Player Matchup

Mercury
Mercury
Silver II
FoxmanSlays
Mercury
Silver II
Level 105
God Stats
6W - 5L
1,713 SR
Queue Stats
17W - 19L
1,453 MMR
Solo
Izanami
Izanami
Silver II
PaZe1
Izanami
Silver II
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 5L
1,457 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold IV
Spigss
Morgan Le Fay
Gold IV
Level 154
God Stats
1W - 13L
1,017 SR
Queue Stats
247W - 260L
1,473 MMR
Solo
Hercules
Hercules
Gold IV
TraumaHunter
Hercules
Gold IV
Level 152
God Stats
6W - 8L
1,631 SR
Queue Stats
48W - 47L
1,447 MMR
Solo
Athena
Athena
Silver II
pscags407
Athena
Silver II
Level 81
God Stats
2W - 1L
1,340 SR
Queue Stats
7W - 5L
1,455 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,440 SR
1,457 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,571 SR
1,436 MMR
King Arthur
King Arthur
Silver I
Garrixs
King Arthur
Silver I
Level 147
God Stats
3W - 7L
1,415 SR
Queue Stats
287W - 291L
1,142 MMR
Party 3
Da Ji
Da Ji
Gold III
Malzera
Da Ji
Gold III
Level 159
God Stats
32W - 19L
1,556 SR
Queue Stats
111W - 106L
1,425 MMR
Solo
Olorun
Olorun
Gold II
Pegadurox
Olorun
Gold II
Level 141
God Stats
5W - 4L
1,650 SR
Queue Stats
194W - 196L
1,604 MMR
Party 3
Khepri
Khepri
Gold III
PrinceMisu
Khepri
Gold III
Level 107
God Stats
13W - 15L
1,642 SR
Queue Stats
116W - 120L
1,529 MMR
Party 1
Hou Yi
Hou Yi
Gold III
Vallet16
Hou Yi
Gold III
Level 94
God Stats
21W - 21L
1,591 SR
Queue Stats
211W - 219L
1,479 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FoxmanSlays
Mercury
19
8 / 5 / 7
11,616
611
17,081
19,526
9,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
PaZe1
Izanami
16
8 / 1 / 7
11,343
597
16,601
12,590
5,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Spigss
Morgan Le Fay
17
6 / 2 / 10
10,813
569
16,824
13,355
6,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
TraumaHunter
Hercules
16
11 / 2 / 9
11,294
594
18,086
25,560
19,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
pscags407
Athena
15
6 / 2 / 22
11,479
604
12,535
24,938
32,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
TiamatCamazotzCliodhna

VS

Bans
GebArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Garrixs
King Arthur
13
2 / 12 / 3
8,636
455
10,792
24,978
20,640
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
Malzera
Da Ji
16
5 / 7 / 4
10,727
565
18,088
16,336
5,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
Pegadurox
Olorun
12
1 / 5 / 4
7,927
417
6,971
15,477
7,712
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
PrinceMisu
Khepri
12
2 / 9 / 4
8,450
445
4,880
21,592
19,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
Vallet16
Hou Yi
16
2 / 6 / 6
9,958
524
11,654
18,172
5,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
33
39
Kills
12
12
Deaths
39
55
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mercury
FoxmanSlays
Mercury
8
5
7
2.3
L
King Arthur
Garrixs
King Arthur
2
12
3
0.29
L
Da Ji
Malzera
Da Ji
5
7
4
1
W
Izanami
PaZe1
Izanami
8
1
7
11.5
L
Olorun
Pegadurox
Olorun
1
5
4
0.6
L
Khepri
PrinceMisu
Khepri
2
9
4
0.44
W
Morgan Le Fay
Spigss
Morgan Le Fay
6
2
10
5.5
W
Hercules
TraumaHunter
Hercules
11
2
9
7.75
L
Hou Yi
Vallet16
Hou Yi
2
6
6
0.83
W
Athena
pscags407
Athena
6
2
22
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,127
Damage
52,385
95,969
Taken
96,555
72,745
Mitigated
58,599
36,239
Healing
15,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
FoxmanSlays
Mercury
17,081
10,891
1,184
7,482
19,526
9,659
728
3,989
15,537
0
85,206
L
King Arthur
Garrixs
King Arthur
10,792
264
0
2,004
24,978
20,640
0
7,066
17,056
8,886
32,507
L
Da Ji
Malzera
Da Ji
18,088
3,614
0
2,765
16,336
5,918
0
4,501
11,593
0
48,406
W
Izanami
PaZe1
Izanami
16,601
11,264
0
4,364
12,590
5,695
6,399
1,542
11,048
0
83,053
L
Olorun
Pegadurox
Olorun
6,971
3,709
303
4,564
15,477
7,712
0
6,492
8,633
41,372
0
L
Khepri
PrinceMisu
Khepri
4,880
489
379
2,063
21,592
19,131
0
6,316
14,750
22,543
0
W
Morgan Le Fay
Spigss
Morgan Le Fay
16,824
1,638
0
2,012
13,355
6,282
496
3,217
10,138
73,691
0
W
Hercules
TraumaHunter
Hercules
18,086
7,378
148
11,114
25,560
19,094
4,368
1,636
23,924
0
67,493
L
Hou Yi
Vallet16
Hou Yi
11,654
5,019
0
3,188
18,172
5,198
0
4,098
13,896
0
63,876
W
Athena
pscags407
Athena
12,535
3,714
4,380
5,555
24,938
32,015
466
4,868
20,070
36,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,545
Gold Earned
45,698
556
Minions Killed
371
0
Camps Cleared
0
1,971,374
Distance Traveled
1,615,920
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,616
611
154
8
0
463,826
1
L
King Arthur
8,636
455
66
3
0
329,315
1
L
Da Ji
10,727
565
87
5
0
350,237
3
W
Izanami
11,343
597
152
8
0
362,927
1
L
Olorun
7,927
417
78
4
0
236,424
4
L
Khepri
8,450
445
29
2
0
362,787
4
W
Morgan Le Fay
10,813
569
103
5
0
374,706
4
W
Hercules
11,294
594
116
6
0
360,024
6
L
Hou Yi
9,958
524
111
6
0
337,157
4
W
Athena
11,479
604
31
2
0
409,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role