Player Matchup

Gilgamesh
Gilgamesh
Cribzyy
Gilgamesh
Level 26
God Stats
7W - 0L
1,800 SR
Queue Stats
34W - 23L
1,595 Elo+
Party 2
Anubis
Anubis
Darkxspartan13
Anubis
Level 68
God Stats
45W - 30L
1,604 SR
Queue Stats
71W - 78L
1,497 Elo+
Party 2
Cthulhu
Cthulhu
Maxyzoom22
Cthulhu
Level 27
God Stats
38W - 38L
1,509 SR
Queue Stats
64W - 73L
1,500 Elo+
Party 2
Team Averages
Level 40
1,638 SR
1,531 Elo+

VS

Team Averages
Level 89
1,480 SR
1,482 Elo+
Atlas
Atlas
 
Atlas
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BugSC
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,455 Elo+
Party 1
Fenrir
Fenrir
Lebewb
Fenrir
Level 123
God Stats
5W - 3L
1,439 SR
Queue Stats
119W - 128L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cribzyy
Gilgamesh
11
5 / 0 / 10
7,946
795
7,937
7,337
5,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

13
8 / 0 / 8
8,465
847
11,326
3,966
1,962
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Maxyzoom22
Cthulhu
12
4 / 2 / 10
7,820
782
7,917
6,262
3,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 6 / 1
6,088
609
5,122
13,745
10,087
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
BugSC
Sol
8
0 / 8 / 2
5,674
567
2,457
8,634
2,361
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
Lebewb
Fenrir
9
1 / 3 / 1
5,930
593
3,884
10,920
4,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
17
Kills
2
2
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
6
1
0.25
L
Sol
BugSC
Sol
0
8
2
0.13
W
Gilgamesh
Cribzyy
Gilgamesh
5
0
10
10
W
8
0
8
12
L
Fenrir
Lebewb
Fenrir
1
3
1
0.5
W
Cthulhu
Maxyzoom22
Cthulhu
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,180
Damage
11,463
17,565
Taken
33,299
10,534
Mitigated
17,397
4,019
Healing
2,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,122
1,855
300
560
13,745
10,087
0
7,282
5,856
10,972
0
L
Sol
BugSC
Sol
2,457
949
0
808
8,634
2,361
0
5,813
2,472
10,174
0
W
Gilgamesh
Cribzyy
Gilgamesh
7,937
1,684
0
644
7,337
5,134
727
3,780
3,557
2,567
14,957
W
11,326
535
0
2,161
3,966
1,962
794
1,539
2,427
31,798
0
L
Fenrir
Lebewb
Fenrir
3,884
1,677
0
911
10,920
4,949
0
6,315
4,244
0
13,092
W
Cthulhu
Maxyzoom22
Cthulhu
7,917
703
0
1,214
6,262
3,438
805
2,596
3,666
22,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,231
Gold Earned
17,692
116
Minions Killed
65
7
Camps Cleared
1
580,149
Distance Traveled
499,986
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,088
609
16
2
0
171,082
2
L
Sol
5,674
567
19
2
0
138,960
0
W
Gilgamesh
7,946
795
27
3
2
188,540
2
W
Anubis
8,465
847
40
4
5
190,878
3
L
Fenrir
5,930
593
30
3
1
189,944
2
W
Cthulhu
7,820
782
49
5
0
200,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role