28,822
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
10 / 5 / 5
15,302
638
26,342
31,695
30,896
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
33
24
Kills
17
17
Deaths
24
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
11
5
0.41
L
Cabrakan
DCCDevon
Cabrakan
5
8
6
1
W
14
1
9
18.5
L
10
5
5
2.5
W
Danzaburou
Zegelwitz
Danzaburou
8
9
7
1.28
W
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,142
Damage
55,050
75,583
Taken
82,469
80,385
Mitigated
70,643
17,352
Healing
11,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,651
742
16
2,431
22,203
10,925
146
10,674
11,244
38,859
0
L
Cabrakan
DCCDevon
Cabrakan
20,057
1,833
0
1,307
28,571
28,822
284
13,626
14,254
51,840
0
W
34,377
4,011
1,589
4,964
28,237
32,644
313
11,898
16,339
77,407
0
L
26,342
12,304
0
8,058
31,695
30,896
460
10,780
20,240
0
80,751
W
Danzaburou
Zegelwitz
Danzaburou
18,315
7,829
0
3,560
20,593
8,380
2,339
7,133
13,460
0
75,220
W
11,450
2,596
0
7,239
26,753
39,361
47
10,118
16,635
0
37,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,206
Gold Earned
43,090
243
Minions Killed
212
9
Camps Cleared
10
1,297,189
Distance Traveled
1,202,156
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,084
545
60
3
3
371,333
1
L
Cabrakan
14,704
613
74
3
3
346,844
4
W
Cthulhu
17,415
726
89
4
2
494,698
2
L
Vamana
15,302
638
78
3
4
483,979
6
W
Danzaburou
16,275
678
115
5
5
394,481
0
W
Chaac
14,516
605
39
2
2
408,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role