Player Matchup

Nox
Nox
ShadowShark08
Nox
Level 109
God Stats
1W - 2L
1,659 SR
Queue Stats
5W - 5L
1,191 Elo+
Party 1
Sun Wukong
Sun Wukong
Zinegor
Sun Wukong
Level 6
God Stats
1W - 0L
1,412 SR
Queue Stats
1W - 1L
1,276 Elo+
Party 1
Medusa
Medusa
kekwislove
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,276 Elo+
Party 1
Team Averages
Level 40
1,524 SR
1,248 Elo+

VS

Team Averages
Level 60
1,519 SR
1,292 Elo+
Fenrir
Fenrir
CheapCoffee9242
Fenrir
Level 26
God Stats
0W - 1L
1,721 SR
Queue Stats
4W - 9L
1,175 Elo+
Party 2
Gilgamesh
Gilgamesh
KamaleiKoaMakua
Gilgamesh
Level 124
God Stats
2W - 6L
1,357 SR
Queue Stats
115W - 159L
1,391 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
KrustyKrumpets
Morgan Le Fay
Level 29
God Stats
9W - 9L
1,479 SR
Queue Stats
51W - 86L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 3 / 7
13,216
826
21,721
9,577
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Zinegor
Sun Wukong
15
3 / 1 / 15
11,217
701
7,083
14,819
14,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
kekwislove
Medusa
15
4 / 5 / 15
11,317
707
12,490
10,235
4,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 7
9,174
573
4,648
19,035
10,470
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
KamaleiKoaMakua
Gilgamesh
12
5 / 7 / 3
10,151
634
7,858
15,723
7,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
KrustyKrumpets
Morgan Le Fay
15
4 / 4 / 5
10,820
676
15,208
13,052
4,115
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
21
Kills
9
9
Deaths
21
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
10
7
0.35
L
Gilgamesh
KamaleiKoaMakua
Gilgamesh
5
7
3
0.93
L
Morgan Le Fay
KrustyKrumpets
Morgan Le Fay
4
4
5
1.63
W
14
3
7
5.83
W
Sun Wukong
Zinegor
Sun Wukong
3
1
15
10.5
W
Medusa
kekwislove
Medusa
4
5
15
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,294
Damage
27,714
34,631
Taken
47,810
22,157
Mitigated
22,505
8,039
Healing
4,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,648
1,052
0
852
19,035
10,470
0
8,487
10,234
0
13,244
L
Gilgamesh
KamaleiKoaMakua
Gilgamesh
7,858
1,523
103
1,699
15,723
7,920
0
7,742
7,721
0
26,406
L
Morgan Le Fay
KrustyKrumpets
Morgan Le Fay
15,208
1,063
96
1,893
13,052
4,115
99
5,777
7,023
46,612
0
W
21,721
2,424
0
950
9,577
3,980
777
4,995
4,539
60,189
0
W
Sun Wukong
Zinegor
Sun Wukong
7,083
1,740
0
5,301
14,819
14,146
94
6,933
7,552
0
24,115
W
Medusa
kekwislove
Medusa
12,490
8,833
0
1,788
10,235
4,031
1,345
4,007
6,152
0
42,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,750
Gold Earned
30,145
188
Minions Killed
128
10
Camps Cleared
4
875,442
Distance Traveled
805,411
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,174
573
24
2
0
238,904
0
L
Gilgamesh
10,151
634
43
3
3
265,946
2
L
Morgan Le Fay
10,820
676
61
4
1
300,561
2
W
Nox
13,216
826
92
6
7
300,967
2
W
Sun Wukong
11,217
701
38
2
2
293,352
4
W
Medusa
11,317
707
58
4
1
281,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role