Player Matchup

Ymir
Ymir
Kdoobs123
Ymir
Level 102
God Stats
8W - 6L
1,572 SR
Queue Stats
228W - 241L
1,352 Elo+
Party 1
Neith
Neith
theHighostrich
Neith
Level 46
God Stats
8W - 8L
1,304 SR
Queue Stats
53W - 90L
1,199 Elo+
Party 1
Skadi
Skadi
x-RagingStar-x
Skadi
Level 55
God Stats
1W - 3L
1,393 SR
Queue Stats
45W - 93L
1,299 Elo+
Solo
Team Averages
Level 68
1,423 SR
1,283 Elo+

VS

Team Averages
Level 73
1,546 SR
1,356 Elo+
Merlin
Merlin
Kyosuke_NEO
Merlin
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 181L
1,242 Elo+
Solo
Nemesis
Nemesis
das taters
Nemesis
Level 56
God Stats
3W - 5L
1,637 SR
Queue Stats
198W - 215L
1,442 Elo+
Party 2
Tyr
Tyr
xXYungZayXx6740
Tyr
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 3 / 1
9,055
647
4,896
12,263
12,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 3 / 2
8,896
635
6,308
8,262
2,795
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 3
8,596
614
11,593
10,507
3,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 2 / 5
8,395
600
8,931
6,707
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
das taters
Nemesis
14
8 / 4 / 1
9,975
713
9,367
11,627
4,163
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 9
8,822
630
6,379
13,163
9,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
10
10
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
3
1
0.83
W
Merlin
1
2
5
1.75
W
Nemesis
das taters
Nemesis
8
4
1
2.13
L
3
3
2
1.33
L
1
4
3
0.63
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,797
Damage
24,677
31,032
Taken
31,497
18,315
Mitigated
15,087
3,520
Healing
7,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,896
699
0
890
12,263
12,478
27
3,485
8,397
24,133
0
W
Merlin
8,931
264
0
170
6,707
1,701
680
856
5,851
28,413
0
W
Nemesis
das taters
Nemesis
9,367
3,293
0
1,446
11,627
4,163
0
1,973
9,654
0
24,165
L
6,308
2,599
0
1,059
8,262
2,795
78
2,951
4,862
0
22,323
L
11,593
4,927
792
779
10,507
3,042
893
1,826
8,358
0
25,895
W
6,379
1,366
459
5,461
13,163
9,223
514
2,495
10,668
0
17,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,547
Gold Earned
27,192
120
Minions Killed
104
5
Camps Cleared
4
674,187
Distance Traveled
734,740
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,055
647
41
3
3
212,331
5
W
Merlin
8,395
600
57
4
1
207,032
4
W
Nemesis
9,975
713
30
2
2
241,569
3
L
Neith
8,896
635
42
3
1
234,180
0
L
Skadi
8,596
614
37
3
1
227,676
0
W
Tyr
8,822
630
17
1
1
286,139
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role