Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
DarkKnight21599
Janus
Level 84
God Stats
1W - 2L
1,571 SR
Queue Stats
208W - 197L
1,496 Elo+
Solo
Da Ji
Da Ji
FrozenFrosty
Da Ji
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 31L
1,440 Elo+
Party 1
Skadi
Skadi
Malcenthet
Skadi
Level 116
God Stats
116W - 89L
1,690 SR
Queue Stats
361W - 385L
1,508 Elo+
Party 2
Artio
Artio
TuroktheGecko
Artio
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,683 Elo+
Party 1
Team Averages
Level 101
1,552 SR
1,525 Elo+

VS

Team Averages
Level 83
1,522 SR
1,468 Elo+
Kuzenbo
Kuzenbo
Blessdboi
Kuzenbo
Level 69
God Stats
22W - 23L
1,492 SR
Queue Stats
333W - 380L
1,486 Elo+
Solo
Chaac
Chaac
OwNin_yOu44
Chaac
Level 102
God Stats
39W - 27L
1,530 SR
Queue Stats
654W - 627L
1,461 Elo+
Party 3
Medusa
Medusa
mw1193
Medusa
Level 61
God Stats
25W - 27L
1,531 SR
Queue Stats
34W - 45L
1,439 Elo+
Solo
Sol
Sol
smizzlyadams
Sol
Level 59
God Stats
49W - 48L
1,533 SR
Queue Stats
210W - 248L
1,475 Elo+
Party 3
Loki
Loki
vinfive
Loki
Level 126
God Stats
42W - 40L
1,523 SR
Queue Stats
107W - 108L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 2 / 0
6,035
503
5,510
9,089
4,031
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
2 / 5 / 2
6,865
572
5,265
8,445
2,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
5 / 3 / 1
6,383
532
4,415
7,629
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
8
1 / 4 / 2
5,288
441
4,664
6,170
1,613
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

8
0 / 2 / 6
5,566
464
2,847
8,618
5,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Blessdboi
Kuzenbo
10
2 / 1 / 6
6,538
545
4,880
10,936
10,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 1 / 2
7,494
625
5,339
10,484
5,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Medusa
mw1193
Medusa
10
1 / 3 / 6
6,065
505
5,986
5,628
1,660
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
3 / 1 / 2
7,060
588
2,005
5,079
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
vinfive
Loki
11
9 / 3 / 3
7,615
635
8,614
6,696
2,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
9
Kills
16
16
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
0
0.5
W
Kuzenbo
Blessdboi
Kuzenbo
2
1
6
5
L
2
5
2
0.6
L
5
3
1
1.83
L
Skadi
1
4
2
0.5
W
1
1
2
2
L
0
2
6
1.5
W
Medusa
mw1193
Medusa
1
3
6
1.33
W
3
1
2
4
W
Loki
vinfive
Loki
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,701
Damage
26,824
39,951
Taken
38,823
16,835
Mitigated
22,122
9,698
Healing
14,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,510
2,451
44
2,367
9,089
4,031
0
292
8,066
0
28,754
W
Kuzenbo
Blessdboi
Kuzenbo
4,880
2,018
179
2,856
10,936
10,484
128
2,704
8,232
18,707
0
L
5,265
611
0
2,018
8,445
2,826
0
1,508
6,937
46,702
0
L
4,415
1,431
0
2,352
7,629
2,610
0
415
7,186
0
24,715
L
Skadi
4,664
1,922
0
616
6,170
1,613
0
2,048
4,122
0
27,053
W
5,339
628
0
6,487
10,484
5,814
498
0
9,948
0
40,374
L
2,847
285
240
2,061
8,618
5,755
0
2,506
6,112
14,303
0
W
Medusa
mw1193
Medusa
5,986
2,712
0
857
5,628
1,660
633
1,446
4,182
0
30,639
W
2,005
545
0
2,391
5,079
1,917
1,056
2,211
2,868
35,713
4,827
W
Loki
vinfive
Loki
8,614
2,486
0
1,694
6,696
2,247
0
1,906
4,790
0
22,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,137
Gold Earned
34,772
272
Minions Killed
280
0
Camps Cleared
0
1,226,086
Distance Traveled
1,195,503
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,035
503
59
5
0
231,443
0
W
Kuzenbo
6,538
545
25
2
0
238,748
0
L
Janus
6,865
572
96
8
0
238,290
4
L
Da Ji
6,383
532
58
5
0
245,174
2
L
Skadi
5,288
441
46
4
0
230,969
3
W
Chaac
7,494
625
97
8
0
215,441
2
L
Artio
5,566
464
13
1
0
280,210
4
W
Medusa
6,065
505
55
5
0
226,766
2
W
Sol
7,060
588
71
6
0
247,461
1
W
Loki
7,615
635
32
3
0
267,087
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role