Player Matchup

Janus
Janus
Allylove133
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 74L
1,517 Elo+
Party 1
Horus
Horus
MCAzteknight
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Geb
Geb
Tookies
Geb
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,538 Elo+
Party 1
Kali
Kali
blippin
Kali
Level 108
God Stats
1W - 1L
1,840 SR
Queue Stats
248W - 257L
1,577 Elo+
Party 1
Neith
Neith
shyteatsmite
Neith
Level 80
God Stats
0W - 2L
1,333 SR
Queue Stats
80W - 74L
1,563 Elo+
Party 1
Team Averages
Level 74
1,535 SR
1,539 Elo+

VS

Team Averages
Level 30
1,519 SR
1,548 Elo+
Ymir
Ymir
DragonWithin988
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,269 Elo+
Solo
Chaac
Chaac
Erotophobic
Chaac
Level 28
God Stats
1W - 0L
1,691 SR
Queue Stats
15W - 10L
1,651 Elo+
Solo
Chang'e
Chang'e
Toxic_Synergy96
Chang'e
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 83L
1,508 Elo+
Solo
Medusa
Medusa
brewedtea77
Medusa
Level 56
God Stats
1W - 0L
1,207 SR
Queue Stats
16W - 19L
1,643 Elo+
Party 2
Bacchus
Bacchus
n0remac
Bacchus
Level 24
God Stats
1W - 0L
1,697 SR
Queue Stats
19W - 23L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 7
8,815
801
16,978
10,189
4,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 8 / 10
7,066
642
1,340
11,560
10,956
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Geb
13
0 / 4 / 10
7,814
710
8,181
12,460
13,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
blippin
Kali
15
5 / 5 / 7
9,740
885
9,099
10,592
6,550
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 4 / 4
8,823
802
11,704
11,023
4,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 20
9,307
846
3,033
15,583
16,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
8 / 2 / 16
10,552
959
16,712
15,901
14,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

18
10 / 2 / 14
10,679
971
14,705
10,636
5,271
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
15
8 / 4 / 11
9,756
887
11,184
10,294
4,790
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
n0remac
Bacchus
15
1 / 2 / 17
9,498
863
4,629
14,077
20,502
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
105
13
Kills
27
27
Deaths
14
38
Assists
78
Player
Kills
Deaths
Assists
KDA
L
4
6
7
1.25
W
0
4
20
2.5
W
8
2
16
8
L
0
8
10
0.63
L
Geb
0
4
10
1.25
W
10
2
14
8.5
L
Kali
blippin
Kali
5
5
7
1.7
W
Medusa
8
4
11
3.38
W
Bacchus
n0remac
Bacchus
1
2
17
4.75
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,302
Damage
50,263
55,824
Taken
66,491
40,122
Mitigated
61,359
11,904
Healing
31,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,978
740
1,471
1,563
10,189
4,044
0
4,110
5,790
37,318
0
W
3,033
740
106
1,648
15,583
16,521
431
6,856
8,727
14,614
0
W
16,712
1,961
1,799
7,974
15,901
14,275
204
6,482
9,419
3,465
31,257
L
1,340
975
380
870
11,560
10,956
0
4,747
6,250
0
2,285
L
Geb
8,181
530
682
1,349
12,460
13,841
0
5,691
6,406
14,176
0
W
14,705
1,087
7,228
4,877
10,636
5,271
1,374
2,411
8,225
27,266
0
L
Kali
blippin
Kali
9,099
2,955
1,224
2,486
10,592
6,550
0
4,953
5,436
0
16,011
W
Medusa
11,184
5,683
967
2,515
10,294
4,790
1,529
3,698
6,596
0
23,674
W
Bacchus
n0remac
Bacchus
4,629
503
2,015
2,774
14,077
20,502
940
5,712
8,365
7,858
0
L
11,704
4,980
48
1,831
11,023
4,731
0
4,269
6,284
0
25,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,258
Gold Earned
49,792
103
Minions Killed
124
0
Camps Cleared
0
993,212
Distance Traveled
1,051,052
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,815
801
44
4
0
184,275
0
W
Ymir
9,307
846
25
2
0
173,946
0
W
Chaac
10,552
959
32
3
0
234,649
0
L
Horus
7,066
642
3
0
0
184,297
1
L
Geb
7,814
710
10
1
0
244,233
4
W
Chang'e
10,679
971
38
3
0
220,021
1
L
Kali
9,740
885
12
1
0
185,835
0
W
Medusa
9,756
887
25
2
0
202,229
0
W
Bacchus
9,498
863
4
0
0
220,207
1
L
Neith
8,823
802
34
3
0
194,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role