Player Matchup

Sol
Sol
 
Sol
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Asheltronic
Gilgamesh
Level 70
God Stats
14W - 25L
1,320 SR
Queue Stats
441W - 467L
1,412 Elo+
Solo
Hou Yi
Hou Yi
BlauBarsh_Bube_
Hou Yi
Level 67
God Stats
5W - 6L
1,471 SR
Queue Stats
69W - 119L
1,229 Elo+
Party 2
Arachne
Arachne
FaZe-_-Sasuke
Arachne
Level 49
God Stats
3W - 2L
1,617 SR
Queue Stats
22W - 36L
1,267 Elo+
Party 2
Team Averages
Level 81
1,482 SR
1,382 Elo+

VS

Team Averages
Level 100
1,551 SR
1,429 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DeltaPhazon
Hera
Level 108
God Stats
2W - 1L
1,613 SR
Queue Stats
21W - 30L
1,325 Elo+
Solo
Izanami
Izanami
Mortisya
Izanami
Level 123
God Stats
20W - 9L
1,597 SR
Queue Stats
227W - 217L
1,470 Elo+
Party 1
Heimdallr
Heimdallr
skull king2097
Heimdallr
Level 43
God Stats
13W - 13L
1,542 SR
Queue Stats
28W - 39L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 3 / 2
6,735
518
7,878
11,065
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
 
Kukulkan
11
0 / 2 / 0
6,269
482
3,679
5,020
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Asheltronic
Gilgamesh
10
0 / 1 / 1
6,091
469
3,476
8,691
4,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
1 / 2 / 0
5,773
444
2,825
4,940
1,394
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
11
2 / 4 / 0
6,444
496
3,771
11,212
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
3 / 2 / 1
7,180
552
6,743
12,122
13,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
 
Bacchus
9
0 / 1 / 1
6,081
468
2,371
7,297
4,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 0 / 5
7,345
565
3,631
6,277
2,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Mortisya
Izanami
14
6 / 0 / 3
8,508
654
7,998
8,299
2,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
skull king2097
Heimdallr
12
1 / 0 / 3
6,990
538
4,345
4,164
1,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
12
12
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
2
0.33
L
Kukulkan
 
Kukulkan
0
2
0
0
W
Kuzenbo
 
Kuzenbo
3
2
1
1.75
W
Bacchus
 
Bacchus
0
1
1
0.5
L
Gilgamesh
Asheltronic
Gilgamesh
0
1
1
0.5
L
1
2
0
0.5
W
2
0
5
4.5
L
Arachne
2
4
0
0.5
W
Izanami
Mortisya
Izanami
6
0
3
7.5
W
Heimdallr
skull king2097
Heimdallr
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,629
Damage
25,088
40,928
Taken
38,159
14,668
Mitigated
23,588
15,021
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,878
4,229
0
5,534
11,065
3,311
0
4,836
5,345
42,689
0
L
Kukulkan
 
Kukulkan
3,679
677
0
378
5,020
1,669
0
1,785
3,235
44,662
0
W
Kuzenbo
 
Kuzenbo
6,743
2,123
0
4,454
12,122
13,138
198
7,377
4,745
31,869
0
W
Bacchus
 
Bacchus
2,371
148
0
2,385
7,297
4,398
0
713
6,584
14,239
0
L
Gilgamesh
Asheltronic
Gilgamesh
3,476
483
1,326
2,562
8,691
4,810
0
1,773
6,918
5,585
16,251
L
2,825
1,793
0
851
4,940
1,394
0
990
3,950
0
30,900
W
3,631
1,402
0
3,236
6,277
2,109
500
2,639
3,638
43,915
0
L
Arachne
3,771
2,704
0
4,370
11,212
3,484
35
2,357
8,735
0
33,190
W
Izanami
Mortisya
Izanami
7,998
4,912
0
1,720
8,299
2,539
0
1,017
7,282
0
72,625
W
Heimdallr
skull king2097
Heimdallr
4,345
1,691
0
2,201
4,164
1,404
0
480
3,684
0
41,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,312
Gold Earned
36,104
354
Minions Killed
367
0
Camps Cleared
0
1,213,096
Distance Traveled
1,311,455
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,735
518
88
7
0
207,150
4
L
Kukulkan
6,269
482
85
7
0
222,601
3
W
Kuzenbo
7,180
552
54
4
0
249,919
3
W
Bacchus
6,081
468
15
1
0
266,485
3
L
Gilgamesh
6,091
469
42
3
0
272,572
3
L
Hou Yi
5,773
444
68
5
0
240,257
0
W
Hera
7,345
565
78
6
0
274,938
3
L
Arachne
6,444
496
71
5
0
270,516
1
W
Izanami
8,508
654
123
9
0
263,780
5
W
Heimdallr
6,990
538
97
7
0
256,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role