Player Matchup

Awilix
Awilix
Evil monkey 049
Awilix
Level 140
God Stats
27W - 16L
1,630 SR
Queue Stats
300W - 270L
1,530 Elo+
Party 3
Horus
Horus
FoxRacing2488
Horus
Level 85
God Stats
3W - 0L
1,686 SR
Queue Stats
143W - 162L
1,437 Elo+
Party 2
Chaac
Chaac
TRYHRDPANTIES
Chaac
Level 115
God Stats
3W - 0L
1,662 SR
Queue Stats
34W - 31L
1,519 Elo+
Party 3
Sol
Sol
TheMooselIlIlIlI
Sol
Level 116
God Stats
3W - 0L
1,448 SR
Queue Stats
306W - 283L
1,560 Elo+
Party 2
Poseidon
Poseidon
Witchba
Poseidon
Level 128
God Stats
15W - 7L
1,708 SR
Queue Stats
126W - 115L
1,528 Elo+
Party 3
Team Averages
Level 117
1,627 SR
1,515 Elo+

VS

Team Averages
Level 94
1,524 SR
1,507 Elo+
Izanami
Izanami
 
Izanami
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AzureValiant
Bellona
Level 103
God Stats
10W - 6L
1,557 SR
Queue Stats
379W - 309L
1,513 Elo+
Party 1
Janus
Janus
Jay1065
Janus
Level 88
God Stats
10W - 21L
1,416 SR
Queue Stats
316W - 310L
1,485 Elo+
Party 1
Ymir
Ymir
Lowdog360
Ymir
Level 61
God Stats
18W - 19L
1,572 SR
Queue Stats
176W - 163L
1,493 Elo+
Party 1
Fenrir
Fenrir
ysam887
Fenrir
Level 125
God Stats
54W - 43L
1,576 SR
Queue Stats
180W - 164L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 5
7,259
605
6,730
8,351
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 3
5,287
441
2,732
8,240
3,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 4 / 4
6,365
530
4,212
9,435
4,081
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 1
6,834
570
2,336
3,990
1,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Poseidon
Witchba
Poseidon
13
2 / 1 / 4
7,437
620
7,823
4,463
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 4 / 0
6,209
517
2,812
6,677
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
AzureValiant
Bellona
12
5 / 2 / 2
7,313
609
10,429
9,767
8,043
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
Jay1065
Janus
11
1 / 1 / 2
6,635
553
4,590
6,284
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
9
1 / 3 / 2
5,692
474
3,236
10,034
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
ysam887
Fenrir
1
0 / 0 / 0
2,280
190
0
0
0

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
10
Kills
7
7
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
0
0
L
Bellona
AzureValiant
Bellona
5
2
2
3
W
4
1
5
6.5
W
1
1
3
2.5
L
Janus
Jay1065
Janus
1
1
2
2
L
Ymir
1
3
2
0.67
W
1
4
4
0.75
W
2
0
1
2.5
W
Poseidon
Witchba
Poseidon
2
1
4
4
L
Fenrir
ysam887
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,833
Damage
21,067
34,479
Taken
32,762
13,001
Mitigated
17,997
13,544
Healing
6,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,812
1,410
0
1,146
6,677
1,823
0
2,813
3,788
0
47,239
L
Bellona
AzureValiant
Bellona
10,429
2,235
0
1,823
9,767
8,043
880
838
8,856
0
36,065
W
6,730
2,670
0
3,017
8,351
2,755
0
2,728
5,581
0
33,002
W
2,732
1,534
445
2,205
8,240
3,355
270
2,728
5,418
0
15,145
L
Janus
Jay1065
Janus
4,590
123
0
1,666
6,284
1,853
0
1,958
4,326
39,237
0
L
Ymir
3,236
202
100
2,171
10,034
6,278
0
4,335
5,518
11,089
0
W
4,212
402
0
3,287
9,435
4,081
0
635
8,776
0
28,481
W
2,336
711
0
2,639
3,990
1,399
1,102
851
3,139
43,327
7,277
W
Poseidon
Witchba
Poseidon
7,823
1,093
0
1,951
4,463
1,411
48
739
3,680
56,479
0
L
Fenrir
ysam887
Fenrir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,182
Gold Earned
28,129
343
Minions Killed
306
0
Camps Cleared
0
1,210,718
Distance Traveled
938,502
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,209
517
106
9
0
216,018
1
L
Bellona
7,313
609
79
7
0
234,057
2
W
Awilix
7,259
605
64
5
0
265,434
3
W
Horus
5,287
441
28
2
0
245,960
1
L
Janus
6,635
553
108
9
0
256,168
1
L
Ymir
5,692
474
13
1
0
232,259
3
W
Chaac
6,365
530
55
5
0
234,211
0
W
Sol
6,834
570
98
8
0
217,975
0
W
Poseidon
7,437
620
98
8
0
247,138
2
L
Fenrir
2,280
190
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role