Player Matchup

Charybdis
Charybdis
Kyeington
Charybdis
Level 122
God Stats
28W - 23L
1,258 SR
Queue Stats
92W - 89L
1,494 Elo+
Solo
Yemoja
Yemoja
Mulvey is OD
Yemoja
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 77L
1,480 Elo+
Party 3
Chaac
Chaac
OwNin_yOu44
Chaac
Level 102
God Stats
39W - 27L
1,540 SR
Queue Stats
654W - 627L
1,470 Elo+
Party 2
Fenrir
Fenrir
Spicy TEE
Fenrir
Level 106
God Stats
4W - 10L
1,382 SR
Queue Stats
191W - 184L
1,356 Elo+
Party 3
Sol
Sol
smizzlyadams
Sol
Level 59
God Stats
49W - 48L
1,541 SR
Queue Stats
210W - 248L
1,483 Elo+
Party 2
Team Averages
Level 99
1,444 SR
1,457 Elo+

VS

Team Averages
Level 89
1,648 SR
1,539 Elo+
Cthulhu
Cthulhu
AlisterWalker
Cthulhu
Level 62
God Stats
5W - 0L
1,703 SR
Queue Stats
31W - 30L
1,659 Elo+
Party 1
Bastet
Bastet
Dandee_Rmz
Bastet
Level 103
God Stats
7W - 7L
1,534 SR
Queue Stats
157W - 144L
1,499 Elo+
Party 1
Mulan
Mulan
OminousPig
Mulan
Level 67
God Stats
4W - 1L
1,839 SR
Queue Stats
187W - 176L
1,531 Elo+
Solo
Baron Samedi
Baron Samedi
PonchoSaRdz
Baron Samedi
Level 128
God Stats
3W - 4L
1,416 SR
Queue Stats
133W - 115L
1,503 Elo+
Party 1
Izanami
Izanami
Yamoto_No_Ken
Izanami
Level 87
God Stats
11W - 3L
1,749 SR
Queue Stats
253W - 244L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kyeington
Charybdis
8
1 / 4 / 0
4,810
481
3,565
5,753
532
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
8
1 / 2 / 3
5,452
545
2,476
7,384
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 4 / 0
5,800
580
7,194
10,651
5,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Spicy TEE
Fenrir
8
2 / 6 / 2
5,571
557
5,032
8,980
2,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 5 / 1
4,686
469
1,563
5,155
1,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
5
0 / 1 / 2
4,111
411
317
2,002
889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Dandee_Rmz
Bastet
11
12 / 2 / 2
6,894
689
7,262
7,603
2,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
11
3 / 1 / 3
6,768
677
7,598
9,213
4,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
PonchoSaRdz
Baron Samedi
10
3 / 2 / 6
6,079
608
5,609
5,123
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
11
3 / 0 / 3
6,587
659
5,883
6,520
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
21
21
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
1
2
1
W
Bastet
Dandee_Rmz
Bastet
12
2
2
6.5
L
Charybdis
Kyeington
Charybdis
1
4
0
0.25
L
Yemoja
1
2
3
1.25
W
Mulan
3
1
3
4.5
L
2
4
0
0.5
W
Baron Samedi
PonchoSaRdz
Baron Samedi
3
2
6
3
L
Fenrir
Spicy TEE
Fenrir
2
6
2
0.5
W
Izanami
3
0
3
4.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,830
Damage
26,669
37,923
Taken
30,461
14,365
Mitigated
11,400
10,060
Healing
12,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
317
0
0
228
2,002
889
0
705
1,297
3,443
0
W
Bastet
Dandee_Rmz
Bastet
7,262
2,305
0
2,504
7,603
2,151
0
1,633
5,905
0
23,855
L
Charybdis
Kyeington
Charybdis
3,565
2,250
0
1,137
5,753
532
257
334
5,411
0
28,557
L
Yemoja
2,476
579
600
1,479
7,384
3,952
0
1,840
5,437
14,296
0
W
Mulan
7,598
3,039
115
4,476
9,213
4,899
0
0
8,492
0
35,964
L
7,194
2,436
0
4,078
10,651
5,866
0
0
10,109
0
30,865
W
Baron Samedi
PonchoSaRdz
Baron Samedi
5,609
536
154
2,278
5,123
1,684
0
770
4,353
27,255
0
L
Fenrir
Spicy TEE
Fenrir
5,032
1,485
0
2,176
8,980
2,599
0
2,108
6,608
0
20,620
W
Izanami
5,883
3,039
0
2,997
6,520
1,777
0
866
5,654
0
51,397
L
1,563
295
0
590
5,155
1,416
0
1,177
3,776
17,970
2,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,319
Gold Earned
30,439
226
Minions Killed
304
0
Camps Cleared
0
871,266
Distance Traveled
843,867
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,111
411
1
0
0
62,004
0
W
Bastet
6,894
689
45
5
0
210,595
2
L
Charybdis
4,810
481
49
5
0
160,053
0
L
Yemoja
5,452
545
21
2
0
162,910
3
W
Mulan
6,768
677
90
9
0
182,789
1
L
Chaac
5,800
580
63
6
0
166,993
0
W
Baron Samedi
6,079
608
54
5
0
188,495
1
L
Fenrir
5,571
557
44
4
0
189,663
0
W
Izanami
6,587
659
114
11
0
199,984
1
L
Sol
4,686
469
49
5
0
191,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role